Sunday, August 10, 2008
WCG 2008 @ Suntec
Tuesday, August 5, 2008
Freedom on the Internet - S. Koreans & Beijing IOC
"We have to guard against 'infodemics,' in which inaccurate, false information is disseminated, prompting social unrest that spreads like an epidemic," Lee (S. Korean President) told parliament early in July.I guess the S. Korean got too passionate about the earlier US beef import incident. It is true that earlier this year there have been incidents of Internet abuse for the S. Koreans, including cases of cyber-bullying and serious incidents of privacy loss.
On the other hand, the Beijing government finally agreed to relax their Internet sites control after IOC president had a chat with the Beijing government.
Somehow these government actions all seems reactionary, and I wonder if they would take a more long term approach of 'internalising' the concepts that Internet boundaries are not practical. People will want to look at news that interest them, and there are simply too many ways to get around any 'blocks' or 'laws', for example there are these tools to get around the Chinese Web censor.
Education and public awareness of the advantages and pitfalls of the Internet are still (in my opinion) the best approaches. Costlier and take a longer time, but such long term solutions are more ideal.
Sunday, August 3, 2008
Gold Farming Academic Analysis
General Statistics:
- rough guess is that 400,000 gold farmers in 2008 earn an average US$145 per month produced a global market worth US$500m;
- there are probably 5-10m consumers of gold farming services. The main uncertainty of estimation relates to the gold-farming market in East Asia, which appears much larger than that in the US/EU;
- guesstimated 80-85% of gold farming takes place in China;
- "pre-history" of gold farming dates from the 1980s, and we can structure it in terms of capitalist development, starting with "subsistence" production and moving through barter, commoditisation and monetisation until it reach the petty commodity production of the 21st century;
- gold farming proper started in earnest in 2001-2002, really took off in 2003-2004, and entered something of a black hole phase in data terms during 2007-2008. This can be structured as a move from petty to capitalist commodity production involving wage labour, automation, and globalisation/offshoring, particularly to Asia;
- From mid-2005 to mid-2008, however, in-game currencies devalued an average of 75% against the US dollar. The continuing survival of the sub-sector probably relies on a disappearance of those super-profits, increased productivity, and disintermediation so that many firms now sell direct to consumers. As a result of these plus new entrants and the anti-gold-farming actions of game companies, power within the gold-farming value chain has in recent years become more dispersed, and has shifted somewhat away from brokers and somewhat towards game companies.
- Thirdly, continuing survival of gold farming relies on dealing with the many threats it faces and an important threat that is much more serious such as game company substitution or legal action by governments or game companies. Continuing survival of the sub-sector also relies on overcoming some severe information failures – absence, uncertainty, asymmetry, and communication problems.
- gold farming helps reduce unemployment and poverty, and improve national balance of trade and income equity. It may help reduce crime and provide a model for telecentre and cybercafé financial sustainability;
- gold farming seems to represent an efficient use of capital in job-creation terms
- entrepreneurs (almost all men) who start up gold farms are pulled into the sub-sector by some mix of existing game- and/or gold-farming-knowledge plus the lure of profits. They have created tens of thousands of enterprises, principally micro-enterprises employing less than 10 staff, and they are informally-financed.
- gold farmers typically work alongside managers, researchers, technical support and customer relations staff. The apparent lack of domination by medium- and large-scale firms means, though, there must also be scale diseconomies, such as the costs of "being noticed" by government and game companies. These two stakeholders, alongside ICT suppliers, fansites and regular players, sit outside the main gold farming value chain.
- The sub-sector has taken off because a demand with more money than time met a supply with more time than money.
- Perception outranks reality in the discourse on gold farming, and – at least in the West – those perceptions have been largely negative, serving to homogenise, alienise, criminalise and moralise about gold farmers. That this has happened supports the idea that racial stereotypes and views about immigrant labour are remapped into cyberspace. It also supports the structuralist argument that institutional forces in the real world are reproduced in new, virtual fields like gold farming.
- There is some contra-flow, suggesting the sub-sector's virtuality has produced new outcomes; for example in relation to intermediaries. While this falls short of an argument that technology has transformed social structures and behaviours, it means the mix of technology, structure and agency is unpredictable.
Sunday, July 27, 2008
Cabal Online / Granado Espada Soundtracks
Here's the soundtracks from Cabal Online and Granado Espada. Both soundtracks are from Imeem.com, which may take a while to load. For Granado Espada the soundtracks could be purchased in games and some music shops (4CDs). Music4Games had an interview with Granado Espada people about the soundtracks used in the game.
Cabal Online Soundtracks:
Granado Espada Soundtracks:
Sunday, July 20, 2008
Wii - THE Next Console for all things?
