Showing posts with label Online Games. Show all posts
Showing posts with label Online Games. Show all posts

Wednesday, June 4, 2008

Canyon Defense on MiniClip

I read about this game Canyon Defense on one of the blogs aggregator and decided to give it a try. It is a wonderful flash based game for a short 15 mins play. The game is hosted on Miniclip and has a short learning curve for those impatient peeps like me.

The basic mission of the game is to protect your people (i.e. lives) by building weapons around the path used by the invaders. Weapons come in different forms, and could be used against ground or air based enemies. After each wave of enemies, you would be rewarded with more gold that could be used to buy better or more weapons. New weapons and buildings are also unlocked along the way for more options, e.g. a new goo gun that slows down the enemy. As the game progress, you could purchase special buildings that allow for 'missiles' (area effect bombing) or 'walls' (obstructions) as benefits.

There are three maps for the player to choose from, and each map has three different difficulties (in terms of attack waves). Here's a few pics of the game in progress. The only thing I don't like about the game is the background music, a tad too noisy I feel.



Monday, May 26, 2008

MyMiniCity Mechanics & Pictures

Now that my city has reached population of 100, there are more games mechanics that I have to be aware of . After a couple of search I found a fair bit of information, and surprisingly the info is mainly in chinese and japanese. I guess a lot of players are from China, Taiwan, and Japan. I would use my city name "scraze" as the illustration. For other players, please replace the 'scraze' with the correct city name.



Here's what I could gather from these blogs and sites. Seems like there are 6 milestones. Once a city hits population of 50, there will be unemployment. With this milestone, another option of factory creation would appear, for the player to create factory. This is done via clicking the original url with a'/ind/' behind. For example, instead of 'scraze.myminicity.com', the person should enter 'scraze.myminicity.com/ind/'. Without factory there will be unemployment. Once unemployment hits certain figures, the people will leave the city. Each factory can create jobs for 3 population. Here's a picture of some factory



Once the city hits 100 population, there is need for better transportation. With more population, the 'transport' indicator would slowly drop from 100%. Thus another option would appear, where people can enter 'scraze.myminicity.com/tra' to increase the transport facility. Each facility can provide good transport for 10 population.

When the city reaches 300 population, there is need for social security, else the crime rate would increase from zero onwards. So the fourth option is security, where players click scraze.myminicity.com/sec/ to improve the security features. Each feature can help to decrease crime rate for a further growth of 15 population.

The fifth milestone is parks and recreational facilities. This comes about when the population hits 500, and the url to click would be scraze.myminicity.com/env/. I have seen some parks in other cities which are quite interesting. Here's a list of the different indicators, which could be iewed on the webpage itself.



The last stage is the commercial stage, where there is need for commercial investments. By pressing 'scraze.myminicity.com/com', commercial buildings could be built. So there will be high rise features in the cities. Commercial building can also help to decrease unemployment rates.

While it is a simple game, there is satisfaction in seeing it grow, especially when the buildings upgrade themselves to become something else. It's a pity there is no option to rotate the city, else there would be more fun to look at the city from various angles. Here's a picture of how a small yellow church could grow to become something nicer.



Other than the factory figures, I couldn't verify other figures accurately yet. Nonetheless, the purpose of the game is to have fun, so the mechanics need not be so detailed I guess. It seems after the commercial stage, there is chances of 'accidents' e.g. chemical factory explosion, happening. Well if it happens I guess I would update it here. Not sure at what stage would I decide to let the city stagnant, since to grow a city beyond 1,000 population takes a fair bit of effort. :)

Saturday, May 17, 2008

MyMinicity reaching 51 population

After 7 days of play, MyMinicity has reached a population of 51. The rate of growth is nothing great, but along the way I discover a few things. Here's a gif of the different screen-shots I took. Gif was created using online gifninja. The gameplay is very simple, and I guess that's what attracted people. With each population growth you could see little changes on the map that is quite interesting. (afternote: blogger doesnt support direct gif file upload so i break it into a few jpeg files.)







