tag:blogger.com,1999:blog-72875143594991253862024-03-06T03:34:54.892+08:00Shadow CrazeBlog about MMOs, mobile games, social games and related activities.Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.comBlogger171125tag:blogger.com,1999:blog-7287514359499125386.post-52556477481714134532023-11-05T21:41:00.003+08:002023-11-05T21:43:11.629+08:00Starbound: Fossils Guide<p style="text-align: justify;">Starbound is an established open-world game with that nostalgic 2D side scrolling gameplay. Among the many activities (include building your own bases, getting a space mecha, main story quest of saving humanity and all space races etc), a player could also dig and collect fossils to display them in nice looking shelves.</p><p style="text-align: justify;">The fossil hunting / excavation part could be a bit confusing initially since there isn't any explanation. It is actually quite simple. When the player sees fossil like symbols underground, the player could activate a fossil brush on these symbols. This activates a mini-game with a screen shown below.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizkpr8piWwqs45h5hCWuZF_L45csiwuWRoZ0IyrI8c9-fdYnYGF6qoiY2W36mIhM3rVgKvpGfL9236icnBnDnNa7OEVXHoKHiz0fOZu5LYLx0ysyOq_zZwNOhrTG0lLfEZP3_MycxwPKfTj4ClLAwNZ7fk4ZsVQd6bhaE09CAe1JHKtb3rdqZCbs8snBnZ/s640/Starbound%20Fossil%201.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="509" data-original-width="640" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizkpr8piWwqs45h5hCWuZF_L45csiwuWRoZ0IyrI8c9-fdYnYGF6qoiY2W36mIhM3rVgKvpGfL9236icnBnDnNa7OEVXHoKHiz0fOZu5LYLx0ysyOq_zZwNOhrTG0lLfEZP3_MycxwPKfTj4ClLAwNZ7fk4ZsVQd6bhaE09CAe1JHKtb3rdqZCbs8snBnZ/s320/Starbound%20Fossil%201.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Starbound - Fossil Excavation Start Screen</td></tr></tbody></table><br /><p style="text-align: justify;">In the initial screen, the box on the left would have two "soil types" of different colours. The player needs to use the brush (1 of the 5 tools on the right of the screenshot) to brush away loose soil. This would reveal the fossils pieces (and possibly a treasure box as well). The screenshot below is what the player sees after initial brushing.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-yL4rLQ4TBieaMq6PMzCDVuZAHNWgYzDQdW6hcn6R2LqYw7gQF6hJnyMMS1vMOsMeB-9YCyEiRGWXzyXz-6zdXMvuFpvxsdJ10K_sN992FVZDJUuIQ6qKFRke9RBvCpjbtZgxa7ctJySvqYDkknRxtP0TzY0Nc4mdEqIf2uxiZ9RuheMml7uw0b4zYvMn/s637/Starbound%20Fossil%202.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="507" data-original-width="637" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-yL4rLQ4TBieaMq6PMzCDVuZAHNWgYzDQdW6hcn6R2LqYw7gQF6hJnyMMS1vMOsMeB-9YCyEiRGWXzyXz-6zdXMvuFpvxsdJ10K_sN992FVZDJUuIQ6qKFRke9RBvCpjbtZgxa7ctJySvqYDkknRxtP0TzY0Nc4mdEqIf2uxiZ9RuheMml7uw0b4zYvMn/s320/Starbound%20Fossil%202.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Starbound - Fossil Excavation Process</td></tr></tbody></table><div style="text-align: justify;">The loose soil would be gone, and the remaining are 'rocks' to be dug / knocked away. This is when the player needs to do some planning. Based on the tools (the other 4 boxes on the right showing tools and their dug area that are almost Tetris looking shapes), player could select the tools to dig remaining rocks. There would be clues on screen, i.e. those revealed bones.</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg521GPzUp7sT-pTI2hnPyTr3q87Aa9CEtFiBd3xPTpdfVeCByWSd9KeOSFbZmQ0SWkNO-c8PgG6kiU_MdEzXR6mZDFRQOTi4bgtirj2SLiEyAV_wmSMmuuWBjlmq1uF4H5J4c3qR-wMGbmscL4pn9vUqJC1fdryQtKcx_AhXRh6iYfsyCbzTn4bkfUeNP4/s636/Starbound%20Fossil%203.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="507" data-original-width="636" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg521GPzUp7sT-pTI2hnPyTr3q87Aa9CEtFiBd3xPTpdfVeCByWSd9KeOSFbZmQ0SWkNO-c8PgG6kiU_MdEzXR6mZDFRQOTi4bgtirj2SLiEyAV_wmSMmuuWBjlmq1uF4H5J4c3qR-wMGbmscL4pn9vUqJC1fdryQtKcx_AhXRh6iYfsyCbzTn4bkfUeNP4/s320/Starbound%20Fossil%203.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Fossil Excavation Tools<br /></td></tr></tbody></table><br /><div style="text-align: justify;">The end result is that the rocks are 'cracked / dug' but the player still needs to use the brush to brush away the cracked / dug soil. This would reveal the underlying hidden parts which may include the fossils. After a few tries, the player would know the standard shape of the hidden fossils. The minimum is 9 parts (which would always form a T shape) while the max I have seen is 17 parts. In the screenshot above, 9 out of 11 (9/11) have been revealed. If the player used a tool on the reveal fossil, this cracked the fossil and excavation failed. Likewise if all tools have been used and the entire fossil is not revealed, the exercise failed too.</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj636ICvjvgodpbrIW1lvlLeiCaCpaWtNURh4sQRdN4eJa4zCwU-EX6tn9WGoLZhxGfzn3Vg4YhQ56zTq-G69J5TusxnZQ5aCA9g5AZvnyyzQjMtNvhQHL9B7ye8EA9zS5QCiaPz2hB9g5Q__4q3HVxSjIr5a2AJcCbMQwfEmPpmWJFhnW7KhbzhSY3KyV0/s637/Starbound%20Fossil%204.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="504" data-original-width="637" height="253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj636ICvjvgodpbrIW1lvlLeiCaCpaWtNURh4sQRdN4eJa4zCwU-EX6tn9WGoLZhxGfzn3Vg4YhQ56zTq-G69J5TusxnZQ5aCA9g5AZvnyyzQjMtNvhQHL9B7ye8EA9zS5QCiaPz2hB9g5Q__4q3HVxSjIr5a2AJcCbMQwfEmPpmWJFhnW7KhbzhSY3KyV0/s320/Starbound%20Fossil%204.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Revealed Fossil - Successful Excavation</td></tr></tbody></table><div style="text-align: justify;">A successful excavation means the entire fossil is revealed and the player gets the random assigned fossil. If the treasure box is also revealed, the player would also get some free items. Initially it is normal to have a few failed excavation but once the player gets the hang of the min-game, especially after recognising some of the standard fossil shapes, it is not difficult at all.</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlMKc8y12DHYg1VBAYtlcBASv3Hd7v54K0e2MmFOjhOZpJiaQSCiUcCr5aNgAr70EEd9ILxZMxOe39-k5qEmrKJVAzb39k82XmL3N_3UbeqLD12opF4rCm5osBFudXDlpAxQqebwx_uKMM4BesCVAOo49jhTTUEpMokD3XJhRhw2lWhpbgu6TWEYvSe7ad/s608/Starbound%20Fossil%205.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="484" data-original-width="608" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlMKc8y12DHYg1VBAYtlcBASv3Hd7v54K0e2MmFOjhOZpJiaQSCiUcCr5aNgAr70EEd9ILxZMxOe39-k5qEmrKJVAzb39k82XmL3N_3UbeqLD12opF4rCm5osBFudXDlpAxQqebwx_uKMM4BesCVAOo49jhTTUEpMokD3XJhRhw2lWhpbgu6TWEYvSe7ad/s320/Starbound%20Fossil%205.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Starbound - Piece of Ixodoom Fossil</td></tr></tbody></table><br /><div><div style="text-align: justify;">The fossils would form part of a collection - some collections are a singular fossil piece, e.g. a fossilized egg or a mysterious skull. A number of the humanoid types collection comprise 3 parts, while the larger versions e.g. T Rex would need 5 parts to complete a fossil collection. The result from each excavation seems to be random - I had some challenging puzzles that gave 1 piece penguin fossil while there were also simple 9 pieces puzzles that gave 1 of the 5 parts complex fossils.</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhelklZWa2XxJjA1gAg_UhMzk7FczKGdGOH-aHI5mWhtcIh8b9-hLXavVao-YGcG0D-mSbMG5-HkPq1Q_Axw5R-TiOqFZz771gsdGpNIavJLhw7RliGOc5INJkJ2XnoD0Nzj5d_DUs7iqiY4fWFJvwSgW1inkHQFeRmqCzVggFpMKB54t19S32nh8MACzzl/s638/Starbound%20Fossil%206.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="507" data-original-width="638" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhelklZWa2XxJjA1gAg_UhMzk7FczKGdGOH-aHI5mWhtcIh8b9-hLXavVao-YGcG0D-mSbMG5-HkPq1Q_Axw5R-TiOqFZz771gsdGpNIavJLhw7RliGOc5INJkJ2XnoD0Nzj5d_DUs7iqiY4fWFJvwSgW1inkHQFeRmqCzVggFpMKB54t19S32nh8MACzzl/s320/Starbound%20Fossil%206.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Completed Penguin Fossil - Single Piece</td></tr></tbody></table><div style="text-align: justify;">The player still needs to build a fossil display shelf to put the fossils before Starbound recognises the achievement. Yes this is needed even for the single piece fossils. Upon completion, the Collection could also be viewed in the Collection side tab. A completed fossil display would have a red barrier placed in front of the glass shelf. </div><div style="text-align: justify;">It is a fun activity to put all the Starbound fossil collections together, almost similar to a real life museum collection! I've yet to complete all the fossil collections, which I think Starbound would give me an Alien Archaeologist achievement. Have fun!</div></div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHFFceLdtaAfE6HWZpqgISq0E2Zr4-E49NeS8X3QNeXiYzMhwCeJmZyiYU5oq4jpFNLmtNmnWTCpq86X_8spbUav0XDtLzPhvlRjfJSiZZKKrfDrsqjAImclI3DoLLCCNifhuW8TItwp_zYFhIUhEJATC3Vy1u5EPTAKV_aN1LbQiYVU9Kf1AvJHpHFv9_/s1503/Starbound%20Fossil%207.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="513" data-original-width="1503" height="136" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHFFceLdtaAfE6HWZpqgISq0E2Zr4-E49NeS8X3QNeXiYzMhwCeJmZyiYU5oq4jpFNLmtNmnWTCpq86X_8spbUav0XDtLzPhvlRjfJSiZZKKrfDrsqjAImclI3DoLLCCNifhuW8TItwp_zYFhIUhEJATC3Vy1u5EPTAKV_aN1LbQiYVU9Kf1AvJHpHFv9_/w400-h136/Starbound%20Fossil%207.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Starbound - Fossils in Display Shelves</td></tr></tbody></table><br /><div><br /><div><br /></div><div><br /><p><br /></p><p><br /></p></div></div>Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-82749755699789228482023-01-29T20:24:00.003+08:002023-01-30T01:48:20.778+08:00Bondee - Latest Mobile App for the Metaverse<p style="text-align: justify;"><span style="font-family: arial;">With all the hype around the concept of Metaverse, it is no wonder that more companies are developing apps to connect users to a metaverse of their own creation. The latest is Bondee, which has ranked top among the free apps chart on Google Pay with more than a million downloads since the launch on 15th Jan 2023. It is developed by Metadream Tech, a Singapore based company.</span></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgchWp3wI-KnV-5DfdpJHvdqezrmnR0ABwdeGWL12MfRgf7bcfhPPOM9Uv2W2SxMP9eAzYBwRzZzm8Qw21AeCwAo_BfAHbKvnRIWkSRKoiTxvVKFjVIzXhKmyUSQaoVoJmJOx0Y-bIfal0BLaHQCVj-BGixL58U26kI_E4W6iHBFdGt7tKVFrwk2afyow/s1754/Bondee%20New.jpg" style="margin-left: auto; margin-right: auto;"><span style="font-family: arial;"><img border="0" data-original-height="1754" data-original-width="1080" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgchWp3wI-KnV-5DfdpJHvdqezrmnR0ABwdeGWL12MfRgf7bcfhPPOM9Uv2W2SxMP9eAzYBwRzZzm8Qw21AeCwAo_BfAHbKvnRIWkSRKoiTxvVKFjVIzXhKmyUSQaoVoJmJOx0Y-bIfal0BLaHQCVj-BGixL58U26kI_E4W6iHBFdGt7tKVFrwk2afyow/s320/Bondee%20New.jpg" width="197" /></span></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-family: arial;">Bondee Screenshot - New User</span></td></tr></tbody></table><p style="text-align: justify;"><span style="font-family: arial;">Bondee allows you to connect with friends, chat, and visit each other's rooms in a neighborhood setting. Signing up is pretty easy and the usual process of ID creation is smooth. They do need birthday details, and officially only those who are 13 and above of age could create an account. Providing a phone number would also make it easier for your friends to locate you and "add friend" to their accounts. There is a two step verification via SMS to ensure that the phone number is indeed linked to your mobile phone.</span></p><div style="text-align: center;"><img border="0" data-original-height="1371" data-original-width="1080" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjF4UKI1PyF9eWKWEqCJZ9o2XpW1KsvjTnxXRDGRQsM6wYdBh1beHZNuzb8GACPDlSWFiDVQHgbNQErkRezC7votpKPv6pxONOBzwiOMa1bQIBsoMQaoApB174PmW9f1-eehVHhI1IE6O2l-yosFgKTiQdMhdcpML3ozujPbn4IgzpWn18sgfMDDkxDw/s320/Bondee%20Hp.jpg" width="252" /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjF4UKI1PyF9eWKWEqCJZ9o2XpW1KsvjTnxXRDGRQsM6wYdBh1beHZNuzb8GACPDlSWFiDVQHgbNQErkRezC7votpKPv6pxONOBzwiOMa1bQIBsoMQaoApB174PmW9f1-eehVHhI1IE6O2l-yosFgKTiQdMhdcpML3ozujPbn4IgzpWn18sgfMDDkxDw/s1371/Bondee%20Hp.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"></span></a></div><span style="font-family: arial;"><p style="text-align: justify;">After registration, it is time to create your customised avatar! There are plenty of options (hairstyle, accessories, clothes etc) and if a step-by-step process of tweaking every detail is too tedious for you, you could always choose one of those pre-setup options as a base to simplify the avatar customisation process. After that, it is time to add some friends! You could share your own Bondee QR codes or IDs via chats, and I've shared mine on Instagram, to make it easier for friends to find me.</p></span><div class="separator" style="clear: both; text-align: center;"><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHDNalVGf9xedvVapvvrE69zgB-4qr7ntQZwulUfWuQY1qyCURHdJMt9YjVKkkA4tkbxH1aDps7jpf_0bjaUI2GJZjRxrwWWYH7vp0gc39c7rJiagBQw5Kgbwl2P4JYZ-ehuPQrhMPCcT16aFKleG2fABA5MuDJGIrh9ARGyDaXLlQ4V5WwZnQfNYK6A/s2323/Bondee%20Avatar.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="2323" data-original-width="1080" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHDNalVGf9xedvVapvvrE69zgB-4qr7ntQZwulUfWuQY1qyCURHdJMt9YjVKkkA4tkbxH1aDps7jpf_0bjaUI2GJZjRxrwWWYH7vp0gc39c7rJiagBQw5Kgbwl2P4JYZ-ehuPQrhMPCcT16aFKleG2fABA5MuDJGIrh9ARGyDaXLlQ4V5WwZnQfNYK6A/s320/Bondee%20Avatar.jpg" width="149" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitECymOtR9zSe6dYTQhpAZaGtW1TRj6M1kBarBliFLxcUDW5_X8Qgs6Cp-2wmYuOX_mOP-cF3nAEEcq54FB-kR8X4KGCgdVg1cle7gwztCeV1xqwZJEXh6JYAYkA5-7mUKcUC-utfwHFANLROUgqx_7jq5vYSuvB2zZj9yRT1VKhtE3A1MtIWYfEFQDQ/s2320/Bondee%20Add%20Friends.