Wednesday, March 19, 2014

Diablo III - Auction House Is No More (18th March 2014)

Auction house is no more (finally!) for Diablo III. There were many comments on why the  auction house system spoils the game of Diablo III, and yes it is now goodbye to this AH. Quite frankly I have never thought the Real Money Trade of Auction House will work for players. Even the use of gold for Auction House (with no proper gold sink mechanism in the game) is ridiculous when sellers demanded sky high prices.

I guess many players are trying to log in to Diablo III tonight, fearing that their items in the 'Completed Tab' would be lost. So this is one of the rare occasions in recent days to see this pop up when I tried to access Diablo III. Not too bad - at least I know there are still interested players for the game.

Battlenet Busy
Blizzard understands the anxiety, and naturally the players will have more time to claim the items (up till 24th June actually). The message of claiming the items in the Completed Tab by 24th June is also displayed at the bottom in red when players click the Auction House icon.

Diablo III Auction House 18 March
I wouldn't miss the auction house, and I appreciate the new loot system (what Blizzard term as Loot 2.0) such that players get more loot. After the recent patch, this is the 1st time in my many hours of playing Diablo III to get a Set Item. I've also 'looted' a number of other Legendary items, and I must say that sort of encourage me to play again.

Blackthorne Duncraig Cross

Oh well, let's see if the new expansion of Reaper of Souls will be interesting enough to re-capture all the hype of Diablo III. Crusader class - yeah! Additional Act - yeah! :)


Sunday, August 11, 2013

Fish Island SEA by NHN Part 2

Here's Part 2 of Fish Island. In Part 1, the game play and general view were covered, and let's move on to the other game play elements, namely gold / 'dollar' and equipment.

Earning gold coins in Fish Island is important, because the essentials like fish line and baits must be bought with gold coins and 'dollars'. While the Fish Island game started off by giving players the basic bait and basic fishing line, these cannot be used for the higher level fishes, i.e. the fishes players caught will need better baits. The fishes are also harder to catch, i.e. higher chance of losing 'hearts' and thus the better fishing lines will be needed.

Fish Island Rod & Float
Other than the baits & lines, the other essential equipment are the rods & floats. Rods and floats might be obtained thru random 'box' & 'bags' that can be caught while fishing. Of course, players can also buy them in the shop. That again requires gold coins and 'dollars'. 

One way to earn coins is thru aquariums. Once the players transfer the fishes caught (in the keepnet) to the aquariums, the fishes will starts to earn coins for the players. Another way to earn coins (and sometimes 'dollars') is by visiting your fellow players under the Friends tab. Each visit will earn a player 500 coins (or sometimes 1 'dollar') each day. Players can easily add other players under the recommended list, or search for your real friends via their names / player codes.

Fish Island Friends List
Of course, friends can also give other friends gifts (limited number each day). These gifts include 'coupons' that can be used in Lucky Draws, i.e. gacha like games, and random drops could be obtained this way. Without coupons, the coins would be used instead. See the importance of coins?

Fish Island Lucky Draw
After a while, fishing can be boring. So NHN included tournaments and events into Fish Island, where rewards will be given for X number / largest / quantity of particular fish caught. The tournament cost a nominal sum to enter, and the events are free. The events are announced when players first start the game.


Other features that made the game interesting include the 'Premium Fishing Spots', e.g. Australia, Vietname, where rarer fishes can be caught. Entrance into these premium spots cost something, and there are time limits for the entry. Thus before the players go to such spots, it is better to plan ahead in order to maximise the returns, e.g. get better fishing lines and better baits.

Fish Island Vietnam
That sot of cover a large part of the game. there are of course many other features, including the Fishypedia, Achievements, Rankings etc. Feel free to explore them!


One last note - do you know that by tapping the game character twice at the fishing scene (i.e. before you hit the bottom right button), the character will turn around and do a simple dance? Heh try it!

Overall Fish Island is an interesting game, and the features (including events and such) extended the game play significantly. The only drawback is the slow leveling and that means a lot of grinding is needed for Fish Island. 

See also:

Wednesday, August 7, 2013

Fish Island SEA by NHN Part 1

Fish Island is now available (from 18 July) in both the iOS app store as well as Google Play Store! This was one of the more popular Korean games, and now it it is brought to South East Asia by NHN Singapore.