Firstly, those tools I recommended earlier could be used to grow the village by 1 population each. This is because these tools will 'query' the website about the statistics, and thus contribute to 1 population. Thus I've searched around, and also found this Japanese website which does comparison of two cities, and could be used to grow the population as well. Just key in the name of the two cities at the bottom of the site will do.

Secondly is that once the city hits population above 50, there are other options available for growing industry, transport...etc. I only have the option of industry so far. Once I reach other options, I'll do an update of what each means. :)

Monday, May 12, 2008

Simple Review of MyMiniCity

I was first attracted to the MyMiniCity when I saw the MSN message from my MSN buddy. Then I did a simple Wiki search and found the description of the game. After a couple of months, I finally decided to give it a try.

Signing up for the game is very simple. First you select a country (I couldn't find mine, apparently the selection is not comprehensive), and then you give your city a name. Voila! That's it! The starting city would have 1 inhabitant, and you need visitors daily to help the city grow. That's the simple mechanics of the game, i.e. attract visitorship. The more visitors per day, the faster it grows. Once a certain size is reached (i.e. 50), there will be other options available.



After starting the city, I searched around for various tools. Found a couple of tools and simple tricks to help grow the city. Other than asking for friends to visit the page, a player could also put up a java script of the minicity onto his blog to monitor the development. One good example of the script could be found at the WidgetBox. Here's a pic of the widget.



There are other sites that provide pop-up windows for blogs that automatically link to the MiniCity. I think that is not as good a suggestion though for the blog visitors since many people do not like pop-ups.

Another useful tool for monitoring the statistics of the MiniCity could be found here, where the website offer comparison between two different MiniCities. Another site that offers statistics could be found here. After 'playing' the game for 2 days, and irritating my friends with requests for 'clicks', I got the city to a size of 13 population. Guess I'll explore more about MiniCity and provide more comments next time.


Friday, April 4, 2008

What type of a MMORPG gamer are you?

Sometime back a friend passed me this website done by the Daedalus Project, where after going through 39 questions, a profile of the gamer could be generated. An analysis of the profile is done against 3200 MMORPG players. Profile includes Achievement, Socializing, and Immersion with 3-4 subcomponents and there is this chart that marks out the component:

gamer personality radar

The Daedalus Project is interesting because it also showcases the preference of many MMORPG players, which I feel maybe a subtle reflection of how they may want themselves to be seen in real life. Example, many players reflect an average height or slightly taller height for their avatars, and they choose average or attractive looks for their characters. The site has more opinions by the organiser.

Worth a read, some of the comments (for example role reversal) are especially interesting.

Tuesday, April 1, 2008

Population of Online Gamers in Singapore

I am very curious just to find out how many online gamers are there in Singapore, primarily because I'm one of them. After attending the Cabal event at Suntec, and also other previous online games events, I do think there is a sizeable online gamers population here.

So I do a simple search, and got some statistics from the Infocomm Development Authority website, which gave only percentage figures. These are what I got from their survey done in 2006. Still not used to making tables in blog, so the centre figures I'll fill in brackets instead.

Age (Internet Users) % of Users who use Internet for games
10 to 14 yrs (84%) 58%
15 to 29 yrs (81%) 40%
30 to 44 yrs (66%) 24%
45 to 59 yrs (46%) 26%
60 yrs and above (21%) 0%

But these are just percentage terms. So I went to the Department of Stats and drew out the population figures for 2006. The figures for the 5 groups are 134.3k, 362.7k, 462k, 407.7k, and 166.2k respectively. So I multiplied them together and got this:

Age Online Gamers (sort of) (in thousands)
10 to 14 yrs 65.4
15 to 29 yrs 117.5
30 to 44 yrs 73.2
45 to 59 yrs 48.8
60 yrs and above 0

Total of 304.8k online gamers in small population of 4.5 millions! Wow!! Heh heh heh, so I can tell people that online gaming is indeed a culture now, especially with more generous government fundings to create virtual worlds for us the online 'residents'.

Friday, March 21, 2008

Cabal Online Launch @ Suntec Atrium

Cabal Online was launched by AsiaSoft on 3rd March 2008. Today at the Suntec Atrium, there is a Cabal Online Carnival (o.k. it's not a launch but still within the same month)! Only realised at the Carnival that 'Cabal' is pronounced as 'Kar Bal' and not 'Cable'. Lolz.



