Monday, May 26, 2008

MyMiniCity Mechanics & Pictures

Now that my city has reached population of 100, there are more games mechanics that I have to be aware of . After a couple of search I found a fair bit of information, and surprisingly the info is mainly in chinese and japanese. I guess a lot of players are from China, Taiwan, and Japan. I would use my city name "scraze" as the illustration. For other players, please replace the 'scraze' with the correct city name.

Here's what I could gather from these blogs and sites. Seems like there are 6 milestones. Once a city hits population of 50, there will be unemployment. With this milestone, another option of factory creation would appear, for the player to create factory. This is done via clicking the original url with a'/ind/' behind. For example, instead of '', the person should enter ''. Without factory there will be unemployment. Once unemployment hits certain figures, the people will leave the city. Each factory can create jobs for 3 population. Here's a picture of some factory

Once the city hits 100 population, there is need for better transportation. With more population, the 'transport' indicator would slowly drop from 100%. Thus another option would appear, where people can enter '' to increase the transport facility. Each facility can provide good transport for 10 population.

When the city reaches 300 population, there is need for social security, else the crime rate would increase from zero onwards. So the fourth option is security, where players click to improve the security features. Each feature can help to decrease crime rate for a further growth of 15 population.

The fifth milestone is parks and recreational facilities. This comes about when the population hits 500, and the url to click would be I have seen some parks in other cities which are quite interesting. Here's a list of the different indicators, which could be iewed on the webpage itself.

The last stage is the commercial stage, where there is need for commercial investments. By pressing '', commercial buildings could be built. So there will be high rise features in the cities. Commercial building can also help to decrease unemployment rates.

While it is a simple game, there is satisfaction in seeing it grow, especially when the buildings upgrade themselves to become something else. It's a pity there is no option to rotate the city, else there would be more fun to look at the city from various angles. Here's a picture of how a small yellow church could grow to become something nicer.

Other than the factory figures, I couldn't verify other figures accurately yet. Nonetheless, the purpose of the game is to have fun, so the mechanics need not be so detailed I guess. It seems after the commercial stage, there is chances of 'accidents' e.g. chemical factory explosion, happening. Well if it happens I guess I would update it here. Not sure at what stage would I decide to let the city stagnant, since to grow a city beyond 1,000 population takes a fair bit of effort. :)

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