Fish Island is a mix of RPG and 'whack a mole' concept, where the character progress in level (to open up new fishing area) by 'whacking' i.e. fishing fishes. Players can choose either a male or female character, and there will be accessories (e.g clothings with bonus stats) to decorate the characters.  

Fish Island start screen
There are many locations (Sparkling Shore, Ragged Rock Island) to fish from, but each location has a level restriction, i.e. the characters need to be of certain minimal level to unlock the place. Of course, each new location will have many new exciting fishes to whack that pose increasing challenges for the players.

Fish Island locations map
Gameplay is easy. Press the round button at the bottom right of the screen and a 'waving' bar will appear. Hit the button a second time to cast the line. If the player time it correctly, the bar will end up in the green area, that confers a bonus chance to grab bigger fishes.


To get the fishes, press the button again when the fish icon floats above one of the lighted / white circles. It is considered a hit if the fish is about 70% or more within the lighted / white circles. The fishes have hit points (similar to enemies in a RPG game) and every time there is a correct hit, the fishes' hitpoints will drop. The amount of hitpoints drop is dependent on the gear of the characters. Better gears confer a better attack stats, and higher chance of a critical hit, where more damages are done. Once the fishes hitpoints drop to zero, i.e. the green bar at the top of the screen depletes, the fishes will be caught.


The challenges increase with higher level fishes, who can move faster, or pause at certain point, or do a quick U-turn. U-turn by the fishes can be detected with an exclamation mark, i.e. once a "!" appears above the fish, it will move by a further circle before it u-turn.

Fishes are classified by a few stats. Stars denote how 'rare' are the fishes, and the alphabet (i.e. A, B, C) indicates the size of the fishes. Big fishes can have "S" or "SS" which are better than the ABC. Bigger fishes give better rewards, i.e. more gold generated when player put the fishes in their aquariums. More about Gold and Aquariums later in Part 2.

Fish Island - Smallscale Blackfish
Each successful fishing attempt will confer experience points to the characters, and the rarer fishes will give more experience. Once the characters level up in Fish Island, the characters can move on to other spots. ! interesting feature of Fish Island is that it highlights the 'best' fisherman for each particular fish, i.e. the player who managed to grab the biggest fish for each fish type. The player's name will be displayed along with the fishes. If the player is the best fishermen for the 'king' of each area, other players will be constantly reminded about it when players switch between locations to fish (pic - see the player name below the black Killer Whale)!


More about Fish Island in Part 2 (coming up)!

See also:

Sunday, May 13, 2012

The Weekend before Hell - Diablo III release

The waiting is finally coming to an end. The fans of Diablo have waited for a good 12 years for this latest Diablo release, and yes we will all get the game on 15th May 2012. I must say I can't wait to try out the classes and the features of the new game (more info can be found on their site), e.g. the artisans with a 'levelling' option. Five classes to try and I'm not so sure which suites my style; guess I'll know in a few days.

Diablo III Pre-order cards

Despite the huge anticipation for the Diablo III, I must say I am somewhat disappointed with how AsiaSoft handles the entire pre-order / redemption. Seems like I need to spend many hours waiting at Funan (place for box set collection) before I can get the game. There isn't interesting freebies either, just a poster (from the lucky draw) and maybe something more (as rare loot). I can only hope that AsiaSoft has planned out the entire logistical flow, such that there is less chaos that day.

Well, if Hell is breaking loose after a long 12 years wait, chaos is to be expected when Diablo III is released. :)

See related: 



Wednesday, February 29, 2012

Singapore Poly's 2nd Media & Communications Conference 2012

The week of 13th Feb was the Social Media Week, and coincidentally Singapore Polytechnic also had their 2nd Media & Comms Conference during that week. The lecturer told me the timing was coincidental, and so I take her word for it. Their theme for the conference is 'Click to connect', quite apt for the current social media space.