There was a huge crowd, especially in the morning around 11am. Queue for the freebies was especially long, snaking out of the Atrium area. Most of the crowd came in black and/ or green, since wearing the 'Cabal' colours entitle you to a lucky draw coupon.



There were quite a number of games at the Carnival. One of them was the 'combo' competition. For the 20 hits combo, only a few made it to the scoreboard. Another game was the 'showhand' where each person tried to match his card to the one display on the big screen.



I stayed around for a while, watching the demos of the game. The demos are mostly (if not all) level 101 avatars, so the skills demostrated are of course impressive lah. Those without an AsiaSoft account could also sign up for one at the 'aClub' shop on level 3. Organisers are quite thoughtful and had marked out the direction on the ground with these signs:



I went to take a look, and there was also a long line of people waiting to 'verify' their accounts. Actually, if not for these signs, I would never be able to find this shop hidden in that obscure corner of Suntec.





Overall it was a nice experience going to the carnival. There is quite a large group of online gamers around, especially the students group. Seen a few more matured adults as well. Compared to the two other 'carnivals' / 'launches' (MapleStory & WoW Burning Crusade) that I've been to, the Cabal Online carnival was not as crowded. I guess it's the nature of the games, those games with less grinding needed would attract more gamers, especially casual garmers who may be more willing to participate in such offline activities. Just my 2 cents worth of thought.



Oh yah, I got the goodies when the queue shortened sufficiently. Since I was not among the first, I didn't get the bags with a t-shirt inside. Got the free CDs, lanyard, poster & a few other kit knacks. Here's the pic of what I got. Guess it pays to go earlier to queue, at least you will get the T-shirt!

Wednesday, March 12, 2008

Samorost 1 - equally interesting game

After playing Samorost 2 (review of the game here) and finding that it's a great game, it is only naturally to play Samorost 1. Overall I would think that Samorost 2 is better, with more interesting graphics and background music. The 'tricks' in Samorost 2 is also more challenging, which requires more 'thinking'. Nonetheless Samorost 1 is still worth a try.

In Samorost 1, you play a character on a 'rock' who realises that another 'rock' is heading for a collision with the same rock. So you set out for a rescue project to change the course of the alien rock. I realised that some readers may want to have a 'walkthru' of the Samorost 1. So I added the tips at the end of this post, but it's in 'dark grey' colour. If you need the tips, highlight to reveal them. Else scrolling down to look at the pictures still will not spoil the fun of the game.



When you landed on the planet surface, you will find a colony of farmers. Wonder if the face of the farmer belongs to one of the game creators?


Here starts the trip to the centre of the Earth, oops, no, it's the centre of the rock!


Don't worry if you're stuck. You got birds and squirrel as company.


The creature is more interested in ants than you. Heh, I guess humans in weird colour pajamas is less appetising.


You'll reach the main steam engine room. You will save your home!


Change your fate, change the direction!


It's not that hard isn't it?



Tips:
click the tower!
The burning tobacco. The Ski line. Press the button. Adjust the direction! Pinch his butt. Click me to fly!
Fish is biting. Get rid of pests! Shoo the bird.
Rotate the rock. Black hole is fun. Black holes are really fun. Light bulb. Open the hatch and get in!
Worms are irritating. Squirrel likes records. There are many records. Dancing owl is cute, don't you think so?
Don't block the ants! Open the hatch. He is busy during meals. The box. The lights on the door.
The blinking light. It says Q.50. Middle. Where the ladder points.

Monday, March 10, 2008

Samorost by Amanita Design

Read about this excellent Flash based games Samorost 2 by Amanita Design. This game has won an award, the Winner for Best Web Browser Game, Nominee for Excellence in Visual Art at the IGF, the Independent Games Festival. Try the game, it's quite fun. A point and click game with no need for any instruction.

In the game you played a human who lost his dog to a bunch of aliens. The aliens are picking your pears for their big boss, and you embarked on an adventure to get your dog back. That's Part 1, which is free to play. To play Part 2, you'll need to pay for the game. Here's the starting planet where you live.


