Showing posts with label Castle Age. Show all posts
Showing posts with label Castle Age. Show all posts

Monday, March 1, 2010

Genesis & Skaar

Castle Age has recently launched two monsters for group fight - Genesis & Skaar.

One thing interesting about Castle Age is that each part of the game has an accompanying story plot that helps to explain why we are fighting the monsters.

So here I've captured the screenshots for Genesis & Skaar.

For Genesis here's it:



Here's a screenshot of the loot available when you defeated Genesis.



And of course the text you received when completing the fight.





For Skaar the format is slightly different. Instead of using energy to build up defence (blue bar), the players are supposed to use energy to dispel the protective forcefield of Skaar (purple bar). I guess Castle Age just want to introduce some variety into the fights.



Here's the text when Skaar is defeated.





So far so good. Wonder what more monsters will Castle Age introduce next, e.g. in the other maps of Atlantis.

Monday, February 8, 2010

'Specials' of Castle Age - Generals and Items

Players of Castle Age will know that the favour points can be used to buy 'special' general and items that are somewhat powerful. Every month or so there will be new 'specials'. It costs 30 favour points to buy a general and 25 points for the related items.

I'm not sure how the new specials work because I am sure there are a lot more specials for different players, i.e. different specials are available to different players?

Here's three sets in Castle Age that I've found so far:
December: Lyra (16 attk 13 def) and her related items.





January: Dexter (13 attk and 16 def) and related items. Descriptions about him are subsequently linked to the orge Gorlak because supposedly Dexter took the powerful axe from Gorlak.





Current: Gorlak (15 attk and 15 def) and his related items. Gorlak's cudgel is made because Gorlak lost his axe to Dexter.





Wonder what other creative generals and items can the developers think of.

Tuesday, December 29, 2009

Castle Age: Battle of the Dark Legion

Every now and then there will be new collaborative events for Castle Age players. After the Sea Serpent, there is this Battle of the Dark Legion where orcs threatened to overrun the castles.



Players will be invited to participate in this event, where a maximum of 130 players could engage the orcs at the same time. There is a limit place at different groups of players' levels, e.g. maximum of 30 players for levels 1-30, 30-60, 60-90, and maximum of 40 players for levels 90+. That is fair since it encourages more players to come on board. When more players come on board, new allies, e.g. paladins, archers ... will join in the battle.



The storyline is also interesting, and I think that is a big plus point for Castle Age, i.e. there is at least some effort to write out a story plot. So at the end of the battle there is this long narration of the event.




The rewards for this event is not bad, and it seems more worthwhile to spend the stamina for such events rather than the PvP battles. I wonder what next after this invasion of the orcs. From the way the storyline ended, the main character was wondering where did the Horde of Orcs come from. So I guess there will be more of such interesting events in the coming months.

Friday, December 25, 2009

FB Castle Age - Simple Review & Guide Part 2

Castle Age – Stats & Achievements

The stats determine the playing style of Castle Age. As with any other RPG game, the stats will influence how well a player fight / defend etc. 5 points of stats will be given whenever the player levels up. Stats points will also be given when 100% Influence is achieved for quests, or when certain achievements are completed, or when the player reaches some of new rank in the Battle arena.

For a better sense of what these stats means, here’s some brief descriptions of the 5 stats attributes. Energy is described first since that is the more important (in my opinion) stat.

Energy – For each of the quest there will be an Energy requirement stated, and the player will consume that amount of energy to do the quest. The amount of energy needed, together with the rewards is stated next to each quest. Under some circumstances, Energy is also needed to fight monsters. Try to have a higher maximum Energy available, or the higher level quests may take much longer to complete. The Energy points regenerate once every five minutes.

There were forum discussions about the optimal amount of energy. The figure seems to range from 130 to 170 points. I guess it is up to individual player, but the main issue to consider is the rate of energy regeneration versus the amount of time you play Castle Age each day, which in turns affect how fast you can level.

Attack - This affects how good the player is in the battles against other players and monsters. In the initial levels there is less need to focus on this stat unless you intend to create a PvP character.

Defense – A good defence will be useful against other attacking players. When the player successfully defends against other attacks, there is even possibility for gold to be gained.