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial;"><img border="0" data-original-height="2320" data-original-width="1080" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitECymOtR9zSe6dYTQhpAZaGtW1TRj6M1kBarBliFLxcUDW5_X8Qgs6Cp-2wmYuOX_mOP-cF3nAEEcq54FB-kR8X4KGCgdVg1cle7gwztCeV1xqwZJEXh6JYAYkA5-7mUKcUC-utfwHFANLROUgqx_7jq5vYSuvB2zZj9yRT1VKhtE3A1MtIWYfEFQDQ/s320/Bondee%20Add%20Friends.jpg" width="149" /></span></a></div></div><p style="text-align: justify;"><span style="font-family: arial; text-align: justify;">There are two nice features of Bondee (at least to me), and one of them is the ability to decorate your own room. Similar to the avatar creation, there are also two more options to pre-fill a room in a certain style to speed up the process. Many of the items are marked as "Limited Free Trial" and I wonder how much would they cost (eventually) to own them. Or, having selected them now, would they be taken away past this time period? There is also an option to add / customise the items using your own photos, which is a nice touch beyond just cartoony furniture.</span><span style="font-family: arial;"><br /></span><span style="font-family: arial;">Once the room is set up, you could view your room in the neighbourhood setup in an isometric style. You could visit your friends' room and leave post-it notes on their walls too.</span></p><div style="text-align: justify;"><span style="font-family: arial;"><br /></span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMLnJSl6xDvPnJLCC25MPa-OFEDgIdUsUB_zPpG_d2R2mefbeLjlxOIyYwO2MRenm2qRhNo3Q1DGsp46yLMAFdHTcbxMm6aeG-QsU_y4z2ckhLi0WpFlDn767-qNh05V3ip4mYZ9lNUqk_zCB9f-gc8Q-0QfmIo6XAhmuYgIddCvKvFBSjGih8FJy9Rg/s1539/Bondee%20Room.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1539" data-original-width="1080" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMLnJSl6xDvPnJLCC25MPa-OFEDgIdUsUB_zPpG_d2R2mefbeLjlxOIyYwO2MRenm2qRhNo3Q1DGsp46yLMAFdHTcbxMm6aeG-QsU_y4z2ckhLi0WpFlDn767-qNh05V3ip4mYZ9lNUqk_zCB9f-gc8Q-0QfmIo6XAhmuYgIddCvKvFBSjGih8FJy9Rg/s320/Bondee%20Room.jpg" width="225" /></a></div><span style="font-family: arial; text-align: left;"><p style="text-align: justify;">The other fun feature is a sailing option although I'm not sure what is the background story to such a 'sea sailing' feature. Upon sailing in the small boat, the user could meet other users or even pick up bottles with notes inside. Thus far I've only met 1 other Bondee user while I was sailing.</p></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6iqwcps4CMKPdK96KzH6zAJUNuL6IKIYZb3tVhRBtElWN98nMJnCMUVWxtfyD41ZBoxMnb6xGxTMNB69Q2M4T4YReJlngH0Tkwt50VhyIserT_naumUBdl-I7CflAskhE9BiYdMjHFOt1DoGwtS_4kVLVrsCzuXT32oEhpSeTyQB3AL5FkKd4nd5mUw/s2326/Bondee%20Sail.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2326" data-original-width="1077" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6iqwcps4CMKPdK96KzH6zAJUNuL6IKIYZb3tVhRBtElWN98nMJnCMUVWxtfyD41ZBoxMnb6xGxTMNB69Q2M4T4YReJlngH0Tkwt50VhyIserT_naumUBdl-I7CflAskhE9BiYdMjHFOt1DoGwtS_4kVLVrsCzuXT32oEhpSeTyQB3AL5FkKd4nd5mUw/s320/Bondee%20Sail.jpg" width="148" /></a></div><br /><p style="text-align: left;"><span style="font-family: arial;">Besides these two features, the normal functions of the Bondee app as far as I can see, is to chat with friends via both a personal chat, as well as group chat. You could also indicate your current status via a number of options e.g. charging up, sleeping, chilling, playing with sparklers etc.</span><span style="font-family: arial;"><br /></span><span style="font-family: arial;">I guess these apps would be attractive when more and more friends use it - currently I have less than 10 friends on Bondee, and maybe I could add more in the coming days (current max of 50)! Bondee have yet to add Paid features but I guess that would be inevitable at some point.</span></p></div>Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-9192526824304795362016-05-01T21:34:00.002+08:002016-05-01T21:35:17.487+08:00Tsum Tsum - Star Wars: Luke, R2D2 & Yoda!<div style="text-align: justify;">
Disney Tsum Tsum has just launched 3 new Star Wars Tsum Tsum! Luke, R2-D2, and Yoda! There is a double chance to get these premium tsum tsum from now till 4th of May (of course, in celebration of Star Wars day on 4th of May). They look rather cute, and each has somewhat unique powers.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC-eVzKo_3Qo5Bl_qKGzOkWqraYD4Q3t-Vv3kDliKNjGMsPKbV7UG7iNF1NDUS91MmUzCAhdksegQlIIF8FalbTz1CXIUxncoSJiBS5TFEnzK19e6oXdZIzDvuooGDmlQgK5g6c_DURo13/s1600/Tsum+Tsum+Star+Wars+double+till+4th+May.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC-eVzKo_3Qo5Bl_qKGzOkWqraYD4Q3t-Vv3kDliKNjGMsPKbV7UG7iNF1NDUS91MmUzCAhdksegQlIIF8FalbTz1CXIUxncoSJiBS5TFEnzK19e6oXdZIzDvuooGDmlQgK5g6c_DURo13/s320/Tsum+Tsum+Star+Wars+double+till+4th+May.jpg" width="211" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLonm_xvifI02c2DwgJlwyktrn_QX1L1gp0mLnNdLx8MZTycfzcbPbSlYhKoatz1LGhlx1mxUaj8LR2A99tHjiQxMGM2wk4ZM7sgPAdjNsxnuw6cESBITJ7atZoHRcrIGkl3dXFk5aLnGX/s1600/Tsum+Tsum+Star+Wars+Luke+R2D2+Yoda.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLonm_xvifI02c2DwgJlwyktrn_QX1L1gp0mLnNdLx8MZTycfzcbPbSlYhKoatz1LGhlx1mxUaj8LR2A99tHjiQxMGM2wk4ZM7sgPAdjNsxnuw6cESBITJ7atZoHRcrIGkl3dXFk5aLnGX/s320/Tsum+Tsum+Star+Wars+Luke+R2D2+Yoda.jpg" width="169" /></a></div>
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I've cut and paste the 3 powers of these Tsums Tsums, and yes, lucky me managed to get the R2-D2 Tsum Tsum shortly after it is launched (see screenshot below). It is not bad, and getting scores of above 1mil with 400-500 coins is rather easy. Of course I think I would stick to my favourite Max for now in order to earn coins to get all three premium Star Wars Tsum Tsums! May the Force be with me for this!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPzn94qEkLyy1lu9f3Etg9nIkvTNiPyHZlPsVwlrEZ2ooUALN5NUC0vLcM7VpTLY9clJLR6geVW1afI1hyphenhyphen9rNuf2qTUxalue2GghQPYLbRWaI22PWUgUS1lwFX20ABpsIVEJbeRmkL8AAF/s1600/Tsum+Tsum+R2D2+power.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPzn94qEkLyy1lu9f3Etg9nIkvTNiPyHZlPsVwlrEZ2ooUALN5NUC0vLcM7VpTLY9clJLR6geVW1afI1hyphenhyphen9rNuf2qTUxalue2GghQPYLbRWaI22PWUgUS1lwFX20ABpsIVEJbeRmkL8AAF/s320/Tsum+Tsum+R2D2+power.jpg" width="180" /></a></div>
Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-16757958503213847362016-02-20T13:00:00.000+08:002016-02-20T13:00:03.300+08:00Myminicity after 7 years - Scraze<div class="separator" style="clear: both; text-align: justify;">
Anyone still playing <b>Myminicity</b>? I am! It is an on-off affairs over the past 7 years, and I must say I've picked up the 'game' again in recent weeks. The interest waned when I couldn't exactly see the new 'buildings' on the game map, but the minute I noticed any differences, my interest in this simple game picked up again. :)</div>
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Just a short summary about Myminicity - it's a browser game where each city is denoted by a name e.g. <a href="http://scraze.myminicity.com/">scraze.myminicity.com</a>, and via the 'post fix' behind the name, any visitor could help to grow the city in terms of 'industry', ' security', ' transport', 'environment' and 'commerce'. Without use of the 'post fix', each visit would merely help to increase the population size. Each visit is counted based on the unique IP address per day. For those who are interested to find out more about this browser game, I've done a previous blog post about the <a href="http://games.shadow.sg/2008/05/myminicity-mechanics-pictures.html" target="_blank">myminicity mechanics</a>.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCe0XuMb2935MT5udWBPsLats-BAOSGLSxqaT1areRsF7dhasutNP_Q0IZfjcjSUVbwSAxfzp-fB-fem-e_oKscCljBJ3rvfgKc8vuJyQDFzxjygCdbby1PHlUrR3YYHfVAaU7U7-Qr5on/s1600/scraze+myminicity.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCe0XuMb2935MT5udWBPsLats-BAOSGLSxqaT1areRsF7dhasutNP_Q0IZfjcjSUVbwSAxfzp-fB-fem-e_oKscCljBJ3rvfgKc8vuJyQDFzxjygCdbby1PHlUrR3YYHfVAaU7U7-Qr5on/s400/scraze+myminicity.jpg" width="400" /></a></div>
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The above picture is how my myminicity city looks like currently - picture patched up from multiple screenshot of the growing city. :)</div>
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<b>Related posts:</b><br />
<a href="http://games.shadow.sg/2008/05/simple-review-of-myminicity.html" target="_blank"><b>- Simple Review of Myminicity</b></a><br />
<a href="http://games.shadow.sg/2008/05/myminicity-mechanics-pictures.html" target="_blank"><b>- Myminicity Mechanics & Pictures</b></a><br />
<a href="http://games.shadow.sg/2008/05/myminicity-reaching-51-population.html" target="_blank"><b>- Myminicity reaching 51 population</b></a><br />
<a href="http://games.shadow.sg/2008/07/more-pictures-of-myminicity.html" target="_blank"><b>- More pictures of myminicity</b></a>Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-2012022978445182602016-02-13T00:09:00.001+08:002016-02-13T00:09:27.522+08:00Happy Chinese New Year 2016! (Sun Wu Kong from Seven Knights)<div style="text-align: justify;">
Here's wishing all readers a Happy Chinese New Year 2016! Shown below is the newly introduced character Sun Wukong from the mobile game "<a href="http://sevenknights.netmarble.com/" target="_blank">Seven Knights</a>" by Net Marble. Yes this is the year of the monkey (fire monkey to be more accurate), and we have games celebrating the lunar new year theme with monkey related features, especially Sun Wukong, the famous monkey monk from Journey to the West. For those interested about Seven Knights, there is a CG trailer video below the Sun Wukong pic.<br />
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Happy New Year!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqh0796cBV5A-8AItuz_DdnXFO1D4tGBD-fswwUYke52uc7dmdnIfchZZwCy5ncKwePPPiE4LcEvC55t2ncc7dcVVB-e3qHF5G0Fg_31-0euB1QWQPZIPNO4wB3L1IXo3SvIa9rfKf17ns/s1600/Year+of+Monkey+2016.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqh0796cBV5A-8AItuz_DdnXFO1D4tGBD-fswwUYke52uc7dmdnIfchZZwCy5ncKwePPPiE4LcEvC55t2ncc7dcVVB-e3qHF5G0Fg_31-0euB1QWQPZIPNO4wB3L1IXo3SvIa9rfKf17ns/s400/Year+of+Monkey+2016.jpg" width="400" /></a></div>
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Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-45491499614112348352015-07-24T00:28:00.001+08:002015-07-24T00:29:22.937+08:00Mazda Website Hacked - Singapore<div style="text-align: justify;">
I was looking for Mazda car price and keyed in Singapore Mazda in Google search when I saw that it was being hacked, i.e. the text for the website appeared as shown below (see red box):</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTtWNZtNs3eoNgSPBsYdZnnRjfihburYrmqPld9gO7V3SOa0PrEo5DwE7NpMKBfKELYF0u0iYKR2SpA6bRh-7_NTqYStS154mrsNi-wmcSOcL4Yp2nYaxHSeBccAczStA9m77GGPFPmSHc/s1600/Mazda+Singapore+Kenna+Hacked.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Mazda website hacked" border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTtWNZtNs3eoNgSPBsYdZnnRjfihburYrmqPld9gO7V3SOa0PrEo5DwE7NpMKBfKELYF0u0iYKR2SpA6bRh-7_NTqYStS154mrsNi-wmcSOcL4Yp2nYaxHSeBccAczStA9m77GGPFPmSHc/s400/Mazda+Singapore+Kenna+Hacked.jpg" title="Mazda Hacked" width="365" /></a></div>
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I chose to clicked on the <a href="http://mazda.com.sg/" target="_blank">Mazda website</a>, and it appeared fine. Apparently the website was restored, i.e. I found some <a href="http://www.todayonline.com/singapore/mazda-website-hacked-no-evidence-yet-customer-data-compromised" target="_blank">news article</a> about it, but the search result text still shows the hacked version. Hopefully the crawl bots would crawl the restored site, and revert with the original non-hacked text.</div>
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Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-51979108294064709172014-07-18T00:20:00.001+08:002014-07-18T00:20:03.980+08:00ArcheAge - CBT started!<div style="text-align: justify;">
I'm waiting with great anticipation of a good game when <a href="http://www.archeagegame.com/en/" target="_blank">ArcheAge</a>'s Closed Beta starts within the hour. After hearing so much about it, I've decided to purchase a Silver Founder's pack.</div>
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Progress from the CBT would be wiped, but it does give a great chance to try out the game's many features without worrying that the game progress will be made permanent. I understand there has been much discussions about the Labour Points and how slow it is in regenerating. Thus the CBT will be good to try out things that gamers might not want to do in the actual launch servers.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR47dTUdNFSVt3D8IoSa1HoqzkQ6WkPqYAZbq2e9sT8OY1_GPOKW3mXIMHvOQGC-4yn2hsXCWoI68utp1vdJqfB99cz36eLtuSdCFrBoXLa_rsAJ5RAtOtLaLlBlAy9SuF-xZMnTbirOwp/s1600/Archeage+CBT.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR47dTUdNFSVt3D8IoSa1HoqzkQ6WkPqYAZbq2e9sT8OY1_GPOKW3mXIMHvOQGC-4yn2hsXCWoI68utp1vdJqfB99cz36eLtuSdCFrBoXLa_rsAJ5RAtOtLaLlBlAy9SuF-xZMnTbirOwp/s1600/Archeage+CBT.jpg" height="251" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Glyph - ArcheAge CBT</td></tr>
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Not sure which race will I chose as a starting character but the Harani seems interesting with the boost for logging / gathering speed.</div>
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Ok, time to go try out the game! :)</div>
Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-15480820078378490762014-04-01T13:02:00.003+08:002014-04-01T13:04:40.933+08:00A Dark Room by Double Speak<div class="MsoNormal" style="margin-bottom: 9pt; text-align: justify;">
<a href="http://adarkroom.doublespeakgames.com/" target="_blank">A Dark Room</a> is a text based browser game that is surprisingly fun. The game is developed by Double Speak, with a minimalist design that reveals more as the game progress. A Dark Room starts with a player in a dark room (no surprise) and the sole option to stoke a fire. With fire burning hot, the game introduces a builder and another game ‘area’ outside the room, where player can gather woods. The area is initially named ‘Silent Forest’ which will become a Lonely Hut, and eventually A Raucous Village.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH1xf42a0dJaB44Ld5xbbD2moL8KBQ__HUnP7rfRB6h_q1Me-zDZoZiTbcgdO2T_Gn1J5_hwoV8lk6Lmx5ccaOBrTvIxAleL4Y_TeipygKiManGJ-vg6UvAlYzTugWCIF_MxGsDxIke5kZ/s1600/A+Dark+Room+start.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH1xf42a0dJaB44Ld5xbbD2moL8KBQ__HUnP7rfRB6h_q1Me-zDZoZiTbcgdO2T_Gn1J5_hwoV8lk6Lmx5ccaOBrTvIxAleL4Y_TeipygKiManGJ-vg6UvAlYzTugWCIF_MxGsDxIke5kZ/s1600/A+Dark+Room+start.jpg" height="221" width="400" /></a></div>