With Wii's easy to use interface and easy to learn games, anyone can get hook onto the Wii, and that includes UK's Queen Elizabeth II! If you can attract even the Queen to play console games, you are set to be the industry leader. :)
Other than the rich and famous, others are also using Wii beyond its traditional gaming purpose. For example, folks have used Wii for re-habilitation for patients recovering from strokes, broken bones, surgery and even combat injuries. The fun element of it adds variety to an other-wise borign re-hab process.
I've considered buying a Wii Fit for fun exercise at home, but the thought of me battling for the use of the TV unit sort of put this thought on hold. Another reason why the Wii is less atractive is because of the less than desirable online experience. Some users have commented that Wii's online interfaces and games variety could be improved further. Below is a picture of a Wii Fit demo.
Oh well, maybe I'll try to entice my family about the attractiveness of Wii and Wii Fit, and tout it as a console for everything, including exercise, gaming, online surfing...etc. Lolz.
Sunday, July 13, 2008
MIRALab - Prof Magnenat-Thalmann & Virtual Worlds
MIRALab was founded in 1989 by Professor Nadia Magnenat-Thalmann. She chairs around 30 researchers coming from as many different fields as Computer Science, Mathematics, Medicine, Telecommunications, Architecture, Fashion Design, Cognitive Science, Haptics, Augmented Reality, etc. This truly interdisciplinary group works in the field of Computer Graphics, Computer Animation and Virtual Worlds. Since 1992, MIRALab has participated in more than 45 European Projects. International conferences such as CASA and CGI are often organized in Switzerland by MIRALab. Actually, Prof. Nadia Magnenat-Thalmann leads 3 ongoing European Research Projects: INTERMEDIA NoE, HAPTEX and 3D ANATOMICAL HUMAN, a Marie Curie Research Training Network. Moreover, MIRALab produces displays for museums, galleries, such as fashion shows or cyberdances with virtual models and clothes.
Wednesday, July 9, 2008
More pictures of Myminicity
Sunday, July 6, 2008
ExitReality - simple review
After you downloaded the pluggin, the installation is also fast and without fuss. However, there is about where the nice experience ended. Using the pluggin I was first brough to this page:
Friday, July 4, 2008
Lunar Festival, Haris Pilton & Zangramash in WoW
One such event is the Lunar Festival, where players in WoW can celebrate by doing simple quests. One of the quests requires the players to shoot fireworks into the air. The fireworks are quite pretty actually. Here's two screenshots of the event, where the heart shape fireworks could be seen in the lower picture.
Sunday, June 29, 2008
Cabal Online Screenshots
The first game is Cabal Online and I played in the South East Asia servers. The game website has a host of useful information including videos as demos (which partly explains why there is not much need to write more about the gameplay). For new players, take a look at the forums where the different classes are pretty well explained.
The first picture was taken outside of the towns where players fight the monsters. I was using a long distance attack.
This screenshot was taken after the completion of a dungeon quest. The dungeon quests occured in 'instances' and often have timings as deadlines for players.
Wednesday, June 25, 2008
IDC - Yahoo Web 2.0 Digital Marketplace
Back to the seminar, the speakers cover broad topics of:
- 'Social Web: Success, Business Models and Emerging Trends'
- 'User Behaviour and Psychology in the Web 2.0 space'
- Web 2.0 Hits Asia' *Interesting is the comparison about whether there is a bubble forming again in the tech sphere*
- 'Social Media Becomes the Social Norm: Web 2.0 in the Classroom and How It Impacts Your Business'
Thursday, June 19, 2008
Communic Asia 2008 - Omnia, Amazing Worlds, Toughbook & Such
Another gem I found at the Communic Asia 2008 is a Singapore / US company, Amazing Worlds, that builds and maintain 3D mirror worlds! It was only in April 2008 when I remarked that Mirror Worlds will come to Singapore one day (earlier blog here)! Watched their demo and even played with the system for a while. Impressive. There is still a lot that Amazing Worlds need to do in terms of populating the servers with content, but it will be interesting to monitor their development. Here's a demo of their product on YouTube:
The exhibitions also have other products but well this is not PC Show so the focus is different. I find the display of Panasonic Toughbook interesting, and Yahoo! also provided some demo of their mobile content platform. It is also interesting to experience the demo by DoCoMo on the Osaifu-Keitai mobile wallet that StarHub Mobile will bring to Singapore soon.
Thursday, June 12, 2008
World of World of Warcraft?!
World of World of Warcraft allows Warcraft gamers to do what they like to do more than anything else in life, which is, play Warcraft.