Here's when the aliens arrived to steal your pears.


You have to think of a way to feed the snail properly, such that it will sleep after its meal.


Here you meet the aliens again, who is filling the bottle of pears to feed his boss.


Here you meet the alien boss who is eating your pear, while making your dog works like a hamster to fan him!


Do something to trick the alien boss and your dog is saved!


However, when you are on your way back, the fuel runs out and you will crashed onto another planet. That's where part 2 of the game starts.


The company also produces the Samorost 1, as well as other games and flash animations. This is an interesting company to watch.

Saturday, March 8, 2008

Travian Guide Part 2

Not much to add since different travian players have different style of play, which is also dependent on which race you choose. There are two more points for reference, one on the Gaul traps, and the other for End Game.


1) Gauls Traps

Travian Gauls are the only race who can build traps. Plus the point that they have double cranny size, they are a good defence race to have. To attack a Gaul village, try to have more than 200 troops. This is because a fully extended trapper can have only 200 traps at maximum. Try to use attack as well instead of raids, since attack may free up the trapped troops.

No worries if your troops are trapped, they are still alive. The player cannot kill them and the trapped troops consume your crops. So it may be good to have a chat with the person to release them, or simply wait till the player's village get attacked and the troops are freed. The players can release the imprisoned troops by clicking on the rally point and select "Release".

2) End game

Towards the end of the game (some said it happens about 1 year or less from the start of the server), there will be news about End Game. Many Natars villages will sprint up, at quite predictable locations, e.g. -125, -125 or 0, -1. Once the natars villages are captured, the owner can change the name of the village. During End Game session, there will also be a 'WW' (World Wonder) tab under the "Statistics" button where you could see who are the natars village owners, and the level of WW that they have built.


Since there about about only 13 Natars villages, only 13 players can compete in building the World Wonder. There will be plenty of competition among alliances and players to capture and hold each village. Once all natars villages are conquered, the old Natars Ruin at the 400, 400 will start sending troops to attack these original natars villages. Some said attacks will come in waves when WW reaches certain fixed level, e.g. every 5th level, others said it's per level of WW built from level 90th onwards. This I'm not completely sure. What is sure is that the owners of these natars villages will need plenty of crops to feed their troops. This is how their alliances can come in, other than providing high level defensive troops.


It is also worthwhile to look at the marketplace. If there is large shift in demand where certain players stop asking for crops. It could be a sign that they lost their troops in the WW defence or from other enemies. This could be time to farm or destroy them.


Travian tools:
Other than the inactive player trackers, there are two more useful tools for travian players. Here's battle reporter
http://travilog.org.ua/en

Here's a Travian map function to view player / alliance details.
http://travianmap.nl/?ln=en

Related Posts: Travian Guide - In the Beginning - Protect Resources and Build Up Defences, Simple Review of the browser game - Travian

Monday, March 3, 2008

Travian Guide in the Beginning - Protect Resources and Build Up Defences

After playing Travian for some time, here's some tips that I've gathered from other players and various online forums.

Resource Building
In the beginning, build the resource fields and crannies (more on crannies below). Continue the process until the villages reach levels where you need more resources than your storage allows, then it's time to upgrade the warehouse and granary.

It makes more sense to upgrade the resource fields in sequence, i.e. no point building a level 6 fields when you can upgrade other level 4 to level 5 fields. Some feel that for crops, you can make an exception and build one field to level 5 as soon as possible in order to get the Grain Mill. Depends on players I guess.


Build Crannies

There will be other players who want to farm you. If they can get resources from the farming, they will be back for more. So build crannies and once they can't get any resources from you, they will just find another farm. Of course there are crazy players who come back with catapults to destroy your buildings when they can't get any resources, but these players are few. Do note though that Teutons can capture about 1/3 of the hidden resources in crannies. So it is better that you use up all the resources in your villages and don't build your warehouse to a extremely high level before your defences are up. No point having your resources stored in the warehouse, unused and only to be stolen right?