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Builder will subsequently introduce more options, e.g. a cart for more efficient transport of woods, and huts to build a simple village. With more gatherers, other options start to appear, e.g. building a lodge (for hunters to gather more fur and meat), a workshop where crude weapons and torches can be built.</div>
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Without spoiling the game, here’s a couple of quick tips:</div>
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<b>Build up the Village</b></div>
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In my first try, I did not max out the number of huts. However, the hut houses the important resources of villages (indicated via a number and each hut can house 4 population) that generates more woods and eventually workers to manufacture things.</div>
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There is a maximum of 20 huts (huts get progressively more expensive to build in terms of woods) and that gives the player a cap of 80 population. When the maximum number of huts are built, the game will display a ‘no more room for huts’ message.</div>
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After the Huts, do build the traps to maximum. Baited traps work better of course, and doesn’t cost much (1 meat for each bait).</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9t6FRkjEszm_rvWU_x-OK0gnuW1KHoPbslZKfGeGQ3_Lo_-p0FBJw2rcEQ3L8RVsthmEgGqpnRy-ibu1WZDp6LDVjKDRYCXjn63Q0y-VsPYefK2hZJ2kt6jUf2_EdAyn3czX9q_BLsnCQ/s1600/A+Dark+Room+progress.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9t6FRkjEszm_rvWU_x-OK0gnuW1KHoPbslZKfGeGQ3_Lo_-p0FBJw2rcEQ3L8RVsthmEgGqpnRy-ibu1WZDp6LDVjKDRYCXjn63Q0y-VsPYefK2hZJ2kt6jUf2_EdAyn3czX9q_BLsnCQ/s1600/A+Dark+Room+progress.jpg" height="200" width="400" /></a></div>
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<b>Resources management</b></div>
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Resource management is a key component for ‘A Dark Room’ where each villager assigned to produce some resources, will also consume the primary resources e.g. fur to leather, meat to baits. With a maximum of 80 villagers it is much easier to increase production for the needed resources. Try adjusting the number of villagers assign until the game sort of balances out, e.g. 2 hunter will generate 1 fur and 1 meat every 10 second, while a tanner takes 5 furs for a leather. So 10 hunters will support a tanner (5 furs to give 1 leather) and a charcutier (5 meats and wood for a cured meat).</div>
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<b><b>A Dusty Path</b></b></div>
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Once the player buys the Compass from the Trading Post (or cheaper from the Nomad, which is a random event), another game segment will appear – A Dusty Path. This new area allows the player to explore beyond the village, fight enemies and eventually reach an important game objective (sorry – not spoiling the game for you). The location of this ‘objective’ is roughly along the direction pointed by the Compass when you first bought it.</div>
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While tempting to immediately explore the Dusty Path, try not to do so until you have a couple of important items e.g. the basic bonespear (weapon), waterskin and rucksack. I will suggest taking along 4-5 torches, and about 10 cured meat as well. Each step on the Dusty Path will consume 1 water unit and 0.5 cured meat. These can be replenish at various points e.g. encounters and caves.</div>
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<b><b>Mines</b></b></div>
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The initial objectives are to find mines e.g. an iron mine (and later coal, and sulphur). There are only 1 of each mine and the location is random. Dying while fighting (or due to thirst / starvation) means everything that is carried will be lost – not a good idea. Thus take exploratory steps to find rest points for water / cured meat replenishments before you venture far into the map.</div>
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Finding the mines unlock more resources, and more objects to build e.g. better armour, better water container (e.g. water tank) that allows you to explore and survive longer trips.</div>
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Once you find (or build) different weapon types, they can be used (subject to cool down) simultaneously in the fights. Only 1 weapon of each type is needed, i.e. no point bringing along 3 bone spears for example.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-geAiJ8MSAyydhj_uxQdaiAS6m1X4DaOIYwRVZ9xVBlb9Ema1cCYmIsN6D2OaFEM0mFp83WFTRazMZ9nRQuIOaD88vEacvxGLcWqXGNX07L_Czj6Z0G9IVqaz0fEw7T6i-0tF8SgA9s2o/s1600/A+Dark+Room+Dusty+Path.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-geAiJ8MSAyydhj_uxQdaiAS6m1X4DaOIYwRVZ9xVBlb9Ema1cCYmIsN6D2OaFEM0mFp83WFTRazMZ9nRQuIOaD88vEacvxGLcWqXGNX07L_Czj6Z0G9IVqaz0fEw7T6i-0tF8SgA9s2o/s1600/A+Dark+Room+Dusty+Path.jpg" height="310" width="400" /></a></div>
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<div style="text-align: justify;">
All these explorations is for the sole purpose of finding the ‘objective’ as earlier mentioned. Once you find it, gather more resources e.g. Alien Alloy, and then the player can embark on a final trip… that requires nimble fingers i.e. quite different from the main bulk of A Dark Room’s wait for resources type gameplay.</div>
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A last tip – random events occur (e.g. the Nomad) and some of these events offer a chance to impart important Perks (e.g. Scout) that will be useful for playing A Dark Room.</div>
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Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-52277110997898492382014-03-19T00:25:00.001+08:002014-03-19T00:25:24.287+08:00Diablo III - Auction House Is No More (18th March 2014)<div style="text-align: justify;">
Auction house is <a href="http://time.com/28519/the-reaper-finally-comes-for-diablo-3s-auction-house/" target="_blank">no more</a> (finally!) for Diablo III. There were many comments on why the auction house system spoils the game of Diablo III, and yes it is now goodbye to this AH. Quite frankly I have never thought the Real Money Trade of Auction House will work for players. Even the use of gold for Auction House (with no proper gold sink mechanism in the game) is ridiculous when sellers demanded sky high prices.</div>
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I guess many players are trying to log in to Diablo III tonight, fearing that their items in the 'Completed Tab' would be lost. So this is one of the rare occasions in recent days to see this pop up when I tried to access Diablo III. Not too bad - at least I know there are still interested players for the game.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4NPrygZtFNmRrM5TW1oM9v_84UyirNJxlVzJrzHAZLFkj3426mFMcagLa6QtRSGoXzRGMcTYM8SbidL7NKBAiS-UW-vaDMEvoFWjVq583V_tGmjYcGmoVXvY_l3Z4ndgSN3hefO183VD7/s1600/Busy+Battlenet.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4NPrygZtFNmRrM5TW1oM9v_84UyirNJxlVzJrzHAZLFkj3426mFMcagLa6QtRSGoXzRGMcTYM8SbidL7NKBAiS-UW-vaDMEvoFWjVq583V_tGmjYcGmoVXvY_l3Z4ndgSN3hefO183VD7/s1600/Busy+Battlenet.jpg" height="400" width="301" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Battlenet Busy</td></tr>
</tbody></table>
<div style="text-align: justify;">
Blizzard understands the anxiety, and naturally the players will have more time to claim the items (up till 24th June actually). The message of claiming the items in the Completed Tab by 24th June is also displayed at the bottom in red when players click the Auction House icon.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkAhM_4L8RRMzRbhs_-DQwO-fuX0B5DOXYdw3HjJwGkPGfe2ktXlYrMemWgu4fTa8JEBsun-i8tmEqxUhKaWViXD0D5t8uUEK2lM5mC1QsFwtHg8568Z7UTlV67QxILjFRp0SU0IVIu70z/s1600/Auction+House+18+March.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkAhM_4L8RRMzRbhs_-DQwO-fuX0B5DOXYdw3HjJwGkPGfe2ktXlYrMemWgu4fTa8JEBsun-i8tmEqxUhKaWViXD0D5t8uUEK2lM5mC1QsFwtHg8568Z7UTlV67QxILjFRp0SU0IVIu70z/s1600/Auction+House+18+March.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Diablo III Auction House 18 March</td></tr>
</tbody></table>
<div style="text-align: justify;">
I wouldn't miss the auction house, and I appreciate the new loot system (what Blizzard term as Loot 2.0) such that players get more loot. After the recent patch, this is the 1st time in my many hours of playing Diablo III to get a Set Item. I've also 'looted' a number of other Legendary items, and I must say that sort of encourage me to play again.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigxu1feGpZ125UT8c0d_dtJiN9mV-KbpDTypjVtEAZLZyYbPQLAwIRFiv4mIZeKOvlDoBvd0kJ4KYhmMUgr5XKygxV4GjnTyOL1nmO-lz2Mwe8y_dq8kzHL8Lg4z3hvj8nCqfRXcih15YH/s1600/Blackthorne+duncraig+cross.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigxu1feGpZ125UT8c0d_dtJiN9mV-KbpDTypjVtEAZLZyYbPQLAwIRFiv4mIZeKOvlDoBvd0kJ4KYhmMUgr5XKygxV4GjnTyOL1nmO-lz2Mwe8y_dq8kzHL8Lg4z3hvj8nCqfRXcih15YH/s1600/Blackthorne+duncraig+cross.jpg" height="546" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Blackthorne Duncraig Cross</td></tr>
</tbody></table>
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Oh well, let's see if the new expansion of <a href="http://eu.battle.net/d3/en/reaper-of-souls/" target="_blank">Reaper of Souls</a> will be interesting enough to re-capture all the hype of Diablo III. Crusader class - yeah! Additional Act - yeah! :)</div>
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<br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/wZJh2fHi1Zg?feature=player_embedded' frameborder='0'></iframe></div>
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Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-23604898219227810852013-08-11T23:42:00.000+08:002013-08-11T23:44:44.004+08:00Fish Island SEA by NHN Part 2<div style="text-align: justify;">
Here's Part 2 of Fish Island. In <a href="http://games.shadow.sg/2013/08/fish-island-sea-by-nhn-part-1.html" target="_blank">Part 1</a>, the game play and general view were covered, and let's move on to the other game play elements, namely gold / 'dollar' and equipment.</div>
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Earning gold coins in Fish Island is important, because the essentials like fish line and baits must be bought with gold coins and 'dollars'. While the Fish Island game started off by giving players the basic bait and basic fishing line, these cannot be used for the higher level fishes, i.e. the fishes players caught will need better baits. The fishes are also harder to catch, i.e. higher chance of losing 'hearts' and thus the better fishing lines will be needed.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx86no77FzNVFT1lbKOHWArOpN0bG-NrI0Q8stIKoNdSuTGK1nqhUUBw2fKaUxYT9kI_ja54XE9C6PZOh8etE6UF2NOZdInXtiWVbvPlLrhMAWMg_aSP93-Ne9jCetApB1_q7fAPXCgPKK/s1600/Fish+Island+SEA+07.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx86no77FzNVFT1lbKOHWArOpN0bG-NrI0Q8stIKoNdSuTGK1nqhUUBw2fKaUxYT9kI_ja54XE9C6PZOh8etE6UF2NOZdInXtiWVbvPlLrhMAWMg_aSP93-Ne9jCetApB1_q7fAPXCgPKK/s400/Fish+Island+SEA+07.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fish Island Rod & Float</td></tr>
</tbody></table>
<div style="text-align: justify;">
Other than the baits & lines, the other essential equipment are the rods & floats. Rods and floats might be obtained thru random 'box' & 'bags' that can be caught while fishing. Of course, players can also buy them in the shop. That again requires gold coins and 'dollars'. </div>
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One way to earn coins is thru aquariums. Once the players transfer the fishes caught (in the keepnet) to the aquariums, the fishes will starts to earn coins for the players. Another way to earn coins (and sometimes 'dollars') is by visiting your fellow players under the Friends tab. Each visit will earn a player 500 coins (or sometimes 1 'dollar') each day. Players can easily add other players under the recommended list, or search for your real friends via their names / player codes.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZZUvvEDQthvr9G8cJpwOnED3iKuY6syeWEGPGqrI2Hb4IJ4qUkQpBexVhey_FvetB4dNbE0-YMJ9CRWKb14uR5TYfusI_VspNd8iQClk4wBBEs9GAeayFzajgR1c9fX3tFKUdQ_FZyugv/s1600/Fish+Island+SEA+08.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZZUvvEDQthvr9G8cJpwOnED3iKuY6syeWEGPGqrI2Hb4IJ4qUkQpBexVhey_FvetB4dNbE0-YMJ9CRWKb14uR5TYfusI_VspNd8iQClk4wBBEs9GAeayFzajgR1c9fX3tFKUdQ_FZyugv/s400/Fish+Island+SEA+08.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fish Island Friends List</td></tr>
</tbody></table>
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Of course, friends can also give other friends gifts (limited number each day). These gifts include 'coupons' that can be used in Lucky Draws, i.e. gacha like games, and random drops could be obtained this way. Without coupons, the coins would be used instead. See the importance of coins?</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNk-gBPcpjgjhj5kF0Jf_QT9bjKlnsf_Xsx4WNNhQssyTzhg_KetNdo2THZqc3ydibbGeFUr0Xv7XsdzavXai6kw9pT-xPCeNN__Zew75KkBKb_USqtkPDqm1ndwkxyPLN2M5oXuPUyEKG/s1600/Fish+Island+SEA+09.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNk-gBPcpjgjhj5kF0Jf_QT9bjKlnsf_Xsx4WNNhQssyTzhg_KetNdo2THZqc3ydibbGeFUr0Xv7XsdzavXai6kw9pT-xPCeNN__Zew75KkBKb_USqtkPDqm1ndwkxyPLN2M5oXuPUyEKG/s400/Fish+Island+SEA+09.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fish Island Lucky Draw</td></tr>
</tbody></table>
<div style="text-align: justify;">