Health - This measures how long the player can last in a fight against monsters and / or other players. Once the health reaches 0, it means the player is ‘Eliminated’. Each PvP fight will only consume a few health points unless the player is whacked real hard for some reason. Once Health drops below a certain level, other players cannot attack you. It is quite easy to heal the player back to full health, and thus this stat is not as important actually. It regenerates 1 point every three minutes.

Stamina - It costs 2 stat points to increase the stamina by one point. Stamina points are used when the player fights against other players or monsters. PvP battles consume 1 stamina point, but for monster fights, the player has the option of a 5 stamina point attack. The stamina points regenerate at a rate of 1 every five minutes.

To help increase these stats (other than leveling), the player can also call for ‘Elite Guards’ to join his rank. Basically it is a call for help from friends who are also playing the game to join the player. Each Elite Guard that joins will help to boost attack / defence of the player, with increase of gold as well.

Castle Age – Demi - Powers, Alchemy & Items

Oracle - This is the ‘shop’ for Castle Age, where more powerful heroes and items are available for sale through Favour Points. The player starts with 20 Favour Points, which would be sufficient for simple services like a change of name, Energy refills etc. In order to buy the items or heroes, you will need typically 25 points and above. The player can get more points by praying to the demi-powers, completing quests, getting achievements etc. The more straight forward way of getting more Favour Points is to do surveys listed at the Oracle tab, or simply buy them at a rate of 60 Favour Points for $10. Well, the developers need real cash for their hard work and server maintenance too.

Demi-Powers – There are 5 Demi-Powers (Ambrosia, Malekus, Corvintheus, Aurora, and Azeron) with unique aspects in the game that can help the player in the game with their individual benefits. For example, Corvintheus is the demi-power of defence, and players who seek blessing from him will gain a defence point.

Via the Blessing function, the players can also get demi points linked to each demi-power. With sufficient demi-points, the player can gain access to demi-power quests that often offer items and magic. Many of these demi-power quests will require other heroes to gain influence in these quests. The players are limited to one demi-power Blessing each day, except for Azeron who gives more demi-points but the Blessing frequency is limited to once every 2 days.

Units, Items and Magic

Units - Army units / troops are essential because they form the pre-requisite for the quests. Moreover, they to defend / invade other players under the Battle tab. The troops can be purchased under the Town tab, and each troop will come with their own defence / attack.

Other than the initial troops, other higher level ones will have an upkeep cost, and players need to be mindful about their overall upkeep costs. There are also certain heroes, e.g. Penelope and Garlan, who will help to decrease the troops purchase costs by a few percent when you buy the troops in town. It is important to note that the discount applies only when the purchase is done in towns; if the player purchases the troops via the Quests tab, there is no discount.

Land – The upkeep costs of army units and heroes will need to come from somewhere, and that is mainly from income earned through Land. There are different types of Land, from simple Temple to Castles and Lake Fortresses. Each of these land will give gold per hour, ranging from 200 to 150,000. Attacking players or earning gold via quests will not be sufficient to maintain the troops upkeep, and land will be essential. Land can also be given when the player completed the fights against monsters.

The cost to purchase each type of land will increase based on the number of such land the player has in each category.

Items – I feel that many of the more worthwhile items are obtained via fighting monsters or getting them via Demi-quests, and thus it is not much point to buy them via the Blacksmith shop. One such example is the Holy Avenger sword that players may get after the completing the Land of Earth quest (12 attk / def).



Also see:
- FB Castle Age - Simple Review & Guide Part 1
- Castle Age: Battle of the Dark Legion

Sunday, December 20, 2009

FB Castle Age - Simple Review & Guide Part 1

Simple Introduction & First Steps

Castle Age on Facebook is like a cross between Mafia Wars and Tiny Adventures D&D; it has a medieval setting and uses the same game mechanics as Mafia Wars, i.e. stats, energy, stamina etc. Similar to Tiny Adventure, the player needs to hire heroes who lead armies assembled by the players to complete quests and fight other players / monsters.

In my opinion Castle Age is more interesting than either Mafia Wars or Tiny Adventures because it offers better graphics and better named items compared to Mafia Wars, and more depth of play compared to Tiny Adventures.

