Sunday, May 24, 2009

Dragonica - Simple Review

Having played in the recent Closed Beta Testing, here is some of the screen shots, details and views about Dragonica.

Character Choice & Tutorial
The game is pretty simple to learn with good graphics and background music. There are four characters (warrior, archer, magician, thief) to choose from at the beginning. As the character levels up say level 20, there are other 'split professions' to choose from. This reminded me of Maplestory somehow. The characters vary in skills and I think Warrior class is an easier class to start with. Magician is long range, while thief is fast and short ranged. More description could be found on Dragonica's site.

Dragonica is easy to learn because of the tutorial. Once a new player enters the game, there are on-screen instructions about the movement and other keys. Skills will be learned along the way, and can be assigned to keys (e.g. Q,W,E,A,S,D) for ease of activation. Oh, when one press direction arrows twice follow by the jump key, the character actually fly into the air to cover a long distance, quite cool.

There is also a floating pet that tags along with the character and give instructions and advice on what to do next. This pet is quite helpful in towns in the beginning, especially for those who are not familiar with how MMORPG works.

Towns, Shops & Mission Quests
Navigation in the town is not that difficult. There is the general map on the upper right corner, that indicates NPC with "!", i.e. quest givers. In any map, the player can press 'N' to bring out a mini map version of the area. I've only visited the first two towns in Dragonica, and I read somewhere that there are a lot more towns, and a few continents to explore.

In towns, other than quests givers, there are other NPCs, including shops, guild master...etc. Some quests can class specific, i.e. unique to Warrior, Magician...etc. Generally I think the items and equipments provided in mission quests will be better than those in towns.

Speaking of mission quests, other than those quests that ask for monsters to be killed in the general area maps, there are also 'mission quests' that teleport a group of players (up to 4 normally, but I heard as many as 25 for PvP) to instances.

There are a couple of maps in such mission quests, and other statistics like combos, attacks, damages ...etc will be tracked. Try to complete the quest faster in order to get higher rankings. The rankings will also be tracked at the end of the game, and different groups will be ranked accordingly.

There will be a boss monster at the end of the mission map, and that can be quite a pain to kill depending on your character's level. Of course, there are minor / normal monsters in the same map as well. Having potions and boosters will be useful.

At the end of the quest there will be rewards. Higher 'ranks' will earn the player more rewards if I am not wrong. The rewards given is random, and you could see the 'scrolling' of the rewards on the screen. Different mission maps will give different types of rewards, with higher level mission quests giving better rewards (of course).

Generally Dragonica is fun. Other than the normal hack and slash, there are other minor in game play e.g. cooking that is pretty amusing and yet provides boosters that is useful to the game. Their combo counts, as well as monsters killed counts, provided more incentives for players to 'kill' better in the game. High combos gives more experience per kill, while monster kill counts hitting bars like 100 monsters, will give an in game box with random items.

The GMs are quite responsive to gamers' request. For example, many gamers have asked for their character names to be retained even post-CBT, and GM agreed. There is also an on-going competition to develop game guides with attractive rewards.

I hope the Open Beta for Dragonica will be released soon. :) Looking forwad to the game. Want to see a YouTube of the PvP war: Emporia War for Dragonica? here's it.

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