After a while, fishing can be boring. So NHN included tournaments and events into Fish Island, where rewards will be given for X number / largest / quantity of particular fish caught. The tournament cost a nominal sum to enter, and the events are free. The events are announced when players first start the game.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOggFlB2-xD8U4DACdZRuzWg77nI2hhfuiKm6RrYKdgiVMhrIyQ1xfkMYRvYrK46awaRcZsW5xSvrXo3uzKDD-zWxk9hjp7fiAMpkqiceQDfqVH9BOEOs_VSoRf69ZGtuZUhI52YF_erbg/s1600/Fish+Island+SEA+10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOggFlB2-xD8U4DACdZRuzWg77nI2hhfuiKm6RrYKdgiVMhrIyQ1xfkMYRvYrK46awaRcZsW5xSvrXo3uzKDD-zWxk9hjp7fiAMpkqiceQDfqVH9BOEOs_VSoRf69ZGtuZUhI52YF_erbg/s400/Fish+Island+SEA+10.jpg" width="400" /></a></div>
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Other features that made the game interesting include the 'Premium Fishing Spots', e.g. Australia, Vietname, where rarer fishes can be caught. Entrance into these premium spots cost something, and there are time limits for the entry. Thus before the players go to such spots, it is better to plan ahead in order to maximise the returns, e.g. get better fishing lines and better baits.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3IT4GLvBkkI4Fye_oyJAPUszWN6OGpMAtgLPzdTj7nWNrD-bSLx8vaxCp3xyHkywpD-9nEPdCmWHXDAsAySnJ29405bmLXgAxDFXkhNkIuHkaddXJ3mv-GLdRR-_L4SRaO15jV6R4nch9/s1600/Fish+Island+SEA+12.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3IT4GLvBkkI4Fye_oyJAPUszWN6OGpMAtgLPzdTj7nWNrD-bSLx8vaxCp3xyHkywpD-9nEPdCmWHXDAsAySnJ29405bmLXgAxDFXkhNkIuHkaddXJ3mv-GLdRR-_L4SRaO15jV6R4nch9/s400/Fish+Island+SEA+12.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fish Island Vietnam</td></tr>
</tbody></table>
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That sot of cover a large part of the game. there are of course many other features, including the Fishypedia, Achievements, Rankings etc. Feel free to explore them!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ5brXVVRN1u6sAqC8YNKuhx8h0c1M9ihCXVNyr3fFJR5l3IFhj48P1NcrDPc3CP9OAuP6BWLSflaz9M6AjOq77fB5VCld1vXUQK3H9HLw6oICIf3TMVPMlXxVRs2W74deo86WOOA9Rf1p/s1600/Fish+Island+SEA+11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ5brXVVRN1u6sAqC8YNKuhx8h0c1M9ihCXVNyr3fFJR5l3IFhj48P1NcrDPc3CP9OAuP6BWLSflaz9M6AjOq77fB5VCld1vXUQK3H9HLw6oICIf3TMVPMlXxVRs2W74deo86WOOA9Rf1p/s400/Fish+Island+SEA+11.jpg" width="400" /></a></div>
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One last note - do you know that by tapping the game character twice at the fishing scene (i.e. before you hit the bottom right button), the character will turn around and do a simple dance? Heh try it!</div>
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Overall Fish Island is an interesting game, and the features (including events and such) extended the game play significantly. The only drawback is the slow leveling and that means a lot of grinding is needed for Fish Island. </div>
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<b>See also:</b></div>
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<b><a href="http://games.shadow.sg/2013/08/fish-island-sea-by-nhn-part-1.html" target="_blank">- Fish Island SEA by NHN Part 1</a></b></div>
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Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-7148527056144829742013-08-07T23:21:00.001+08:002013-08-11T23:44:44.006+08:00Fish Island SEA by NHN Part 1<div style="text-align: justify;">
<a href="http://fishisland.gsquare.com/" target="_blank">Fish Island</a> is now available (from 18 July) in both the <a href="https://itunes.apple.com/sg/app/fish-island-sea/id661627297?mt=8" target="_blank">iOS app store</a> as well as <a href="https://play.google.com/store/apps/details?id=com.nhncorp.fishislandgsquare" target="_blank">Google Play Store</a>! This was one of the more popular Korean games, and now it it is brought to South East Asia by NHN Singapore.</div>
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Fish Island is a mix of RPG and 'whack a mole' concept, where the character progress in level (to open up new fishing area) by 'whacking' i.e. fishing fishes. Players can choose either a male or female character, and there will be accessories (e.g clothings with bonus stats) to decorate the characters. </div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTSPHIUb4VYK5nDLcQrymOf-iIYTr1XIeIckRw5591OA4FvqtT09qlIphOtZsUYE3yp6-UgvdRYSTpiwgmcnawPTPkJhGeWUzvJwCAcoeOrWA4mX136xxxIsFdEC96HjD12CsigDSU4KQb/s1600/Fish+Island+SEA+01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTSPHIUb4VYK5nDLcQrymOf-iIYTr1XIeIckRw5591OA4FvqtT09qlIphOtZsUYE3yp6-UgvdRYSTpiwgmcnawPTPkJhGeWUzvJwCAcoeOrWA4mX136xxxIsFdEC96HjD12CsigDSU4KQb/s400/Fish+Island+SEA+01.jpg" title="Fish Island start screen" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fish Island start screen</td></tr>
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<div style="text-align: justify;">
There are many locations (Sparkling Shore, Ragged Rock Island) to fish from, but each location has a level restriction, i.e. the characters need to be of certain minimal level to unlock the place. Of course, each new location will have many new exciting fishes to whack that pose increasing challenges for the players.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxs-Yf4AJudyxB8O0hPhhNeb6zpDKVgeNX4_lRNBEeiYkaSCxV8f3v4S3JYJU40HEcGCQVgIzrye-MmZK9ekA4axmtNhufh_kJRM4orsoXVgShcWREYz2R-XY-WNzI0PS3sbUGRro76sHT/s1600/Fish+Island+SEA+02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxs-Yf4AJudyxB8O0hPhhNeb6zpDKVgeNX4_lRNBEeiYkaSCxV8f3v4S3JYJU40HEcGCQVgIzrye-MmZK9ekA4axmtNhufh_kJRM4orsoXVgShcWREYz2R-XY-WNzI0PS3sbUGRro76sHT/s400/Fish+Island+SEA+02.jpg" title="Fish Island locations map" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fish Island locations map</td></tr>
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Gameplay is easy. Press the round button at the bottom right of the screen and a 'waving' bar will appear. Hit the button a second time to cast the line. If the player time it correctly, the bar will end up in the green area, that confers a bonus chance to grab bigger fishes.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBZDBVmhGrVPUmNaalaBX3e1Vil3puBjOMRWc4Fn0yUN79m9NovkbWaU1CqkjT0W-rtvsd-iHBM3GHhXVu6V8r3icky_LUHiwA7fmm1glRxGq_4hoB9EUEBT-QfIaGPB1AW2oc_ZleEXG7/s1600/Fish+Island+SEA+021.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBZDBVmhGrVPUmNaalaBX3e1Vil3puBjOMRWc4Fn0yUN79m9NovkbWaU1CqkjT0W-rtvsd-iHBM3GHhXVu6V8r3icky_LUHiwA7fmm1glRxGq_4hoB9EUEBT-QfIaGPB1AW2oc_ZleEXG7/s400/Fish+Island+SEA+021.jpg" title="Fish Island" width="400" /></a></div>
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To get the fishes, press the button again when the fish icon floats above one of the lighted / white circles. It is considered a hit if the fish is about 70% or more within the lighted / white circles. The fishes have hit points (similar to enemies in a RPG game) and every time there is a correct hit, the fishes' hitpoints will drop. The amount of hitpoints drop is dependent on the gear of the characters. Better gears confer a better attack stats, and higher chance of a critical hit, where more damages are done. Once the fishes hitpoints drop to zero, i.e. the green bar at the top of the screen depletes, the fishes will be caught.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpPTQZd5pfOqFX8J4e-dTrtXp6woBBkZB3-ym0HFJurZSYnnQrmKMh6piMefYtSfu0-gMR5ptofS9jHRgRpanGP13XhdXqeQ_e4A_CzYiWth_ZzqU5m47saH7JkeL8Xa-vZYoiqsJWLlhH/s1600/Fish+Island+SEA+03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpPTQZd5pfOqFX8J4e-dTrtXp6woBBkZB3-ym0HFJurZSYnnQrmKMh6piMefYtSfu0-gMR5ptofS9jHRgRpanGP13XhdXqeQ_e4A_CzYiWth_ZzqU5m47saH7JkeL8Xa-vZYoiqsJWLlhH/s400/Fish+Island+SEA+03.jpg" title="Fish Island whack" width="400" /></a></div>
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The challenges increase with higher level fishes, who can move faster, or pause at certain point, or do a quick U-turn. U-turn by the fishes can be detected with an exclamation mark, i.e. once a "!" appears above the fish, it will move by a further circle before it u-turn.</div>
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Fishes are classified by a few stats. Stars denote how 'rare' are the fishes, and the alphabet (i.e. A, B, C) indicates the size of the fishes. Big fishes can have "S" or "SS" which are better than the ABC. Bigger fishes give better rewards, i.e. more gold generated when player put the fishes in their aquariums. More about Gold and Aquariums later in Part 2.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUwue8AMhQchHKGyv8QgnGnHgf-iywnnXcmTMFeawnC4BUT23d9R86dO-6DtjQhkktrgt4HCm3TJF1biFs2Ok2M3FSCloqn_DOxN6cWbR8mrSAOvUC2rfMPnWE4LvGIoGt79zLg__3vjXC/s1600/Fish+Island+SEA+05.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUwue8AMhQchHKGyv8QgnGnHgf-iywnnXcmTMFeawnC4BUT23d9R86dO-6DtjQhkktrgt4HCm3TJF1biFs2Ok2M3FSCloqn_DOxN6cWbR8mrSAOvUC2rfMPnWE4LvGIoGt79zLg__3vjXC/s400/Fish+Island+SEA+05.jpg" title="Fish Island Smallscale Blackfish" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fish Island - Smallscale Blackfish</td></tr>
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Each successful fishing attempt will confer experience points to the characters, and the rarer fishes will give more experience. Once the characters level up in Fish Island, the characters can move on to other spots. ! interesting feature of Fish Island is that it highlights the 'best' fisherman for each particular fish, i.e. the player who managed to grab the biggest fish for each fish type. The player's name will be displayed along with the fishes. If the player is the best fishermen for the 'king' of each area, other players will be constantly reminded about it when players switch between locations to fish (pic - see the player name below the black Killer Whale)!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWzSPKRkSo3od1vt5lpfV5tozN2v5MlqumahdHTXQ5PlK1ii_S16UyzqqAPue2THD5uEQPwlIdpmCOrXDEWAvsfCuUBJri53C6ZxAmialKvINLdKr-tSxexe30ax-y7xYGitQbwwXtGDBs/s1600/Fish+Island+SEA+06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWzSPKRkSo3od1vt5lpfV5tozN2v5MlqumahdHTXQ5PlK1ii_S16UyzqqAPue2THD5uEQPwlIdpmCOrXDEWAvsfCuUBJri53C6ZxAmialKvINLdKr-tSxexe30ax-y7xYGitQbwwXtGDBs/s400/Fish+Island+SEA+06.jpg" width="400" /></a></div>
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More about <a href="http://games.shadow.sg/2013/08/fish-island-sea-by-nhn-part-2.html" target="_blank">Fish Island in Part 2</a> <strike>(coming up)</strike>!</div>
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<b>See also:</b></div>
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<b>- <a href="http://games.shadow.sg/2013/08/fish-island-sea-by-nhn-part-2.html" target="_blank">Fish Island SEA by NHN Part 2</a></b></div>
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Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-73097827505113258052012-05-13T23:56:00.000+08:002012-05-13T23:56:56.483+08:00The Weekend before Hell - Diablo III release<div style="text-align: justify;">
The waiting is finally coming to an end. The fans of Diablo have waited for a good 12 years for this latest Diablo release, and yes we will all get the game on 15th May 2012. I must say I can't wait to try out the classes and the features of the new game (more info can be found on <a href="http://us.battle.net/d3/en/game/" target="_blank">their site</a>), e.g. the artisans with a 'levelling' option. Five classes to try and I'm not so sure which suites my style; guess I'll know in a few days.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOYktPE5N4kKzh3P97KbUrPW-DjtLWlrNbkW2y2WIirD48F_9k6IWjp-ayekmhm6rL3zqi_k7ADZT8CAXFfs_nqcP_t1nAH_MPM6ykgbA3DXBnV9CTxjfJnk0QbY8u56Vtth7jAX2-aqmP/s1600/Diablo+III+redemption+cards.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="331" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOYktPE5N4kKzh3P97KbUrPW-DjtLWlrNbkW2y2WIirD48F_9k6IWjp-ayekmhm6rL3zqi_k7ADZT8CAXFfs_nqcP_t1nAH_MPM6ykgbA3DXBnV9CTxjfJnk0QbY8u56Vtth7jAX2-aqmP/s400/Diablo+III+redemption+cards.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Diablo III Pre-order cards</td></tr>
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Despite the huge anticipation for the Diablo III, I must say I am somewhat disappointed with how AsiaSoft handles the entire pre-order / redemption. Seems like I need to spend many hours waiting at Funan (place for box set collection) before I can get the game. There isn't interesting freebies either, just a poster (from the lucky draw) and maybe something more (as rare loot). I can only hope that AsiaSoft has planned out the entire logistical flow, such that there is less chaos that day.</div>
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Well, if Hell is breaking loose after a long 12 years wait, chaos is to be expected when Diablo III is released. :)</div>
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<b>See related: </b></div>
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<a href="http://games.shadow.sg/2011/08/diablo-iii-online-only-cash-accepted.html" target="_blank"><b>- Diablo III: Online Only and Cash Accepted</b></a></div>
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<br />Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-67247252830435736582012-02-29T23:21:00.002+08:002012-02-29T23:25:45.782+08:00Singapore Poly's 2nd Media & Communications Conference 2012<div style="text-align: justify;">
The week of 13th Feb was the Social Media Week, and coincidentally <a href="http://www.sp.edu.sg/wps/portal/vp-spws" target="_blank">Singapore Polytechnic</a> also had their <a href="http://www.sp.edu.sg/wps/portal/vp-spws/%21ut/p/c1/04_SB8K8xLLM9MSSzPy8xBz9CP0os_hQD1NXIzdTEwN_5zBzA09LHwsDXw9fg2Avc6B8JJK8haWhgYGnh1egk4Ghu1GgkSkB3eEg-_DrB8kb4ACOBvp-Hvm5qfoFuREGWSaOigAOQYgo/dl2/d1/L0lDU0lKSWdrbUEhIS9JRFJBQUlpQ2dBek15cXchL1lCSkoxTkExTkk1MC01RncvN19VSDVFMkY1NDBPQ1Y3MEk5TDgwTUhNMFU3MS9Sa19fXzE2/?WCM_PORTLET=PC_7_UH5E2F540OCV70I9L80MHM0U71_WCM&WCM_GLOBAL_CONTEXT=/wps/wcm/connect/Lib-CASS/internet/news/click-to-connect%21" target="_blank">2nd Media & Comms Conference</a> during that week. The lecturer told me the timing was coincidental, and so I take her word for it. Their theme for the conference is 'Click to connect', quite apt for the current social media space. </div>