A large group attended the event, with speakers from Starcom Mediavest (Lee Yew Leong), Blackberry (Gerald Ang), Nokia (Shalabh Pandey), & SPH (Geoff Tan). Among the attendees there were company reps, for example Brandtology. Well it was obvious cos' he identified his company before he asked a question. There were also journalists, since the event was reported by various media, including CIO Asia (see their report here). Yup I took various notes during the event itself (diligent right?)


Here's 2 photo shots of the speakers.


I must say that the event is pretty well organised. However the various speakers seemed to focus their comments on the students while their presentation slides were industry oriented, thus there was some disconnect while I was trying to digest the materials.There were a host of information, sand some interesting videos, e.g. the Beurs van Berlage building in Amsterdam was used in a Samsung advert for their 3D TV. Great advertising!



Oh, the event was held at SP Auditorium. I was early, and was somewhat intimidated by the large group of organisers (dressed in white T-shirts) who scrutinised everyone who walked past the place. Hmm. During the break I've had a chance to speak to the lecturers, and that was when I heard about SP's Centre for Social Media. Interesting initiative to give the students some industry exposure by partnering companies for various projects.


I enjoyed the Media & Communications Conference. Thanks SP (and the SP DMC students organisers) for the invite, and yes do drop me an invitation next year k? :) Oh, wonder if there is any way to get a copy of the slides that were presented at this conference? Hmm.

Sunday, November 20, 2011

Triple Town - What Next After Floating Castle?

After numerous games of Triple Town, I finally managed to get a floating castle (formed from three castles). Of course, my high score of 377 185 is nothing compared to other seasoned players. Some forum postings indicated that this is the 'ultimate' object in the Triple Town, i.e. no more objects to be formed from combining floating castles.


However, when I moused over the floating castle, there is some hint that by combining 4 (not three) floating castles, a player can get something more! Is there anyone out there who have combined four floating castles and see this new 'ultimate' object in Triple Town? If anyone has done that, or know of this new object, can send me a link to the pic? Thanks!

Afternote: Just read on the Triple Town Tribune page that the 'ultimate' object is named 'Triple Casle', worth 1,500 coins. Wow!


See related:
- Triple Town - Screenshots

Wednesday, November 9, 2011

Triple Town - Screenshots

Recent days I've been spending some precious nights playing an extremely addictive game - Triple Town! It is a simple game created by Spry Fox, and indeed simple games are the ones that insidiously sapped away long hours without me even realising it! I'm not that good a player, and thus I've only achieved 85,860 points in Triple Town.



The concept of Triple Town is simple - match three similar items and a new item is created. For example, three patches of grass creates a shrub, three shrubs and a tree is born, and three trees make a simple house and so on.


At the end of each game, some coins and awards will be given. One point to note is that there are limited number of moves. While the total number of moves can last more than 1 game, eventually you will run out of moves. Then the player can use coins to purchase moves from the store in order to carry on the game (of course, you can pay real money to get coins for moves and items). Well that is how Spry Fox makes its money via Triple Town, and I do think it is worth it. For those looking for an engaging simple game that can last you hours, try Triple Town!


See related:

Monday, August 22, 2011

Trade Nations 3.3 - Far East Additions

Trade Nations update 3.3 has been released for a few days now. This time round Trade Nations has introduced a touch of Far East by adding a number of new oriental theme shops / items. I am not sure where exactly to place these new additions - house, shops and decorative items, and maybe I should create a new oriental enclave for these far east 'immigrants'.


Trade Nations also changed the game mechanics a little by increasing the gold and experience cap to 300%. Well, the villagers will also be working harder when players enter the Trade Nations game - incentive to keep the players in the game longer each day.


For the new Far Eat items, the players need to build the 'Traveling Merchant' as a prerequisite.It cost 50,000 gold and other than a decorative item, I don't really see much use for this 'Traveling Merchant. Oh, it also unlock a new achievement when the Traveling Merchant is built. I was sort of hoping that this Traveling Merchant can actually sell exotic goods, i.e. as a new shop, rather than just decorative in nature.



The other additions that I have is the "Imperial House" and "Tai Chi". Imperial House cost 10,000 gold, 2,000 lumber, and 1,200 cut stones to build and it can house 4 new villagers. For this higher cost of built, the Imperial House rewards players with 20 experience and 25 gold (compared to 10 experience and 20 gold for Stone House) over a much shorter time frame. Quite worth it I must say. Tai Chi is just a new shop that helps to earn gold and experience, giving slightly higher rewards compared to the Firebreather and Juggler.