Add to the population

One way that other players used to detect farms is the population size. If the size remains constant, there is a likelihood that the villages are inactive and thus good targets to farm. Good targets because it is likely that once the initial troops are wiped out, the inactive village wouldn't build more troops. There are software to track inactivity, where players can see scan any inactive players with distances indicated.

Protect your army
Troops are needed to bring the resources raided from your villages. So if you can kill the enemy troops, you reduce the losses in your resources. If the attacker loses sufficient troops, your villages look less attractvie to him as farms. For defence, try to build up your wall till as high as possible. Different races require more of particular types of resources for their walls. E.g. Gauls need more lumber while Romans need more iron.

A high wall level will give your troops a higher defence bonus, such that small amounts of enemy troops will be killed even when there is only a wall with no troops in your villages.

After the wall, build traps if you are a Gaul. Else start building your defensive troops. Click through the 'Instructions' on the left of the screen to scroll through your troop types and know which are the defence type troops. E.g. for Romans the praetorians are the best defending troops against infantry and the legionnaires against cavalry.


After you have sufficient troops (some say the figure should be near hundreds), you should start to build an armoury and upgrade the armour. High armour give the troops a greater defensive bonus.


Diplomacy & Others

When you are ready, get an embassy so that you can join an alliance. Also, get the rally point build up. It's in the centre of the village. Next is to get a scout. You will need the academy to research such scouts. Scouts are useful to detect scouting from others, and of course, for you to scout others.


Well, this is a war game and so you will be attacked at some point in time. Try the following when you are being attacked. Some pictures of the attack messages (and others) are shown in an earlier post on the Review of Travian.

Safeguard the resources
Resources are what help you to re-build after an attack. The paragraphs above should have sufficient tips for safeguarding the resources.

Contact the attacker
There are times when soft diplomacy works. Write a message to the attacker and ask him to look for other farms. Heh. Sometimes, point him to the inactive player tracker software and he might just leave you alone. Else you can also ask your own alliance leader for diplomatic assistance if you have an alliance.

Defence Strategy After the First Attack
Your troops are greatly weaken after the first attack, or they could simply have been wiped. While you are starting to build the troops, the attacker send more waves of attacks. Don't leave your weakened troops or those small clusters to die! Send them to a nearby village, could be yours or another friendly player. Simply 'reinforce' that village and build up your troops to a sizable amount again before sending them back. Just note the crops consumption in that temporary village and make sure there is food for the troops. If that temporary village belongs to another player, send some crops along as tokens of appreciation.

Ask for Help
There are times when we all need help, that's what friends (and alliances) are for. Contact your alliance leader and ask politely if anyone has troops for assistance. Most ideal if you could post some previous history of the battles for others to gauge the strength of attacks.

Related Posts: Travian Guide Part 2, Simple Review of the browser game - Travian

Saturday, March 1, 2008

Community Games Website - Viwawa

Found a new community games website from some friends - Viwawa.

They have a series of different games, and by playing these games, a player could earn enough gold to buy items for their 'Wawa', i.e. avatars. They could also use the games to buy special skills that players could use in the games. Overall the games are quite fun enough. However, the lag can be quite irritating when players experience 'timeout', and I feel that the website could improve somewhat with the games play guide.



Currently there are six games in this website. Each time you start a game, a new pop-up windows will appear. Games include Mahjong, Dai Di (Big 2), chess, ...etc.



Above is what you'll see when you enter that particular game's webpage. Once you clicked play, you will send the screens below.



Above is what you see when you start the Sushi game, a game which I don't exactly understand how to play. Once the program loads, you'll have to join a table, possibly waiting for other players to form a complete table. Here's the waiting scene for the Big 2 game.



Pic below is from the mahjong game, which I played quite a fair bit.


Once a game is over, there will be a tally of gold coins.


Other than gold coins, a player could also use real cash to exchange for items in the website. Payment is quite easy, either credit cards or via mobile phone shortcodes. Thus anyone in Singapore with a mobile phone account can obtain in game currency easily. Given the nature of community games website, it is unsure how compelling it is for players to pay for in game currency. Game players may pay cash for RPG like games, but for such community websites? Maybe, if the advantages of such items warrant it.