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A large group attended the event, with speakers from Starcom Mediavest (Lee Yew Leong), Blackberry (Gerald Ang), Nokia (Shalabh Pandey), & SPH (Geoff Tan). Among the attendees there were company reps, for example Brandtology. Well it was obvious cos' he identified his company before he asked a question. There were also journalists, since the event was reported by various media, including CIO Asia (see their report <a href="http://www.cio-asia.com/tech/management-and-careers/the-good-the-bad-and-the-new-media-world/" target="_blank">here</a>). Yup I took various notes during the event itself (diligent right?)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbWG67VXBrcU1_-7li8Z_ce_bwriXqvX4Mzp9bzHZdzlxOTJD8qAfBsZiTIrmP0ykswvcWW9QRoYwGkiDXZXplOZMMYVtIOi7P7iaZemRhZO3koHGCSIrwYNW-KV2vgRq9RZS46CCipiVh/s1600/SP+Media+Comms+Con+program.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbWG67VXBrcU1_-7li8Z_ce_bwriXqvX4Mzp9bzHZdzlxOTJD8qAfBsZiTIrmP0ykswvcWW9QRoYwGkiDXZXplOZMMYVtIOi7P7iaZemRhZO3koHGCSIrwYNW-KV2vgRq9RZS46CCipiVh/s400/SP+Media+Comms+Con+program.JPG" width="233" /></a></div>
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Here's 2 photo shots of the speakers. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgycrjxnNa_mWaLGIdLmCyghTv1rN66onl0KnH4lcdxSCPC5NHoy28MWk8groEqBNG4nMEjfzyZdKdKgDE22eO6vvFXgADhL8UT4p6oG8ve5Ok-IaSRIaTDc1LhX8UAZyqBKynr2URSF5k2/s1600/Blackberry+Gerald.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="251" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgycrjxnNa_mWaLGIdLmCyghTv1rN66onl0KnH4lcdxSCPC5NHoy28MWk8groEqBNG4nMEjfzyZdKdKgDE22eO6vvFXgADhL8UT4p6oG8ve5Ok-IaSRIaTDc1LhX8UAZyqBKynr2URSF5k2/s400/Blackberry+Gerald.JPG" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB4dMGliRuQ85616tOQ-u9ZKfTdVsY_2brEg4q4zUtYWBwUIxyrwqXfmnnUqpUehYO4dGXU89ovcjkUiFxnBQMEU4MJdKBTMgGXNIjncMVeh1Ajw15o6m0wL5qAf23Ghlx1XIejnBaPp1B/s1600/Starcom+Yew+Leong.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB4dMGliRuQ85616tOQ-u9ZKfTdVsY_2brEg4q4zUtYWBwUIxyrwqXfmnnUqpUehYO4dGXU89ovcjkUiFxnBQMEU4MJdKBTMgGXNIjncMVeh1Ajw15o6m0wL5qAf23Ghlx1XIejnBaPp1B/s320/Starcom+Yew+Leong.JPG" width="305" /></a></div>
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I must say that the event is pretty well organised. However the various speakers seemed to focus their comments on the students while their presentation slides were industry oriented, thus there was some disconnect while I was trying to digest the materials.There were a host of information, sand some interesting videos, e.g. the Beurs van Berlage building in Amsterdam was used in a Samsung advert for their 3D TV. Great advertising!</div>
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<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/cYbVLQvWWcU" width="560"></iframe>
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Oh, the event was held at SP Auditorium. I was early, and was somewhat intimidated by the large group of organisers (dressed in white T-shirts) who scrutinised everyone who walked past the place. Hmm. During the break I've had a chance to speak to the lecturers, and that was when I heard about SP's <a href="http://www.centreforsocialmedia.com/">Centre for Social Media</a>. Interesting initiative to give the students some industry exposure by partnering companies for various projects.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuuNyw3tJPIqTH-H8uX8WFAPqQJPwhYzsx2Pc9J6ixa89UNs42xchwHThGawEEdsSdb2tsfzqYscHttIdg7ElHi5ATQOGmUngRZ0kPjA6F0HE3YuvnqBuCOUTZ2tpFICXBIhyFipbIuQCm/s1600/SP+Auditorium.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="297" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuuNyw3tJPIqTH-H8uX8WFAPqQJPwhYzsx2Pc9J6ixa89UNs42xchwHThGawEEdsSdb2tsfzqYscHttIdg7ElHi5ATQOGmUngRZ0kPjA6F0HE3YuvnqBuCOUTZ2tpFICXBIhyFipbIuQCm/s400/SP+Auditorium.JPG" width="400" /></a></div>
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I enjoyed the Media & Communications Conference. Thanks SP (and the <a href="http://www.sp.edu.sg/wps/portal/vp-spws/schcass.cse.dip.dipinmediaandcommunications?WCM_GLOBAL_CONTEXT=" target="_blank">SP DMC students</a> organisers) for the invite, and yes do drop me an invitation next year k? :) Oh, wonder if there is any way to get a copy of the slides that were presented at this conference? Hmm.</div>
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<br /></div>Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-82064844677083599952011-11-20T00:55:00.001+08:002011-11-20T01:27:44.552+08:00Triple Town - What Next After Floating Castle?<div style="text-align: justify;">
After numerous games of Triple Town, I finally managed to get a floating castle (formed from three castles). Of course, my high score of 377 185 is nothing compared to other seasoned players. Some forum postings indicated that this is the 'ultimate' object in the Triple Town, i.e. no more objects to be formed from combining floating castles.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI0BnS61yTRvUuEamtgNAQEQQQkXvkfAnJWeqboessG8hyphenhyphen8xCwR3B59WsbHW6JtJFwzSrTSwsc2sCreuW4ak4y7V8FqcPpRsrgl7ifpK3eWK5LQsx-FoiwdiAXV8ukvw6ZHiuehv01PEiC/s1600/Triple+Town+Floating+castle+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI0BnS61yTRvUuEamtgNAQEQQQkXvkfAnJWeqboessG8hyphenhyphen8xCwR3B59WsbHW6JtJFwzSrTSwsc2sCreuW4ak4y7V8FqcPpRsrgl7ifpK3eWK5LQsx-FoiwdiAXV8ukvw6ZHiuehv01PEiC/s400/Triple+Town+Floating+castle+2.jpg" width="373" /></a></div>
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However, when I moused over the floating castle, there is some hint that by combining 4 (not three) floating castles, a player can get something more! Is there anyone out there who have combined four floating castles and see this new 'ultimate' object in Triple Town? If anyone has done that, or know of this new object, can send me a link to the pic? Thanks!</div>
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Afternote: Just read on the <a href="https://plus.google.com/100206637737963455082/posts">Triple Town Tribune</a> page that the 'ultimate' object is named 'Triple Casle', worth 1,500 coins. Wow!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg17XAnfExAVM_y1axPKgDQwfz1NiVhcOkU8PLc87Ug_iXatcfnofvglxxz4xg0YYMiadB1b5qzuWnkYDemUSimg29qtH6Ppks2BYy85C-wvyp411g75HJenbBvjpN9g-A5EqSaopzfRTq2/s1600/Triple+Town+Floating+castle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg17XAnfExAVM_y1axPKgDQwfz1NiVhcOkU8PLc87Ug_iXatcfnofvglxxz4xg0YYMiadB1b5qzuWnkYDemUSimg29qtH6Ppks2BYy85C-wvyp411g75HJenbBvjpN9g-A5EqSaopzfRTq2/s400/Triple+Town+Floating+castle.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho-vIAn-p7JUVOFcwh4VOGo58axlyPtperpHEAUipclWMll02TXZMZwhR1ZatXiSC1tHu_8xg6EyncAYwCB7jrYfNn03xRQrVl0NpBo2evl7oMsSGUr3pNLaHXCnJv1UMOBnCq4TLwcaYb/s1600/Triple+Town+Floating+castle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
<b>See related:</b><br />
<b><a href="http://games.shadow.sg/2011/11/triple-town-screenshots.html">- Triple Town - Screenshots</a></b>Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-11199962211151674982011-11-09T01:24:00.001+08:002011-11-20T01:05:37.663+08:00Triple Town - Screenshots<div style="text-align: justify;">
Recent days I've been spending some precious nights playing an extremely addictive game - <a href="http://www.tripletown.com/">Triple Town</a>! It is a simple game created by <a href="http://www.tripletown.com/">Spry Fox</a>, and indeed simple games are the ones that insidiously sapped away long hours without me even realising it! I'm not that good a player, and thus I've only achieved 85,860 points in Triple Town.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE5eg4D3ydBlK9pdtREu9b_VXcmAbHchyphenhyphenrnBGZHapvYpfKTyqwLUaIp_ER3wx8Av5w5EsS3qgwO8RfiUzN5l8lhpYq5EZCr8p4lpGQEhBrrFqiowYm0TYpHQcqw7iAesYopd9PRoHX6_VS/s1600/Triple+Town+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="302" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE5eg4D3ydBlK9pdtREu9b_VXcmAbHchyphenhyphenrnBGZHapvYpfKTyqwLUaIp_ER3wx8Av5w5EsS3qgwO8RfiUzN5l8lhpYq5EZCr8p4lpGQEhBrrFqiowYm0TYpHQcqw7iAesYopd9PRoHX6_VS/s400/Triple+Town+2.jpg" width="400" /></a></div>
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The concept of Triple Town is simple - match three similar items and a new item is created. For example, three patches of grass creates a shrub, three shrubs and a tree is born, and three trees make a simple house and so on. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKGvUicdWli3jEZ5RBcDM0LA_Qz2KtZIpF73lbp9eR76ktK1EJWuMn4yr2k47RGx6_Px5YxnYbwT4-UB4H4cAwPpdKsCCFR_FLUUtq3qgVv8Equtl6vZ2mgqsd_Lhzf6N_AvHDnNCHy3D-/s1600/Triple+Town+start.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKGvUicdWli3jEZ5RBcDM0LA_Qz2KtZIpF73lbp9eR76ktK1EJWuMn4yr2k47RGx6_Px5YxnYbwT4-UB4H4cAwPpdKsCCFR_FLUUtq3qgVv8Equtl6vZ2mgqsd_Lhzf6N_AvHDnNCHy3D-/s400/Triple+Town+start.jpg" width="400" /></a></div>
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At the end of each game, some coins and awards will be given. One point to note is that there are limited number of moves. While the total number of moves can last more than 1 game, eventually you will run out of moves. Then the player can use coins to purchase moves from the store in order to carry on the game (of course, you can pay real money to get coins for moves and items). Well that is how Spry Fox makes its money via Triple Town, and I do think it is worth it. For those looking for an engaging simple game that can last you hours, try Triple Town!</div>
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<b>See related:</b></div>
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<a href="http://games.shadow.sg/2011/11/triple-town-what-next-after-floating.html"><b>- Triple Town: What Next After Floating Castle?</b></a></div>Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-30480052353655274142011-08-22T14:04:00.001+08:002011-08-22T14:06:45.395+08:00Trade Nations 3.3 - Far East Additions<div style="text-align: justify;">
Trade Nations update 3.3 has been released for a few days now. This time round Trade Nations has introduced a touch of Far East by adding a number of new oriental theme shops / items. I am not sure where exactly to place these new additions - house, shops and decorative items, and maybe I should create a new oriental enclave for these far east 'immigrants'.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD2HdO_L5Xe_jC0J61dkhj8XFswQDkkBdT9b02_RGovWkYmm3INmCzv8s4PD_GqxHMFzng_l4SeNX18cJgsMNsfuA_Fl8jHtVL9KWq58fECoT0lkVj4oMbyYdl1GJk4-Cb7M0UwVqndIiM/s1600/Trade+Nations+Oriental.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD2HdO_L5Xe_jC0J61dkhj8XFswQDkkBdT9b02_RGovWkYmm3INmCzv8s4PD_GqxHMFzng_l4SeNX18cJgsMNsfuA_Fl8jHtVL9KWq58fECoT0lkVj4oMbyYdl1GJk4-Cb7M0UwVqndIiM/s400/Trade+Nations+Oriental.jpg" width="400" /></a></div>
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Trade Nations also changed the game mechanics a little by increasing the gold and experience cap to 300%. Well, the villagers will also be working harder when players enter the Trade Nations game - incentive to keep the players in the game longer each day.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgboUeiO9vwRwTly7MjnYvJdOhmjS-sWUjhRQIWXzlPV0O_83o9LRFivB7KOr55Qyh-dKPGbZREweupPZEj9mCD2FpAMOju9j8qZRJc6R6VHluY2zbZwUrnMEZJ7-6LE1iIFP4RY1j1XD8F/s1600/Trade+Nation+3.3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="231" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgboUeiO9vwRwTly7MjnYvJdOhmjS-sWUjhRQIWXzlPV0O_83o9LRFivB7KOr55Qyh-dKPGbZREweupPZEj9mCD2FpAMOju9j8qZRJc6R6VHluY2zbZwUrnMEZJ7-6LE1iIFP4RY1j1XD8F/s400/Trade+Nation+3.3.jpg" width="400" /></a></div>
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For the new Far Eat items, the players need to build the 'Traveling Merchant' as a prerequisite.It cost 50,000 gold and other than a decorative item, I don't really see much use for this 'Traveling Merchant. Oh, it also unlock a new achievement when the Traveling Merchant is built. I was sort of hoping that this Traveling Merchant can actually sell exotic goods, i.e. as a new shop, rather than just decorative in nature.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi85lN_jE2yQLLt033ft9WCRnmZNuqEL_qrRzJJAfWeMlo83wimo0_PcwOS3Z-vgi-XX5MrOaQJOlH0nv7lbdOEvGBuAxoUIYzWAGFG03xp98IlG27hkQhqoNdLpOHZOBoi-1iHh_7AYO39/s1600/Trade+Nations+Traveling+Merchant.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="313" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi85lN_jE2yQLLt033ft9WCRnmZNuqEL_qrRzJJAfWeMlo83wimo0_PcwOS3Z-vgi-XX5MrOaQJOlH0nv7lbdOEvGBuAxoUIYzWAGFG03xp98IlG27hkQhqoNdLpOHZOBoi-1iHh_7AYO39/s400/Trade+Nations+Traveling+Merchant.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHFHvdrGbBhz-WGYxR-e1UMb-Oc2uapZHssJM7kTDLcU6zEISe-lEjWJQ9DAYpuvjIFGZT8CrNCg6KL7elD7yUwey9gBkcJ8WsOvWY2cuz9CTIzYULbXtvgFBydbGjW-bhTEXjSRFOhRrq/s1600/Trade+Nations+Traveling+Merchant+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHFHvdrGbBhz-WGYxR-e1UMb-Oc2uapZHssJM7kTDLcU6zEISe-lEjWJQ9DAYpuvjIFGZT8CrNCg6KL7elD7yUwey9gBkcJ8WsOvWY2cuz9CTIzYULbXtvgFBydbGjW-bhTEXjSRFOhRrq/s400/Trade+Nations+Traveling+Merchant+2.jpg" width="400" /></a></div>
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The other additions that I have is the "Imperial House" and "Tai Chi". Imperial House cost 10,000 gold, 2,000 lumber, and 1,200 cut stones to build and it can house 4 new villagers. For this higher cost of built, the Imperial House rewards players with 20 experience and 25 gold (compared to 10 experience and 20 gold for Stone House) over a much shorter time frame. Quite worth it I must say. Tai Chi is just a new shop that helps to earn gold and experience, giving slightly higher rewards compared to the Firebreather and Juggler.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4WwBB8LkISD5JdHlUiIoPZWVZIs2MrsAIFIZiqcI1mfSWetb2Ly6S4F2slwDIDj7qTxQbjxxMADmXbwBsyccfcAMyFw-sXNzx9ZpFR4W2xrXUrWrgaeBitxjhdez5yX3N2W0ZWdEXH38-/s1600/Trade+Nations+Taichi.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4WwBB8LkISD5JdHlUiIoPZWVZIs2MrsAIFIZiqcI1mfSWetb2Ly6S4F2slwDIDj7qTxQbjxxMADmXbwBsyccfcAMyFw-sXNzx9ZpFR4W2xrXUrWrgaeBitxjhdez5yX3N2W0ZWdEXH38-/s320/Trade+Nations+Taichi.jpg" width="320" /></a></div>