Other than the headache of where to place these additions such that they don't jar badly with my exiting layout (the themes are very different), overall the new additions are worth the effort for players to construct them.So update your Trade Nations to version 3.3 if you have not done so!


See also:

Tuesday, August 16, 2011

iPhone: Hospital Havoc 2 by Bitwise


If you like those 'Diner Dash' type of game where time management is a key element of gameplay, you might want to try out the newly released Hospital Havoc 2 (by Bitwise Design). In Hospital Havoc 2, the player started out as a Doctor (what else) who will need to manage multiple patients, often times with crazy tight timeline (and funny comments from the patients). The game requires a fair bit of dextrous finger movements to score more points (and also levels) - good for finger exercise!



Gameplay is standard of such games, i.e. touching the screen to activate the doctor (i.e. you the player) and the nurse for various functions (e.g. admit the patient, diagnose the illness, use equipment, entertain the patient, clean up, discharge the patient and so on). Simultaneously activating like functions will earn the player bonuses, and the same for keeping the doctor clean (use the sink often, especially when the patients only need the attention of the nurse). Touch the garbage to clear them into the bin, and touch the bin so that the nurse can clear it.



There are many different scenarios to explore, i.e. the local clinic, research centre and so on, each with different tasks to maneuver. The different 'medical facility' can only be unlocked once the player reached certain levels. 
  1. Medical School (Level 1+) is where the tutorial session starts
  2. Doctor's Office (Level 5+)
  3. Graveyard (Level 10+) - more deaths = more muffins!
  4. Local Clinic (Level 20+)
  5. Metropolitan Hospital (Level 35+)
  6. Research Center (Level 70+)
The game player can also customise the layout of the clinic (i.e. add new beds, new chairs etc), and also utilise boosters to aid the game (e.g. muti-tasking will be useful). Boosters will be a must at the higher levels.



While the tutorial is helpful, one thing they didn't mention is that game players can go to the graveyard to 'rob' the deceased of muffins. Muffin is the main currency of the game, and of course Bitwise Design welcome players to get them with real world cash. If not, graveyard and bonuses will be the main pah for obtaining muffins. Once the graveyard is 'robbed' there will be a time counter to indicate when the graveyard is reset. Set the alert so that you would know when the graveyard is reset.



The features of the Hospital Havoc (as described in iTune store) are:

  • 100+ levels and 20+ different scenarios 
  • 35+ different patient types and thus more weird comments from these patients
  • Customisation of game character
  • More doctor skills hospital customisation and quirky machines, medicines, and tools 

 What I don't like about the game is the use of large amount of text (especially at the tutorial stage). Some words in white and set against a light background makes them quite hard to read. An iPhone is definitely a small device that is not suited for reading of text of that small font size. The other drawback of the Hospital Havoc 2 is the loading time. Each new scenario or switching between World view and particular locations, will take up a long time, especially when the iPhone is not latched onto the local wi-fi. Thus playing the game while on the go can be a challenge. Nonetheless the hilarious comments and quirky game functions made Hospital Havoc 2 a good game to try. It is currently ranking among the top ten free games on the iTune store.

Thursday, August 11, 2011

Tiny Tower - New Elevator, Costumes & Shop Upgrades

Tiny Tower update 1.3 is out! This update has more exciting features that impact the game play. A more obvious introduction is the new lift upgrade - Infini-Lift Lightspeed, that runs at 42ppm. Well, this Infini-Lift comes at a great cost - 499 Bux. Even though it is a chore down to send visiting Bitizens to the highest floor via lift, I don't think I'll be upgrading my lift anytime soon.



The next exciting feature is the introduction of new costumes. Yes, players can know clearly differentiate the Bitizens from each other by giving them very unique costumes. The Costumes option can be activated after the player selects 'Dress up' for the particular Bitizen. Imagine Bitizens dressing up in Doctor, Nurse and Surgeon costumes in a Doctors Office (Service) shop, or as Groom and Bride in Wedding Chapel, that would be fun. Even if costumes is now your thing (maybe because the Bux involved is not worth it), Tiny Tower now allows easier change of appearance (at the Dress Up option again) for each Bitizen, at no cost to gold.