As per any MMO RPG based games, the first few steps will be pretty standard.

After you start the game, try to complete as many quests as you can. At low levels, completing quests can get you up to level 5-6 easily within 10-15 minutes. Devout more stat points for Energy since that allows the player to do more quests, i.e. level faster.

One small tip is that at the early stage of the game, go to the Demi-Powers tab, and click Ambrosia to get the Sword of Lights. This should be amongst the 1st items to get in the game because it gives the player a good headstart and it is free.

Since it is likely you join Castle Age because of an invitation by friends, do try to partner them in their fights against the monsters. Just a couple of clicks that consumed your stamina, but eventually when the monster is killed, the rewards can be huge for a beginning player. I fought a Sea Serpent the first night I joined Castle Age.

Before you logged off, get some land to generate gold, and keep the rest of gold safely away from other Players, in the Treasury under ‘Keep’ tab (yes, just pay the 10% ‘service charge’).

Castle Age – Heroes, Quests, & Battles

Heroes play a critical role in the game, since they commend armies to complete quests, battles against other players, and form perquisite to increase the ‘influence’ for many quests. Each hero has their own attributes, i.e. more attack power / defence power, or a balance of both. The list of heroes can be accessed via the Heroes tab, but the more powerful ones can only be obtained via use of favour points.

When the player reaches level 10, there will be opportunity to also level up the Heroes for better Hero stats. One point to note is that the rewards from the Land of Fire Boss quest (1st starting area) include a powerful hero – Celeste. Celeste has 12 attack and 12 defence, and will be the main power Hero for many levels.

Quests - Quests are the main bulk of the activity other than battling other players or monsters. Completion of the quests is needed before new areas are unlocked. For example, the player needs to complete pre-requisite quests with 100% influence in the Land of Fire, before new lands are available. When x number of quests are completed in each Land, the boss quest option becomes available, e.g. Orc King.

Quests consume energy to complete. Higher level quests will consume more energy, and thus it is important to add stat points to Energy attribute. The plus side is that quests are give more gold and experience at a higher level in those unlocked Lands.

Quests also require certain number of troops before the player can engage in these specific quests, i.e. 5 units of paladin / Tree Ents before the player can complete the quest. It is also important to check your current Hero, in order to match the quest requirement. Using the wrong Hero for the quest means there is no increase in Influence (the standard coins and experience will still be given).

Battles - Castle Age's Battle tab has two options for player to fight against other players – Invade or Duel.

Invade means there will be a battle among the two armies. Choose this option only if you have a lot of friends playing Castle Age. The maximum number of army players you can involve is 501. It is simply a test between numbers. Of course, each army member can also use the player’s items to boost the attacking / defending power. Nonetheless, superior number will still win. Big army size also means that more of the player’s Heroes can be involved, thus boosting the chance of winning. I think the ratio is 5 army members to 1 Hero.

The other option, Duel, is a fight between the best of each other’s Heroes. Use this option once you have Celeste unlocked from the Land of Fire since she has better stats. The fighting Heroes will be equipped with the best equipment available.

Each time you battle another player, a stamina point will be deducted. Thus for players who enjoyed PvP, raise the Stamina stats. A bonus of battling is that battle points are earned when the player wins a battle. More points are awarded if the player fights against someone of higher rank. When certain ranks are achieved, rewards (e.g. stat points) are given. Each battle also gives points linked to the Demi-powers.

Monsters - Monsters are the fun part of the game when the players can co-operate with each other to fight monsters. A player can start a summoning of monster once certain requirements are met, e.g. the Orc King and Sorceress Queen become available once the majority of quests are completed in the respective Lands. The other monsters (e.g. the sea serpent and dragon) can be summoned once the player performs alchemy with all the necessary alchemy items.

The monsters don’t last forever, and have to be killed within a set timeframe. Beyond the time frame, the monster fight stops. Participate in all the monster fights started by your friends, since each monster kill can give pretty decent rewards. I got good rewards in one such monster fight when I first started the game, and the items were useful for the many subsequent levels.

See also:

- FB Castle Age - Simple Review & Guide Part 2

- Castle Age: Battle of the Dark Legion