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Other than the headache of where to place these additions such that they don't jar badly with my exiting layout (the themes are very different), overall the new additions are worth the effort for players to construct them.So update your Trade Nations to version 3.3 if you have not done so!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfLCacvBeDJYekgPfOGza7_xuFpqk8rrRFtlMcIHWu5Ka6mTyNb7pu2w8RQyCxaHZcmxwXGksiZgLRk2kZMHk97FPaDia8lUp_3jrBrOCZ_1vkc_v0M4VRty9DZIwPTywww3Noyucng_tf/s1600/Trade+Nations+Koi+Pond.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfLCacvBeDJYekgPfOGza7_xuFpqk8rrRFtlMcIHWu5Ka6mTyNb7pu2w8RQyCxaHZcmxwXGksiZgLRk2kZMHk97FPaDia8lUp_3jrBrOCZ_1vkc_v0M4VRty9DZIwPTywww3Noyucng_tf/s400/Trade+Nations+Koi+Pond.jpg" width="400" /></a></div>
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See also:</div>
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<a href="http://games.shadow.sg/2011/05/ipad-trade-nations-review-guide-part-1.html"><b>- iPad - Trade Nations: Review & Guide Part 1</b></a></div>
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<a href="http://games.shadow.sg/2011/05/ipad-trade-nations-review-guide-part-2.html"><b>- iPad - Trade Nations: Review & Guide Part 2</b></a><br />
<b><a href="http://games.shadow.sg/2011/06/trade-nations-building-citadel-without.html">- Trade Nations - Building a Citadel without using Magic Beans</a> </b></div>
Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-55421045456700559212011-08-16T00:08:00.000+08:002011-08-16T00:18:23.996+08:00iPhone: Hospital Havoc 2 by Bitwise<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK83TjUpanbXz27o4df1DXjD7QPqVXqlMc5-PwwTthuT5eM8yNE0AQY2GytW48Ew4b6_IIDfpZJKrcBb6fw-dlHZYVU8YD3XAfXFn5QSucdM2q2SDRk804pJc17ge7OQstgk2HLZM3yEVZ/s1600/Hospital+Havoc+2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK83TjUpanbXz27o4df1DXjD7QPqVXqlMc5-PwwTthuT5eM8yNE0AQY2GytW48Ew4b6_IIDfpZJKrcBb6fw-dlHZYVU8YD3XAfXFn5QSucdM2q2SDRk804pJc17ge7OQstgk2HLZM3yEVZ/s400/Hospital+Havoc+2.jpg" width="400" /></a> </div>
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If you like those 'Diner Dash' type of game where time management is a key element of gameplay, you might want to try out the newly released Hospital Havoc 2 (by Bitwise Design). In Hospital Havoc 2, the player started out as a Doctor (what else) who will need to manage multiple patients, often times with crazy tight timeline (and funny comments from the patients). The game requires a fair bit of dextrous finger movements to score more points (and also levels) - good for finger exercise! </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCHpPZze13D0WfutIpknpGSMM3FTS8s-ZJoSta2c_8X4B88gKCP8fgOSpnlmQEVu3ZV9OVK4yNI6LS7HjsXDiAUYHt9MmWcRnDhiBJ0TfjCX1SWeVryMlFfkB3tadilHciXmajbgeoPaN2/s1600/Hospital+Havoc+2+World.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCHpPZze13D0WfutIpknpGSMM3FTS8s-ZJoSta2c_8X4B88gKCP8fgOSpnlmQEVu3ZV9OVK4yNI6LS7HjsXDiAUYHt9MmWcRnDhiBJ0TfjCX1SWeVryMlFfkB3tadilHciXmajbgeoPaN2/s400/Hospital+Havoc+2+World.jpg" width="400" /></a></div>
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Gameplay is standard of such games, i.e. touching the screen to activate the doctor (i.e. you the player) and the nurse for various functions (e.g. admit the patient, diagnose the illness, use equipment, entertain the patient, clean up, discharge the patient and so on). Simultaneously activating like functions will earn the player bonuses, and the same for keeping the doctor clean (use the sink often, especially when the patients only need the attention of the nurse). Touch the garbage to clear them into the bin, and touch the bin so that the nurse can clear it.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFtx_rfzMX6SSkBk1qD-3xKoFGjGiYg9M34NtYixRBGnzPWxT1VjZIc2Oxtpbc1EpKWb6hmCiToqwemdxQiyomcwnMGG_0C9tBxZAwEYeiWbGjgcT9C-YQWW3KdB8RYMqWKFJZzsS63My4/s1600/Hospital+Havoc+2+Intro.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFtx_rfzMX6SSkBk1qD-3xKoFGjGiYg9M34NtYixRBGnzPWxT1VjZIc2Oxtpbc1EpKWb6hmCiToqwemdxQiyomcwnMGG_0C9tBxZAwEYeiWbGjgcT9C-YQWW3KdB8RYMqWKFJZzsS63My4/s400/Hospital+Havoc+2+Intro.jpg" width="400" /></a></div>
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There are many different scenarios to explore, i.e. the local clinic, research centre and so on, each with different tasks to maneuver. The different 'medical facility' can only be unlocked once the player reached certain levels. </div>
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<li> Medical School (Level 1+) is where the tutorial session starts</li>
<li>Doctor's Office (Level 5+)</li>
<li>Graveyard (Level 10+) - more deaths = more muffins! </li>
<li>Local Clinic (Level 20+) </li>
<li>Metropolitan Hospital (Level 35+)</li>
<li> Research Center (Level 70+)</li>
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The game player can also customise the layout of the clinic (i.e. add new beds, new chairs etc), and also utilise boosters to aid the game (e.g. muti-tasking will be useful). Boosters will be a must at the higher levels.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf8SXPFjdyacsQrvx1SnbX0Ht7No7Y2aDQEaCytXLDkdPt3wcufVh81yXV5WTbGsZT6993ezguUV_HEMz1m86E8WM6po30ZE8lxZcxHJhZZ12aT1FurtA8DZNtKx-RZRFjnqG3i7blS0Wn/s1600/Hospital+Havoc+2+scenarios.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf8SXPFjdyacsQrvx1SnbX0Ht7No7Y2aDQEaCytXLDkdPt3wcufVh81yXV5WTbGsZT6993ezguUV_HEMz1m86E8WM6po30ZE8lxZcxHJhZZ12aT1FurtA8DZNtKx-RZRFjnqG3i7blS0Wn/s400/Hospital+Havoc+2+scenarios.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVtqGdteoBQ0LY0RCgmrq1kwXlOr_n7rmJeC_cmgfdqNlG76LZs1axQDG7H5S_59LPx_zOsBYFJwoKWcPX6df0-J6jJ2U-BPzxYQKCj7KHksc8JySxBwQA3XVvmSkVL8uZmIK90-K6Ygsu/s1600/Hospital+Havoc+2+Boosters.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVtqGdteoBQ0LY0RCgmrq1kwXlOr_n7rmJeC_cmgfdqNlG76LZs1axQDG7H5S_59LPx_zOsBYFJwoKWcPX6df0-J6jJ2U-BPzxYQKCj7KHksc8JySxBwQA3XVvmSkVL8uZmIK90-K6Ygsu/s400/Hospital+Havoc+2+Boosters.jpg" width="400" /></a></div>
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While the tutorial is helpful, one thing they didn't mention is that game players can go to the graveyard to 'rob' the deceased of muffins. Muffin is the main currency of the game, and of course <a href="http://www.bitwisedesign.com/">Bitwise Design</a> welcome players to get them with real world cash. If not, graveyard and bonuses will be the main pah for obtaining muffins. Once the graveyard is 'robbed' there will be a time counter to indicate when the graveyard is reset. Set the alert so that you would know when the graveyard is reset.</div>
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The features of the Hospital Havoc (as described in iTune store) are:<br />
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<li>100+ levels and 20+ different scenarios
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<li>35+ different patient types and thus more weird comments from these patients
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<li>Customisation of game character
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<li>More doctor skills hospital customisation and quirky machines, medicines, and tools </li>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0uiiRwl89I4UXjeekjFLXkRwQ_Fs8OKZl2ldK8JfrTvVd59ioLhJQEqL2uhCvJeQzLbVJKi4vxqwiZhoStIyaNQ39oEDIkYjVEmv3htK1XFOTvnnyl0zmOkfRUG1DXDF5aCaFGZqMXF_g/s1600/Hospital+Havoc+2+graveyard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0uiiRwl89I4UXjeekjFLXkRwQ_Fs8OKZl2ldK8JfrTvVd59ioLhJQEqL2uhCvJeQzLbVJKi4vxqwiZhoStIyaNQ39oEDIkYjVEmv3htK1XFOTvnnyl0zmOkfRUG1DXDF5aCaFGZqMXF_g/s400/Hospital+Havoc+2+graveyard.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS2MpKLOqT-x5hbnx1UOuIotZSfr_A2S8odiDhJ0WcZ79mVAV5zUMo2ViovJvcLaOBZvhc3rLa8YubfmouJM_PsC__4gHptE4DPtxK0OS7TOc677yJlWIl1xWheifoTa4P4ZVUcFqqztvK/s1600/Hospital+Havoc+2+Kitchen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
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What I don't like about the game is the use of large amount of text (especially at the tutorial stage). Some words in white and set against a light background makes them quite hard to read. An iPhone is definitely a small device that is not suited for reading of text of that small font size. The other drawback of the Hospital Havoc 2 is the loading time. Each new scenario or switching between World view and particular locations, will take up a long time, especially when the iPhone is not latched onto the local wi-fi. Thus playing the game while on the go can be a challenge. Nonetheless the hilarious comments and quirky game functions made Hospital Havoc 2 a good game to try. It is currently ranking among the <a href="http://itunes.apple.com/sg/app/hospital-havoc-2/id437134954?mt=8">top ten free games</a> on the iTune store.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS2MpKLOqT-x5hbnx1UOuIotZSfr_A2S8odiDhJ0WcZ79mVAV5zUMo2ViovJvcLaOBZvhc3rLa8YubfmouJM_PsC__4gHptE4DPtxK0OS7TOc677yJlWIl1xWheifoTa4P4ZVUcFqqztvK/s1600/Hospital+Havoc+2+Kitchen.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS2MpKLOqT-x5hbnx1UOuIotZSfr_A2S8odiDhJ0WcZ79mVAV5zUMo2ViovJvcLaOBZvhc3rLa8YubfmouJM_PsC__4gHptE4DPtxK0OS7TOc677yJlWIl1xWheifoTa4P4ZVUcFqqztvK/s400/Hospital+Havoc+2+Kitchen.jpg" width="400" /></a></div>
Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com1tag:blogger.com,1999:blog-7287514359499125386.post-13590094927935844772011-08-11T23:51:00.006+08:002011-08-16T00:18:23.995+08:00Tiny Tower - New Elevator, Costumes & Shop Upgrades<div style="text-align: justify;">
Tiny Tower update 1.3 is out! This update has more exciting features that impact the game play. A more obvious introduction is the new lift upgrade - Infini-Lift Lightspeed, that runs at 42ppm. Well, this Infini-Lift comes at a great cost - 499 Bux. Even though it is a chore down to send visiting Bitizens to the highest floor via lift, I don't think I'll be upgrading my lift anytime soon.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEify_p9fYQ6P2VyEUbqDy4aVbN7nTP_sE02KPKq4u17cOcwLkrpo__JoggxfJaQ7np-g8-dChKfmZP6XzhTTDi_0asOSZi4jXIKZ3TiaZ8gHG_l1AiVMes0iqwj_Wx9FLjCw-MVi_SB0THD/s1600/Tiny+Tower+update+1.3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEify_p9fYQ6P2VyEUbqDy4aVbN7nTP_sE02KPKq4u17cOcwLkrpo__JoggxfJaQ7np-g8-dChKfmZP6XzhTTDi_0asOSZi4jXIKZ3TiaZ8gHG_l1AiVMes0iqwj_Wx9FLjCw-MVi_SB0THD/s400/Tiny+Tower+update+1.3.jpg" width="266" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1D_RW7VvKkHNjB8pCm2xI-BkZ0DiiB2qQVz5MfddX6Or780QVv4T5vcV3bd9S7gfWcZbT1Uq2bbrrY_r7zrGnMKGl2HxFk4-aXHGJ_RrD0cu_QVObaWagedrVUWuno1nvwSIAojnKA6l1/s1600/Tiny+Tower+Infini+lift+lightspeed.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1D_RW7VvKkHNjB8pCm2xI-BkZ0DiiB2qQVz5MfddX6Or780QVv4T5vcV3bd9S7gfWcZbT1Uq2bbrrY_r7zrGnMKGl2HxFk4-aXHGJ_RrD0cu_QVObaWagedrVUWuno1nvwSIAojnKA6l1/s400/Tiny+Tower+Infini+lift+lightspeed.jpg" width="266" /></a></div>
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<div style="text-align: justify;">
The next exciting feature is the introduction of new costumes. Yes, players can know clearly differentiate the Bitizens from each other by giving them very unique costumes. The Costumes option can be activated after the player selects 'Dress up' for the particular Bitizen. Imagine Bitizens dressing up in Doctor, Nurse and Surgeon costumes in a Doctors Office (Service) shop, or as Groom and Bride in Wedding Chapel, that would be fun. Even if costumes is now your thing (maybe because the Bux involved is not worth it), Tiny Tower now allows easier change of appearance (at the Dress Up option again) for each Bitizen, at no cost to gold.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhWTV2y-CNKUj8KjmL4ZMGz4ZM2Bucq1unkURfjv6RKtZptNVrGbF4OvNJm6_SqRGQOA5DHwoMe-w2yZm7SBA7VlSQbrVksSdLbcvZKJ5eSJBONJaNm72pdvZLMdAr8yebGOFU5dqmlTT7/s1600/Tiny+Tower+Costumes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhWTV2y-CNKUj8KjmL4ZMGz4ZM2Bucq1unkURfjv6RKtZptNVrGbF4OvNJm6_SqRGQOA5DHwoMe-w2yZm7SBA7VlSQbrVksSdLbcvZKJ5eSJBONJaNm72pdvZLMdAr8yebGOFU5dqmlTT7/s400/Tiny+Tower+Costumes.jpg" width="266" /></a></div>
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Another feature that affects the gameplay is the shop upgrade. That's right, shops can now be upgraded (Bux will be charged of course - 3 Bux) to hold more stocks. Thus players who wish to balance out their shops re-stocking time can now do so.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgbYyF_mRVTKxfrDVvDWd6U4pcsw7zAaclXirwv6kFovLSMiMPw2IFOi51DKnoDcASax7S3SsJ1ijk0CqNZxhXGuXJ_YToSU1IyYtMv4ciVY1OodsRYP2bg9okFZ8YGoYm9uhgj3r94EYj/s1600/Tiny+Tower+Shop+Upgrade.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgbYyF_mRVTKxfrDVvDWd6U4pcsw7zAaclXirwv6kFovLSMiMPw2IFOi51DKnoDcASax7S3SsJ1ijk0CqNZxhXGuXJ_YToSU1IyYtMv4ciVY1OodsRYP2bg9okFZ8YGoYm9uhgj3r94EYj/s400/Tiny+Tower+Shop+Upgrade.jpg" width="266" /></a></div>
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Other features that were released with Tiny Tower 1.3 update are:<br />
- Customising Bitizens via web tools (not sure how useful that is)<br />
- Real Estate VIP now fills entire floor (instead of just 1 Bitizen, which is kind of lame previously)<br />
- Dream jobs rewards 2 Bux now (I prefer the original 3 Bux but it is an improvement over current 1 Bux)...<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0mZLWUIF9ERSfzByfSclaRfV49OyT5DLyKS2IgnqYyQPTbGDrlRvlMOfDNMFwaT9PIpzhSu2tC9Jle_EOprv9GOZlx1uEK366CsueLVMyfrcziuMI-sOhx5zIYOe5OB36v-wExiqEV6Hv/s1600/Tiny+Tower+Customise+Bitizen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0mZLWUIF9ERSfzByfSclaRfV49OyT5DLyKS2IgnqYyQPTbGDrlRvlMOfDNMFwaT9PIpzhSu2tC9Jle_EOprv9GOZlx1uEK366CsueLVMyfrcziuMI-sOhx5zIYOe5OB36v-wExiqEV6Hv/s400/Tiny+Tower+Customise+Bitizen.jpg" width="266" /></a></div>
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Well, I am still looking forward to future Tiny Tower updates that allow for more players interactivity with each other's Tiny Towers. Playing Tiny Tower is fun, but playing it together with friends will be more fun. P.S. oh, with this new update, many players had complained that they experienced a drop in the coins earned per minute. I had the same experience too, with about 25% - 33% drop in coins earned per minute.</div>