Another feature that affects the gameplay is the shop upgrade. That's right, shops can now be upgraded (Bux will be charged of course - 3 Bux) to hold more stocks. Thus players who wish to balance out their shops re-stocking time can now do so.


Other features that were released with Tiny Tower 1.3 update are:
- Customising Bitizens via web tools (not sure how useful that is)
- Real Estate VIP now fills entire floor (instead of just 1 Bitizen, which is kind of lame previously)
- Dream jobs rewards 2 Bux now (I prefer the original 3 Bux but it is an improvement over current 1 Bux)...


Well, I am still looking forward to future Tiny Tower updates that allow for more players interactivity with each other's Tiny Towers. Playing Tiny Tower is fun, but playing it together with friends will be more fun. P.S. oh, with this new update, many players had complained that they experienced a drop in the coins earned per minute. I had the same experience too, with about 25% - 33% drop in coins earned per minute.

See related:
- Tiny Tower Update 1.2.1
- Tiny Tower Achievements
- iPhone Tiny Tower - Shops & Stocks
- Tiny Tower - Diary of a Bitizen

Saturday, August 6, 2011

Tiny Tower - Diary of a Bitizen

Extracted from Bitizen Gregory Craig's diary*, whose dream job is to work in a Toy Store.

Day 1 morning
Just moved in, party at my place! Bring chips & dip. Moved into a new place called Teeny Towers or something like that. Wow, when they say Tiny Tower they aren't kidding.

Day 2 morning
Been here for a day and some stranger just walks through my apartment.
Someone keeps following me, or maybe they just live here.

Day 2 afternoon
I can't believe I get paid to work at the Toy Store. Awesome! Thats right, I work at the Toy Store :) Jealous? I am going to own this Toy Store in 10 years. Just watch!

Day 3
Jane Lambert my new roommate is really awesome. New friend!
Our new roommate Jane Lambert has a cat that can do math.




Going on a date to the new Shoe Store. Wish me luck!
I wish I had some new clothes :(
I'm thinking about changing my outfit, what do you think?



Day 4
These elevators are almost like a carnival ride :)
People can be so two dimensional sometimes.
I just ran into a bitizen that looked just like me! Maybe we are twins!

Day 5
Anybody up for a rooftop barbecue?
I did not just spit off the roof. Did not. I promise.

Sometimes I get the feeling that we are being watched.
Just saw a ghost! Tiny Tower is haunted by the spirits of evicted bitizens! don't Panic!

Day 6
Nice weather we've been having. It's always blue skies!
Just passed someone on their way to the roof with a parachute.
Parachute for sale. Only used once, never opened, small stain.

Day 7
So... is there actually any way to leave the building?
Been looking for like 20 mins, I can't find a way out of the building!
I know I'm paranoid, but am I paranoid enough?

*: Diary is a work of fiction about Tiny Tower. Any resemblance to persons fictional or real who are living, dead or undead is purely coincidental.

See related:
- Tiny Tower Update 1.2.1
- Tiny Tower Achievements
- iPhone Tiny Tower - Shops & Stocks

Tuesday, August 2, 2011

Diablo III - Online Only & Cash Accepted!

News is spreading that Blizzard has made some very fundamental changes to Diablo III. I saw the news on both Slash Gear, as well as Daily Tech.

Online Only
The 1st impactful change will be that Diablo III can only be played online. This is a big departure from the previous Diablo games, where gamers could play their Diablo on a standalone, and the multi-player / online mode is optional. Thus Diablo III is the new 'World of Warcraft'? So is it going to be subscription based, or a one time payment much like Guild Wars? MMORPG wasn't how Diablo started but now Blizzard would make it so. Blizzard's Executive VP, Rob Pardo cited a number of reasons, including game piracy and character persist-ency benefits. 

I am not sure if this will appear to Diablo fans.  If I want to play MMORPG, I could stick with World of Warcraft, which I am already paying for, instead of a new Diablo III. The fun of tinkling with the characters, and different mods to see the super-duper items will no longer be possible. There will of course be the pressure of leveling up and competing for gears in a 'MMORPG' like environment for Diablo III.