'Warcraft' Sequel Lets Gamers Play A Character Playing 'Warcraft'
Sunday, June 8, 2008
Simple Review of Smallworlds - New Virtual World
Small Worlds is flash based and that is a big advantage for players since it eliminates the need to download a few hundred megabytes of client files. Moreover, with a flash based platform, a player can enter the world using any other computer and not be restricted to the computer with the client software.
The interesting part of the Small Worlds is that it allows for interaction with other Web 2.0 applications, e.g. a player could get a 'photoframe' to hang on his wall that displays his 'flickr' photos. Players could also link to music applications in the Small Worlds that allow for playing of their song tracks in common area like the Small World Cue Room. I understand that there is also the TV gadget that could be used to link to Youtube, which allows for multiple people to watch 'TV' Youtube together, as well as message board linked to Twitter. So I went in, and played some pool games with a UK player. The games applications like Pool, Checkers, Chess...etc are already available in the common rooms.
Related post
- Smallworlds application in Facebook
- Update about Smallworlds
Wednesday, June 4, 2008
Canyon Defense on MiniClip
The basic mission of the game is to protect your people (i.e. lives) by building weapons around the path used by the invaders. Weapons come in different forms, and could be used against ground or air based enemies. After each wave of enemies, you would be rewarded with more gold that could be used to buy better or more weapons. New weapons and buildings are also unlocked along the way for more options, e.g. a new goo gun that slows down the enemy. As the game progress, you could purchase special buildings that allow for 'missiles' (area effect bombing) or 'walls' (obstructions) as benefits.
There are three maps for the player to choose from, and each map has three different difficulties (in terms of attack waves). Here's a few pics of the game in progress. The only thing I don't like about the game is the background music, a tad too noisy I feel.
Sunday, June 1, 2008
Ban from accessing Slashdot?!
Here's what it says:
...due to script flooding that originated from your network or ip address -- or this IP might have been used to post comments designed to break web browser rendering. Or you crawled us with a rude robot, especially one that doesn't understand RFCs very well.
If you feel that this is unwarranted, feel free to include your IP address (165.21.154.114) in the subject of an email, and we will examine why there is a ban. If you fail to include the IP address (again, in the subject!), then your message will be deleted and ignored. I mean come on, we're good, we're not psychic.
If you think your IP number is different from 165.21.154.114, tell us both.
If you are using a browser with some kind of add-on that crawls or caches pages for you, tell us what it is.
Since you can't read the FAQ because you're banned, here's the relevant portion:
Monday, May 26, 2008
MyMiniCity Mechanics & Pictures
Here's what I could gather from these blogs and sites. Seems like there are 6 milestones. Once a city hits population of 50, there will be unemployment. With this milestone, another option of factory creation would appear, for the player to create factory. This is done via clicking the original url with a'/ind/' behind. For example, instead of 'scraze.myminicity.com', the person should enter 'scraze.myminicity.com/ind/'. Without factory there will be unemployment. Once unemployment hits certain figures, the people will leave the city. Each factory can create jobs for 3 population. Here's a picture of some factory
Once the city hits 100 population, there is need for better transportation. With more population, the 'transport' indicator would slowly drop from 100%. Thus another option would appear, where people can enter 'scraze.myminicity.com/tra' to increase the transport facility. Each facility can provide good transport for 10 population.
When the city reaches 300 population, there is need for social security, else the crime rate would increase from zero onwards. So the fourth option is security, where players click scraze.myminicity.com/sec/ to improve the security features. Each feature can help to decrease crime rate for a further growth of 15 population.
The fifth milestone is parks and recreational facilities. This comes about when the population hits 500, and the url to click would be scraze.myminicity.com/env/. I have seen some parks in other cities which are quite interesting. Here's a list of the different indicators, which could be iewed on the webpage itself.
The last stage is the commercial stage, where there is need for commercial investments. By pressing 'scraze.myminicity.com/com', commercial buildings could be built. So there will be high rise features in the cities. Commercial building can also help to decrease unemployment rates.
While it is a simple game, there is satisfaction in seeing it grow, especially when the buildings upgrade themselves to become something else. It's a pity there is no option to rotate the city, else there would be more fun to look at the city from various angles. Here's a picture of how a small yellow church could grow to become something nicer.
Other than the factory figures, I couldn't verify other figures accurately yet. Nonetheless, the purpose of the game is to have fun, so the mechanics need not be so detailed I guess. It seems after the commercial stage, there is chances of 'accidents' e.g. chemical factory explosion, happening. Well if it happens I guess I would update it here. Not sure at what stage would I decide to let the city stagnant, since to grow a city beyond 1,000 population takes a fair bit of effort. :)