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<b><span class="st" style="font-family: inherit;">See related:</span></b><br />
<b><span class="st" style="font-family: inherit;">- <a href="http://games.shadow.sg/2011/07/tiny-tower-update-121.html">Tiny Tower Update 1.2.1</a></span></b><br />
<b><span class="st" style="font-family: inherit;">- <a href="http://games.shadow.sg/2011/07/tiny-tower-achievements.html">Tiny Tower Achievements</a></span></b><br />
<span class="st" style="font-family: inherit;"><b>- <a href="http://games.shadow.sg/2011/07/iphone-tiny-tower-shops-stocks.html">iPhone Tiny Tower - Shops &amp;amp; Stocks</a></b></span><br />
<span class="st" style="font-family: inherit;"><b>- <a href="http://games.shadow.sg/2011/08/tiny-tower-diary-of-bitizen.html">Tiny Tower - Diary of a Bitizen</a> </b></span>Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com2tag:blogger.com,1999:blog-7287514359499125386.post-81721424607083522652011-08-06T17:38:00.003+08:002011-08-16T00:18:24.001+08:00Tiny Tower - Diary of a Bitizen<span style="color: #3d85c6;">Extracted from Bitizen Gregory Craig's diary*, whose dream job is to work in a Toy Store.</span> <br />
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<div style="color: #3d85c6;">
<b>Day 1 morning</b></div>
Just moved in, party at my place! Bring chips & dip. Moved into a new place called Teeny Towers or something like that. Wow, when they say Tiny Tower they aren't kidding.<br />
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<b><span style="color: #3d85c6;">Day 2 morning</span></b><br />
Been here for a day and some stranger just walks through my apartment. <br />
Someone keeps following me, or maybe they just live here.<br />
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<b><span style="color: #3d85c6;">Day 2 afternoon</span></b><br />
I can't believe I get paid to work at the Toy Store. Awesome! Thats right, I work at the Toy Store :) Jealous? I am going to own this Toy Store in 10 years. Just watch!<br />
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<b><span style="color: #3d85c6;">Day 3</span></b><br />
Jane Lambert my new roommate is really awesome. New friend!<br />
Our new roommate Jane Lambert has a cat that can do math.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIGoy0TH6gwIjIZwS47IntGeA1N1tmQ-4W0SH5mg4bZxFKEAFf8A6UDyGO16YWnsnnp2EfSyMcuH4DkQ7PQvWJ5sLZj1UxLBJbfjSVfVORjNtrPakcn5QhwHmiIE3v_D9p2Bj0-gcJ6jsW/s1600/Bitizen+date.PNG" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIGoy0TH6gwIjIZwS47IntGeA1N1tmQ-4W0SH5mg4bZxFKEAFf8A6UDyGO16YWnsnnp2EfSyMcuH4DkQ7PQvWJ5sLZj1UxLBJbfjSVfVORjNtrPakcn5QhwHmiIE3v_D9p2Bj0-gcJ6jsW/s400/Bitizen+date.PNG" width="266" /></a> </div>
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Going on a date to the new Shoe Store. Wish me luck!<br />
I wish I had some new clothes :(<br />
I'm thinking about changing my outfit, what do you think?<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYlPUjaUWxJL6dmvZON2Bhv7ZfWwkZcZ6UXx6q0vRznkJzFvbuoHhyphenhyphenSCKvjzwLdkzFzcKW1u44piARXj3zkhqyS2kwtuZA6bIYZxjGSo_UEMGEyR3_Ktg4kEVzSPdzWLy-s6L0jFV4fYLs/s1600/Bitizen+Shoe+Store+date.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYlPUjaUWxJL6dmvZON2Bhv7ZfWwkZcZ6UXx6q0vRznkJzFvbuoHhyphenhyphenSCKvjzwLdkzFzcKW1u44piARXj3zkhqyS2kwtuZA6bIYZxjGSo_UEMGEyR3_Ktg4kEVzSPdzWLy-s6L0jFV4fYLs/s400/Bitizen+Shoe+Store+date.jpg" width="400" /></a></div>
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<b><span style="color: #3d85c6;">Day 4</span></b><br />
These elevators are almost like a carnival ride :)<br />
People can be so two dimensional sometimes.<br />
I just ran into a bitizen that looked just like me! Maybe we are twins!<br />
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<b><span style="color: #3d85c6;">Day 5</span></b><br />
Anybody up for a rooftop barbecue?<br />
I did not just spit off the roof. Did not. I promise.<br />
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Sometimes I get the feeling that we are being watched.<br />
Just saw a ghost! Tiny Tower is haunted by the spirits of evicted bitizens! don't Panic!<br />
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<b><span style="color: #3d85c6;">Day 6</span></b><br />
Nice weather we've been having. It's always blue skies!<br />
Just passed someone on their way to the roof with a parachute.<br />
Parachute for sale. Only used once, never opened, small stain.<br />
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<b><span style="color: #3d85c6;">Day 7</span></b><br />
So... is there actually any way to leave the building?<br />
Been looking for like 20 mins, I can't find a way out of the building!<br />
I know I'm paranoid, but am I paranoid enough?<br />
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*: Diary is a work of fiction about Tiny Tower. <span class="st" style="font-family: inherit;"><i></i>Any resemblance to persons fictional or real who are living, dead or undead is <i></i>purely coincidental.</span><br />
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<b><span class="st" style="font-family: inherit;">See related:</span></b><br />
<b><span class="st" style="font-family: inherit;">- <a href="http://games.shadow.sg/2011/07/tiny-tower-update-121.html">Tiny Tower Update 1.2.1</a></span></b><br />
<b><span class="st" style="font-family: inherit;">- <a href="http://games.shadow.sg/2011/07/tiny-tower-achievements.html">Tiny Tower Achievements</a></span></b><br />
<span class="st" style="font-family: inherit;"><b>- <a href="http://games.shadow.sg/2011/07/iphone-tiny-tower-shops-stocks.html">iPhone Tiny Tower - Shops & Stocks</a></b></span>Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-44328324462146416542011-08-02T00:23:00.003+08:002012-05-13T23:56:56.479+08:00Diablo III - Online Only & Cash Accepted!<div style="text-align: justify;">
News is spreading that Blizzard has made some very fundamental changes to Diablo III. I saw the news on both <a href="http://www.slashgear.com/bad-news-for-diablo-iii-fans-as-blizzard-makes-fundamental-changes-to-franchise-01168650/">Slash Gear</a>, as well as <a href="http://www.dailytech.com/Diablo+III+to+be+Online+Only+Will+Allow+Players+to+BuySell+Loot+for+Cash/article22311.htm">Daily Tech</a>.</div>
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<div style="text-align: justify;">
<b>Online Only</b></div>
<div style="text-align: justify;">
The 1st impactful change will be that Diablo III can only be played online. This is a big departure from the previous Diablo games, where gamers could play their Diablo on a standalone, and the multi-player / online mode is optional. Thus Diablo III is the new 'World of Warcraft'? So is it going to be subscription based, or a one time payment much like Guild Wars? MMORPG wasn't how Diablo
started but now Blizzard would make it so. Blizzard's Executive VP, Rob
Pardo cited a number of reasons, including game piracy and character
persist-ency benefits. </div>
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I am not sure if this will appear to Diablo fans. If I want to play MMORPG, I could stick with World of Warcraft, which I am already paying for, instead of a new Diablo III. The fun of tinkling with the characters, and different mods to see the super-duper items will no longer be possible. There will of course be the pressure of leveling up and competing for gears in a 'MMORPG' like environment for Diablo III.<br />
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A further search on <a href="http://www.blizzplanet.com/blog/comments/2011-diablo-iii-press-event-diablo-iii-faq">Blizz Planet indicates that Diablo III is likely a one time off payment</a> and no monthly subscription is needed. Of course, one will need to pay for further expansions, which were the case for previous Diablo games anyway. </div>
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<div style="text-align: justify;">
<b>Real-world Cash Accepted</b></div>
<div style="text-align: justify;">
The other impactful change is the introduction of real-money option to buy / sell loot in Diablo III's Auction House. If real money option is used, Blizzard will charge an actual listing fee, and a subsequent fixed transaction fee when item is sold.</div>
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<div style="text-align: justify;">
Wow, that is like legalising 'gold farmers' in Diablo III. I am sure there will be plenty of gold farmers who hunt in areas where precious loot drops. Now the trade is actually legal when the loot is sold. Add a PVP element and I am sure the game play will not be as enjoyable. So I want to play Diablo III, I better play the game in group, where I have buddies who look after my back before I am being muscled out by gold farmers.</div>
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<div style="text-align: justify;">
I understand the commercial reasons that persuaded Blizzard to adopt these changes, but as a gamer, I am not sure if I can appreciate the new Diablo III. O.k., I may have over-reacted to the news, and maybe Blizzard will introduce certain limitations and flexibility that continues to make Diablo III fun. We will see when we actually get to play the game - launch date remains unknown.<br />
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<b>See related:</b><br />
<b><a href="http://games.shadow.sg/2012/05/weekend-before-hell-diablo-iii-release.html" target="_blank">- The Weekend before Hell - Diablo III release</a> </b></div>Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-27294958863025872722011-07-27T16:55:00.002+08:002011-07-27T16:56:18.432+08:00Expiring Playfish Cash - 31st July 2011<div style="text-align: justify;">
For those who have received the free Playfish cash last year, you would have receive a reminder email that the Playfish Cash is expiring by 31st July 2011. I received the email about 1 month ago, and the alert included this picture:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidu7J86BuaFbklLr_kmpGf7doG6xsUjn_y4u5VVHa_xlJ_s-U_5vGmF-chz6QXRjw1Ulc-euq528gbddSUSiYsSKXS5Y5RYijDFCBWfyRcv9gFsBkvnFK7bQ8YZHHt5L6avC_NLuzs-Kye/s1600/Playfish+Cash+expiring.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidu7J86BuaFbklLr_kmpGf7doG6xsUjn_y4u5VVHa_xlJ_s-U_5vGmF-chz6QXRjw1Ulc-euq528gbddSUSiYsSKXS5Y5RYijDFCBWfyRcv9gFsBkvnFK7bQ8YZHHt5L6avC_NLuzs-Kye/s400/Playfish+Cash+expiring.jpg" width="400" /></a></div>
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So if there are players who do not check the emails (or didn't give the emails to Playfish), these players might miss out the chance to use these Playfish Cash over the next few days. I wasn't very active in the various Playfish promotion and thus I only have 2 Playfish Cash. Folks who played the Hotel City and leveled up to 25 within the promotion period last year could have up to 10 Playfish Cash. I didn't have anything in particular to 'buy' and thus I just opted for a decorative item (Cup of Flames) for the Restaurant City.</div>
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Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-13453560058658825882011-07-20T18:59:00.001+08:002011-08-16T00:18:23.993+08:00Tiny Tower Update 1.2.1<div style="text-align: justify;">
Tiny Tower has released its new update yesterday. This new update has provided a few more perks for the Tiny Tower players. The most obvious one is to increase the probability that lift riders tip Bux for the players. Well by now the Tiny Tower players will have known the importance of Bux to the game play - increase coins, instant sock re-stock, find new Bitizens etc.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbLgklamxU8QeYMN79W3kD9NRxai8uqKwdUitLIMhH53UPaVKPIjwSvTtLrx-IIj5sC3AQvYPifX-1iP-7kX9laaM-Bl2_NJMb_0w-aRUczaMu1hQ6LmERPXu3eCUnWHrio43Yagn_J2GW/s1600/Tiny+Tower+v+1.2.1.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbLgklamxU8QeYMN79W3kD9NRxai8uqKwdUitLIMhH53UPaVKPIjwSvTtLrx-IIj5sC3AQvYPifX-1iP-7kX9laaM-Bl2_NJMb_0w-aRUczaMu1hQ6LmERPXu3eCUnWHrio43Yagn_J2GW/s400/Tiny+Tower+v+1.2.1.PNG" width="266" /></a></div>
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But there are also other useful perks from Tiny Tower 1.2.1. The ability to sort Bitizens will make it a lot easier for re-assignment of Bitizens to the correct shops. Often, when we get new Bitizens, we have to compare their usefulness before we decide to keep or evict them. Now these comparisons can be made wih a touch of the button, and the Bitizens will be sort according to their rank points in each of the category, or according to their 'happiness'.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0A80lymg7YzaxZ5q95FEcJMFuOlSo9cY8GaqgTiY_RsASjm-phl_i2P7jF8Fe8zkMt2N1QKbYfiATsugx8dDdPn8Tol1ZmCMhLwTbIO10oLQVa42mW2lOuVoQBn4QOlukemu0RFcbJTIz/s1600/Tiny+Tower+sort+citizen.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0A80lymg7YzaxZ5q95FEcJMFuOlSo9cY8GaqgTiY_RsASjm-phl_i2P7jF8Fe8zkMt2N1QKbYfiATsugx8dDdPn8Tol1ZmCMhLwTbIO10oLQVa42mW2lOuVoQBn4QOlukemu0RFcbJTIz/s400/Tiny+Tower+sort+citizen.PNG" width="266" /></a></div>
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Just in case this has not occur to the players of Tiny Tower, the ability to rename shops will actually take away some pain for players when they need to find a particular Bitizen. Often times, the similarity of looks between Bitizens consume much precious time to find them. Now, players can just rename the shops, e.g. use the initials of the 3 Bitizens manning the shops (or other short forms) and viola, the Bitizens can be found, even when they are 'hiding' by the right side of the shops.</div>
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I was sort of hoping that Nimblebits can improve the interactivity between players of Tiny Tower in its updates. Perhaps there could be some form of competition (other than achievements and rankings) or even collaboration (e.g. can I lend coins to other Tiny Tower players, in exchange for interest?) that will encourage me to add friends to the Tiny Tower game. Well next time I guess.</div>
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<b>Related posts:</b></div>
<div style="text-align: justify;">
<b>- <a href="http://games.shadow.sg/2011/07/tiny-tower-achievements.html">Tiny Tower Achievements</a></b></div>