A further search on Blizz Planet indicates that Diablo III is likely a one time off payment and no monthly subscription is needed. Of course, one will need to pay for further expansions, which were the case for previous Diablo games anyway.

Real-world Cash Accepted
The other impactful change is the introduction of real-money option to buy / sell loot in Diablo III's Auction House. If real money option is used, Blizzard will charge an actual listing fee, and a subsequent fixed transaction fee when item is sold.

Wow, that is like legalising 'gold farmers' in Diablo III. I am sure there will be plenty of gold farmers who hunt in areas where precious loot drops. Now the trade is actually legal when the loot is sold. Add a PVP element and I am sure the game play will not be as enjoyable. So I want to play Diablo III, I better play the game in group, where I have buddies who look after my back before I am being muscled out by gold farmers.

I understand the commercial reasons that persuaded Blizzard to adopt these changes, but as a gamer, I am not sure if I can appreciate the new Diablo III. O.k., I may have over-reacted to the news, and maybe Blizzard will introduce certain limitations and flexibility that continues to make Diablo III fun. We will see when we actually get to play the game - launch date remains unknown.

See related:
- The Weekend before Hell - Diablo III release

Wednesday, July 27, 2011

Expiring Playfish Cash - 31st July 2011

For those who have received the free Playfish cash last year, you would have receive a reminder email that the Playfish Cash is expiring by 31st July 2011. I received the email about 1 month ago, and the alert included this picture:


So if there are players who do not check the emails (or didn't give the emails to Playfish), these players might miss out the chance to use these Playfish Cash over the next few days. I wasn't very active in the various Playfish promotion and thus I only have 2 Playfish Cash. Folks who played the Hotel City and leveled up to 25 within the promotion period last year could have up to 10 Playfish Cash. I didn't have anything in particular to 'buy' and thus I just opted for a decorative item (Cup of Flames) for the Restaurant City.

Wednesday, July 20, 2011

Tiny Tower Update 1.2.1

Tiny Tower has released its new update yesterday. This new update has provided a few more perks for the Tiny Tower players. The most obvious one is to increase the probability that lift riders tip Bux for the players. Well by now the Tiny Tower players will have known the importance of Bux to the game play - increase coins, instant sock re-stock, find new Bitizens etc.


But there are also other useful perks from Tiny Tower 1.2.1. The ability to sort Bitizens will make it a lot easier for re-assignment of Bitizens to the correct shops. Often, when we get new Bitizens, we have to compare their usefulness before we decide to keep or evict them. Now these comparisons can be made wih a touch of the button, and the Bitizens will be sort according to their rank points in each of the category, or according to their 'happiness'.


Just in case this has not occur to the players of Tiny Tower, the ability to rename shops will actually take away some pain for players when they need to find a particular Bitizen. Often times, the similarity of looks between Bitizens consume much precious time to find them. Now, players can just rename the shops, e.g. use the initials of the 3 Bitizens manning the shops (or other short forms) and viola, the Bitizens can be found, even when they are 'hiding' by the right side of the shops.


I was sort of hoping that Nimblebits can improve the interactivity between players of Tiny Tower in its updates. Perhaps there could be some form of competition (other than achievements and rankings) or even collaboration (e.g. can I lend coins to other Tiny Tower players, in exchange for interest?) that will encourage me to add friends to the Tiny Tower game. Well next time I guess.

Related posts:

Saturday, July 9, 2011

Tiny Tower Achievements

One of the fun part of playing a 'farming' game like Tiny Tower is the list of 'Achievements' within the game. From the Game Centre, there is a list of about 47 Tiny Tower Achievements (see list below). I've only had 6 achievements in Tiny Tower so far.