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<b>- <a href="http://games.shadow.sg/2011/07/iphone-tiny-tower-shops-stocks.html">iPhone Tiny Tower - Shops & Stocks</a></b><br />
<b>- <a href="http://games.shadow.sg/2011/08/tiny-tower-diary-of-bitizen.html">Tiny Tower - Diary of a Bitizen</a> </b></div>
Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0tag:blogger.com,1999:blog-7287514359499125386.post-78155070330716624932011-07-09T00:21:00.005+08:002011-08-16T00:18:24.000+08:00Tiny Tower Achievements<div style="text-align: justify;">
One of the fun part of playing a 'farming' game like Tiny Tower is the list of 'Achievements' within the game. From the Game Centre, there is a list of about 47 Tiny Tower Achievements (see list below). I've only had 6 achievements in Tiny Tower so far.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxtLaMbSWSI1THklqXS_rfCrWxpl_Q32KrPJReQSDHAWMnDSCi4h-DyOEebzPiYk6Mlg-j2yZvB-3uRevbnlUY1nac3suKe9ZTjmL7N4JYgZ6AOCMr5AMGeJUOQ2i9C6cC0ZY-hvb-h9wO/s1600/Tiny+Town+Achievement.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxtLaMbSWSI1THklqXS_rfCrWxpl_Q32KrPJReQSDHAWMnDSCi4h-DyOEebzPiYk6Mlg-j2yZvB-3uRevbnlUY1nac3suKe9ZTjmL7N4JYgZ6AOCMr5AMGeJUOQ2i9C6cC0ZY-hvb-h9wO/s400/Tiny+Town+Achievement.PNG" width="266" /></a></div>
<ol>
<li><strike style="color: #3d85c6;">Triskaidekaphobia: Build 13 floors. (10 pts) </strike> <b style="color: #3d85c6;">Done</b></li>
<li><strike style="color: #3d85c6;">First Quarter: Build 25 floors. (30 pts) </strike> <b><span style="color: #3d85c6;">Done</span></b></li>
<li><strike style="color: #3d85c6;">Five Oh: Build 50 floors. (50 pts)</strike><span style="color: #3d85c6;"> <b>Done</b> 20 July</span><strike><br /></strike></li>
<li>Cloud Topper: Build 100 floors. (100 pts)</li>
</ol>
<ol>
<li><strike style="color: #3d85c6;">Tiny Village: Have 15 residents. (10 pts)</strike> <b><span style="color: #3d85c6;">Done</span></b></li>
<li><strike style="color: #3d85c6;">Tiny Town: Have 50 residents. (30 pts)</strike> <b><span style="color: #3d85c6;">Done</span></b></li>
<li style="color: #3d85c6;"><strike>Tiny City: Have 100 residents. (50 pts)</strike><b> Done</b><strike><br /></strike></li>
</ol>
<ol>
<li>Pizza Roll: Fully stock a Pizza Place & Bakery. (10 pts)</li>
<li>Funny Money: Fully stock a Comedy Club & Bank. (10 pts)</li>
<li>Sub Par: Fully stock a Sub Shop & Mini Golf. (10 pts) </li>
<li>Say Cheese: Fully stock a Dentists Office & Photo Studio. (10 pts)</li>
<li>iGlass: Fully stock a Mapple Store & Glass Studio. (10 pts)</li>
<li>Dance Fever: Fully stock a Night Club & Doctors Office. (10 pts)</li>
<li>Book Worm: Fully stock a Book Store & Plant Nursery. (10 pts)</li>
<li>Field Trip: Fully stock a Tutoring Center & Museum. (10 pts)</li>
<li>Fish Tacos: Fully stock an Aquarium & Mexican Food. (10 pts)</li>
<li>Blockbuster: Fully stock a Cineplex & Video Rental. (10 pts)</li>
<li>Keep Rollin: Fully stock a Bike Shop & Bowling Alley. (10 pts)</li>
<li style="color: #3d85c6;"><strike>Something's Brewin: Fully stock a Coffee House & Soda Brewery. (10 pts) </strike><b>Done</b> (11 July)<strike><br /></strike></li>
<li>Bar Fight: Fully stock a Pub & Martial Arts. (10 pts)</li>
<li><strike style="color: #3d85c6;">Fortune Cookie: Fully stock a Fortune Teller & Asian Cuisine. (10 pts)</strike> <b><span style="color: #3d85c6;">Done</span></b></li>
<li>Decked Out: Fully stock a Mens Fashion & Hat Shop. (10 pts)</li>
<li>Fashionista: Fully stock a Fashion Studio & Womens Fashion. (10 pts)</li>
<li>Nerd Alert: Fully stock a Comic Store & Arcade. (10 pts)</li>
<li>Stellar Record: Fully stock a Planetarium & Record Shop. (10 pts)</li>
<li>Dirty Laundry: Fully stock a Laundromat & Private Eye. (10 pts)</li>
<li>Desserted: Fully stock a Cake Studio & Scoops. (10 pts)</li>
<li>Cold Medicine: Fully stock a Frozen Yogurt & Pharmacy. (10 pts)</li>
<li>Spike in Sales: Fully stock a Volleyball Club & Ad Agency. (10 pts)</li>
<li>Fat Quarter: Fully stock a Health Club & Fabric Shop. (10 pts)</li>
<li>Cut an Album: Fully stock a Barber Shop & Recording Studio. (10 pts)</li>
<li>Bet the Pot: Fully stock a Casino & Pottery Studio. (10 pts)</li>
<li>Printer Ink: Fully stock a Print & Ship & Tattoo Parlor. (10 pts)</li>
<li>Green Screen: Fully stock a Vegan Food & Film Studio. (10 pts)</li>
<li>Joystick Junkie: Fully stock a Game Studio & Game Store. (10 pts)</li>
<li><span style="color: #3d85c6;"><strike>R&R: Fully stock a Day Spa & Travel Agency. (10 pts)</strike> </span><b style="color: #3d85c6;">Done</b><span style="color: #3d85c6;"> (11 July)</span><strike><br />
</strike></li>
<li><strike style="color: #3d85c6;">Oakinawa: Fully stock a Wood Shop & Sushi Bar. (10 pts)</strike><span style="color: #3d85c6;"><b> Done </b>(20 July)</span><strike><br /></strike></li>
<li>Tea Square: Fully stock a Tea House & Architect Office. (10 pts)</li>
<li>Code Freeze: Fully stock a Software Studio & Smoothie Shop. (10 pts)</li>
<li>Please Be Seated: Fully stock a Theatre & Wedding Chapel. (10 pts)</li>
<li>An Eye for Art: Fully stock a Optometrist & Art Studio. (10 pts)</li>
<li>Burger Bytes: Fully stock a Sky Burger & Cyber Cafe. (10 pts)</li>
<li><strike style="color: #3d85c6;">Designer Shoes: Fully stock a Graphic Design & Shoe Store. (10 pts)</strike> <b><span style="color: #3d85c6;">Done</span></b></li>
<li>Musical Chairs: Fully stock a Music Store & Furniture Store. (10 pts)</li>
<li>Nice Shot: Fully stock a Paintball Arena & Racquetball. (10 pts)</li>
<li>Rags to Riches: Fully stock a Diner & Fancy Cuisine. (10 pts) </li>
<li>Amusements: Fully stock a Toy Store & Tech Store. (10 pts) </li>
</ol>
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Judging from the list, that means I can build about 80 different stores? That means I will need 80 x 3 Bitizens which translate to 48 (80 x 3 / 5) floors of Residential levels. So I guess it is Tiny Tower - Game Complete upon hitting a total of <b><span style="color: #3d85c6;">1 Lobby + 48 Residentials + 80 Stores = 129 levels</span></b>. Wow, 129 levels in Tiny Tower!</div>
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<b>See also:</b></div>
<div style="text-align: justify;">
<a href="http://games.shadow.sg/2011/07/iphone-tiny-tower-shops-stocks.html"><b>- iPhone Tiny Tower - Shops & Stocks</b></a><br />
<b>- <a href="http://games.shadow.sg/2011/07/tiny-tower-update-121.html">Tiny Tower Update 1.2.1</a></b><br />
<b>- <a href="http://games.shadow.sg/2011/08/tiny-tower-diary-of-bitizen.html">Tiny Tower - Diary of a Bitizen</a> </b></div>
Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com18tag:blogger.com,1999:blog-7287514359499125386.post-65657002849075337192011-07-06T14:36:00.003+08:002011-08-16T00:18:23.998+08:00iPhone Tiny Tower - Shops & Stocks<div style="text-align: justify;">
Tiny Tower is a big hit on the iPhone apps store, and I am sure many gamers out there have already read reviews or even try the game out. Well, an addictive game is what one would expect from NimbleBit, who developed the Pocket Frogs.</div>
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For those gamers who are playing Tiny Tower, I've compiled a list of the shops (non exhaustive), and more importantly, the snapshots of the stocks in the shops. By now, those who are playing the game would know the importance of the stocks (stocking time and quantity) on coins and level / VIP management. Using a Big Spender VIP on shops with a large quantity of stocks will help to earn coins much faster. <span style="color: lime;">. </span></div>
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<span style="color: lime;">Food - </span>Asian Cuisine, Coffee House, Scoops, Sub Shop, Sushi Bar<br />
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<span style="color: #3d85c6;">Service</span> - Barber Shop, Day Spa, Fortune Teller, Health Club, Laundromat, <br />
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Recreation - Arcade, Bowling Alley, Comedy Club, Night Club, Planetarium, Racquetball</div>
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Retail - Bike Shop, Furniture Store, Game Store, Hat Shop, Shoe Store, Toy Store</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeIS0XzsTOp53pI-c1GnAVGooRKT9tXew3fpgGrV3D4GIE85mvfMCswb1eQRzQxJfk57dokRTcJ4kh2OqfN9m4vGpmzUs6f9TIy4FiygRJgl2bpmTD-RCHxoExHYjQJ_Jafam4Vky3eFx4/s1600/Tiny+Tower+Bike+Shop.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeIS0XzsTOp53pI-c1GnAVGooRKT9tXew3fpgGrV3D4GIE85mvfMCswb1eQRzQxJfk57dokRTcJ4kh2OqfN9m4vGpmzUs6f9TIy4FiygRJgl2bpmTD-RCHxoExHYjQJ_Jafam4Vky3eFx4/s320/Tiny+Tower+Bike+Shop.PNG" width="213" /></a></div>
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<span style="color: orange;">Creative - Graphic Design, Photo Studio, Soda Brewery</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-BNdyDyoIsP-8KtuzSnosdVavzhfvt49fU-Z6ebdeDKfUxCEeIF5WoTplCzFYaSFOLPo7-6UMdabh9MQAafQC2fpWpNI5sjsh4P6d8EJYOSrdRb7y9AtH30K-QAilO4EyepEEcLeHErLS/s1600/Tiny+Tower+Graphic+Design.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-BNdyDyoIsP-8KtuzSnosdVavzhfvt49fU-Z6ebdeDKfUxCEeIF5WoTplCzFYaSFOLPo7-6UMdabh9MQAafQC2fpWpNI5sjsh4P6d8EJYOSrdRb7y9AtH30K-QAilO4EyepEEcLeHErLS/s320/Tiny+Tower+Graphic+Design.PNG" width="213" /></a></div>
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<div style="text-align: justify;">
I'm not sure how many different stores there are in Tiny Tower, but gauging from the unsatisfied dream jobs of the Bitizens, I'm quite sure there are many other shops. Well, when I have more levels in Tiny Tower with more shops, perhaps I can update this blog post again.<br />
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<b>See also:</b><br />
<b> <a href="http://games.shadow.sg/2011/07/tiny-tower-achievements.html">- Tiny Tower Achievements</a></b><br />
<b>- <a href="http://games.shadow.sg/2011/07/tiny-tower-update-121.html">Tiny Tower Update 1.2.1</a></b><br />
<b>- <a href="http://games.shadow.sg/2011/08/tiny-tower-diary-of-bitizen.html">Tiny Tower - Diary of a Bitizen</a> </b></div>
Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com2tag:blogger.com,1999:blog-7287514359499125386.post-38024880004066788722011-06-27T11:23:00.000+08:002011-06-27T11:24:20.528+08:00ICANN - Singapore & New Domain Names<div style="text-align: justify;">The <a href="http://blog.icann.org/2011/06/internet-looks-to-singapore-and-icann-41-for-fate-of-new-gtlds/">ICANN meeting had ended in Singapore last week</a>, and the decisions made in this little island nation would have great impact on our global village.</div><br />
<div style="text-align: justify;">The biggest impact is the introduction of new domain names, both the internationalised versions and more importantly the new gTLDs (generic Top Level Domains). Currently there are about 22 gTLDs, which include .com, .net, .org, .gov etc. Internet users are well used to such gTLDs in additional to country specific TLDs, e.g. .sg, .uk and so on.</div><br />
<div style="text-align: justify;">The introduction of new gTLDs will have great consequences for Internet users. Primarily the concerns will be:</div><br />
<b>Confusion & Security Issues</b><br />
<div style="text-align: justify;">Internet users will need to be accustomed with the new gTLDs when websites offer their services under the new gTLDs. There will be confusion. For example, should Yahoo obtain their own .yahoo domain, should an Yahoo email user in Singapore give his email as xxx@yahoo.com.sg (which is the current situation) or xxx@yahoo or would there be new variants e.g. xxx@mail.yahoo? These different variants will create possibilities for phishing scams if the websites do not manage their consumer education properly.</div><br />
<b>Intellectual Property - Trademark & such</b><br />
<div style="text-align: justify;">Beyond security, there will be trademark issues between websites with confusingly similar names. While this issue exists currently, the magnitude is amplified when companies in different countries have to 'fight' for their trademark in the new gTLDs arena. These companies may be contented with their current country specific domain names, but they will have issues when the gTLDs are introduced. Don't believe me? Try typing in flower.com, flower.com.sg, flower.com.my, flower.co.uk and you will go to websites of different companies. If they are all fighting for the .flower gTLDs, who should ICANN give this domain to? </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Thus, would ICANN be the WIPO equivalent for Internet domain names, i.e. setting trademark equivalent framework for domain names? Interesting...</div><div style="text-align: justify;"><b><br />
</b></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig-5DKoMKyvCaxEheSapxmHOOEtnrd4bcQVMHlqTJKoY6YpvjPIhmz1nnfHgrzbPkiTcDRbzw5WF6nCIsJEGlnr3-qRPMhlvp3w1Mfw1E_7lxSlP0TdhXLF8PUW6S5HGCbC_VoeZBOJov9/s1600/gTLDs+ICANN+WIPO.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig-5DKoMKyvCaxEheSapxmHOOEtnrd4bcQVMHlqTJKoY6YpvjPIhmz1nnfHgrzbPkiTcDRbzw5WF6nCIsJEGlnr3-qRPMhlvp3w1Mfw1E_7lxSlP0TdhXLF8PUW6S5HGCbC_VoeZBOJov9/s400/gTLDs+ICANN+WIPO.JPG" width="400" /></a></div><b><br />
</b></div><div style="text-align: justify;"><b>Costs for the new gTLDs</b></div><div style="text-align: justify;">Of course, the issues above will not be apparent for the next couple of years. The reason is simple - cost. ICANN has set very high entry barrier for anyone to apply for the new gTLDs. The first step for ICANN to evaluate the application of gTLDs will be a whopping USD$185,000. Anyone who want their own new gTLDs will of course have to spend more than that amount overall. Thus I believe only limited number of companies will embark on this new route within the next few years. By 'limited' on a global basis, perhaps we are looking at a few hundreds in year 1.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Well, what will the new domain names be? For a start I believe Google, Yahoo, Apple, Nokia, IBM and other companies in the technology space will clamour for the new bragging rights. We will all know by 2012, when ICANN opens the application period (Jan to Apr 2012) for the new gTLDs. </div>Cusphttp://www.blogger.com/profile/07345611869005540526noreply@blogger.com0