  1. Triskaidekaphobia: Build 13 floors. (10 pts)  Done
  2. First Quarter: Build 25 floors. (30 pts)  Done
  3. Five Oh: Build 50 floors. (50 pts) Done 20 July
  4. Cloud Topper: Build 100 floors. (100 pts)
  1. Tiny Village: Have 15 residents. (10 pts)  Done
  2. Tiny Town: Have 50 residents. (30 pts)  Done
  3. Tiny City: Have 100 residents. (50 pts) Done
  1. Pizza Roll: Fully stock a Pizza Place & Bakery. (10 pts)
  2. Funny Money: Fully stock a Comedy Club & Bank. (10 pts)
  3. Sub Par: Fully stock a Sub Shop & Mini Golf. (10 pts)
  4. Say Cheese: Fully stock a Dentists Office & Photo Studio. (10 pts)
  5. iGlass: Fully stock a Mapple Store & Glass Studio. (10 pts)
  6. Dance Fever: Fully stock a Night Club & Doctors Office. (10 pts)
  7. Book Worm: Fully stock a Book Store & Plant Nursery. (10 pts)
  8. Field Trip: Fully stock a Tutoring Center & Museum. (10 pts)
  9. Fish Tacos: Fully stock an Aquarium & Mexican Food. (10 pts)
  10. Blockbuster: Fully stock a Cineplex & Video Rental. (10 pts)
  11. Keep Rollin: Fully stock a Bike Shop & Bowling Alley. (10 pts)
  12. Something's Brewin: Fully stock a Coffee House & Soda Brewery. (10 pts) Done (11 July)
  13. Bar Fight: Fully stock a Pub & Martial Arts. (10 pts)
  14. Fortune Cookie: Fully stock a Fortune Teller & Asian Cuisine. (10 pts)  Done
  15. Decked Out: Fully stock a Mens Fashion & Hat Shop. (10 pts)
  16. Fashionista: Fully stock a Fashion Studio & Womens Fashion. (10 pts)
  17. Nerd Alert: Fully stock a Comic Store & Arcade. (10 pts)
  18. Stellar Record: Fully stock a Planetarium & Record Shop. (10 pts)
  19. Dirty Laundry: Fully stock a Laundromat & Private Eye. (10 pts)
  20. Desserted: Fully stock a Cake Studio & Scoops. (10 pts)
  21. Cold Medicine: Fully stock a Frozen Yogurt & Pharmacy. (10 pts)
  22. Spike in Sales: Fully stock a Volleyball Club & Ad Agency. (10 pts)
  23. Fat Quarter: Fully stock a Health Club & Fabric Shop. (10 pts)
  24. Cut an Album: Fully stock a Barber Shop & Recording Studio. (10 pts)
  25. Bet the Pot: Fully stock a Casino & Pottery Studio. (10 pts)
  26. Printer Ink: Fully stock a Print & Ship & Tattoo Parlor. (10 pts)
  27. Green Screen: Fully stock a Vegan Food & Film Studio. (10 pts)
  28. Joystick Junkie: Fully stock a Game Studio & Game Store. (10 pts)
  29. R&R: Fully stock a Day Spa & Travel Agency. (10 pts) Done (11 July)
  30. Oakinawa: Fully stock a Wood Shop & Sushi Bar. (10 pts) Done (20 July)
  31. Tea Square: Fully stock a Tea House & Architect Office. (10 pts)
  32. Code Freeze: Fully stock a Software Studio & Smoothie Shop. (10 pts)
  33. Please Be Seated: Fully stock a Theatre & Wedding Chapel. (10 pts)
  34. An Eye for Art: Fully stock a Optometrist & Art Studio. (10 pts)
  35. Burger Bytes: Fully stock a Sky Burger & Cyber Cafe. (10 pts)
  36. Designer Shoes: Fully stock a Graphic Design & Shoe Store. (10 pts)  Done
  37. Musical Chairs: Fully stock a Music Store & Furniture Store. (10 pts)
  38. Nice Shot: Fully stock a Paintball Arena & Racquetball. (10 pts)
  39. Rags to Riches: Fully stock a Diner & Fancy Cuisine. (10 pts)
  40. Amusements: Fully stock a Toy Store & Tech Store. (10 pts)
Judging from the list, that means I can build about 80 different stores? That means I will need 80 x 3 Bitizens which translate to 48 (80 x 3 / 5) floors of Residential levels. So I guess it is Tiny Tower - Game Complete upon hitting a total of 1 Lobby + 48 Residentials + 80 Stores = 129 levels. Wow, 129 levels in Tiny Tower!

See also: