Wednesday, June 25, 2008

IDC - Yahoo Web 2.0 Digital Marketplace

IDC organised a free seminar today (24th June) on Web 2.0 Digital marketplace, with Yahoo! as the big sponsor. The seminar was over-subscribed substantially, such that the hotel staff needed to pull in a large number of chairs from the next seminar room. The fourth speaker actually remarked that there is a large increase in Singapore in the interest in Web 2.0 applications and services, especially for the enterprise community.


All 4 speakers were very engaging, and presented their pitch very well. I guess the 1st two speakers have vested interests to sell their products. Some of the remarks made were funny *in my opinion*. For example there was a comment of 'sponsor the access, and charge the use', which is very applicable for Web 2.0 social sites, but the image I had in my mind was actually the local clubbing scene's 'Ladies Night' where the girls get free entry *access* while the guys pay for everyone's drinks *use*. There was a lot of comments about China and India developments, and how Asia will see the next wave of social networking. The importance lies in 'making the destinations *sites* social instead of making social destinations *sites*' as one speaker put it.

Back to the seminar, the speakers cover broad topics of:
  • 'Social Web: Success, Business Models and Emerging Trends'
  • 'User Behaviour and Psychology in the Web 2.0 space'
  • Web 2.0 Hits Asia' *Interesting is the comparison about whether there is a bubble forming again in the tech sphere*
  • 'Social Media Becomes the Social Norm: Web 2.0 in the Classroom and How It Impacts Your Business'




The notes for the seminar could be downloaded from IDC website from 4 July onwards, so I think I shouldn't reveal too much. Nonetheless one of the speaker, Justin Lee, shared this YouTube video which is really funny and yet show some interesting things about Web 2.0. You should watch it!

Thursday, June 19, 2008

Communic Asia 2008 - Omnia, Amazing Worlds, Toughbook & Such

Communic Asia 2008 is one of Asia's biggest exhibition and platform for operators, service providers, technology vendors and consultants to network, exchange industry info and discuss the future of technology. I went yesterday and spent 1.5 hours at two of the Halls. Trust me, you need at least more than 2 hours to really walk around the exhibitions at Expo. Make it at least a half-day trip for anything fruitful.



Nonetheless the short trip is good enough for me to experience some gems at the exhibition. One of them is the Samsung Omnia. Right at the front of the exhibition halls is the Omnia advert (pic below). It looks slim (12.5 mm thick metallic casing) and runs on Windows Mobile 6.1 system, so you could have access to the Microsoft Office apps. The screen (3.2 inches) is wide enough for video or photos viewing, and Omnia comes with a 5 megapixel camera as well. The screen is a bit too sensitive in my opinion, which makes navigation a bit tricky. Guess my fingers are too thick.



There are more than 10 sets of it available for visitors to try it out. For those with no patience to queue for a hands-on, Samsung has also done up a mock huge-sized functional version which sort of looks cool.



Other than Omnia, I took a quick look at the other exhibitors. Guess this is Communic Asia and there are plenty of exhibitors from around the region, including China and Korea. What is surprising is that there are also European companies (I saw Norway companies).




Another gem I found at the Communic Asia 2008 is a Singapore / US company, Amazing Worlds, that builds and maintain 3D mirror worlds! It was only in April 2008 when I remarked that Mirror Worlds will come to Singapore one day (earlier blog here)! Watched their demo and even played with the system for a while. Impressive. There is still a lot that Amazing Worlds need to do in terms of populating the servers with content, but it will be interesting to monitor their development. Here's a demo of their product on YouTube:



The exhibitions also have other products but well this is not PC Show so the focus is different. I find the display of Panasonic Toughbook interesting, and Yahoo! also provided some demo of their mobile content platform. It is also interesting to experience the demo by DoCoMo on the Osaifu-Keitai mobile wallet that StarHub Mobile will bring to Singapore soon.

For those who wish to visit Communic Asia 2008, Friday 20th June is the last day and the event closes at 4pm, so better hurry!


Thursday, June 12, 2008

World of World of Warcraft?!

Saw this in the news and I wonder if it's real? Anyone knows? Afternote: Ok, just found out that these folks are satirists. Well, guess I didn't know that earlier. Sorry.

World of World of Warcraft allows Warcraft gamers to do what they like to do more than anything else in life, which is, play Warcraft.




'Warcraft' Sequel Lets Gamers Play A Character Playing 'Warcraft'

Sunday, June 8, 2008

Simple Review of Smallworlds - New Virtual World

With all the rage about interactive social virtual worlds, there are a number of such developments around the (actual) world. One relatively recent development is the SmallWorlds by Outsmart based in New Zealand.

Small Worlds is flash based and that is a big advantage for players since it eliminates the need to download a few hundred megabytes of client files. Moreover, with a flash based platform, a player can enter the world using any other computer and not be restricted to the computer with the client software.



So yes I joined Small Worlds (currently still in beta stage) and it is fun! Firstly, the tutorial or beginning 'missions' are relatively easy, and that smooth out the learning curve drastically compared to say, 2nd Life. A player can have his own pets, and house right from the start with options to re-decor the wall and floor tiles. Game mechanics is easy, including the basic navigation and inventory management. One could also customise the avatar features and dressing with multiple options.

The interesting part of the Small Worlds is that it allows for interaction with other Web 2.0 applications, e.g. a player could get a 'photoframe' to hang on his wall that displays his 'flickr' photos. Players could also link to music applications in the Small Worlds that allow for playing of their song tracks in common area like the Small World Cue Room. I understand that there is also the TV gadget that could be used to link to Youtube, which allows for multiple people to watch 'TV' Youtube together, as well as message board linked to Twitter. So I went in, and played some pool games with a UK player. The games applications like Pool, Checkers, Chess...etc are already available in the common rooms.

The game makes it easy to learn how to interact with these applications by creating quest 'missions that requires players to interact with each other via the games. After playing the pool game with another another player, I 'completed' the mission, which grants tokens that I can use, for example to buy furniture. Other than tokens there are 'gold coins' options which I guess will be bought using real life currency.



There are a number of other 'missions' available, including 'shopping' quests that introduce the basic concepts of items purchase and manipulation.



Below is a pic of the Mary's Antique shop where a player could do some shopping. I bought some chairs, table, candles and a vase of flowers. Guess my house still looks quite empty for now. I want the TV and message board, so ok it's time to complete more quests / missions in Small Worlds.



Related post
- Smallworlds application in Facebook
- Update about Smallworlds

Wednesday, June 4, 2008

Canyon Defense on MiniClip

I read about this game Canyon Defense on one of the blogs aggregator and decided to give it a try. It is a wonderful flash based game for a short 15 mins play. The game is hosted on Miniclip and has a short learning curve for those impatient peeps like me.

The basic mission of the game is to protect your people (i.e. lives) by building weapons around the path used by the invaders. Weapons come in different forms, and could be used against ground or air based enemies. After each wave of enemies, you would be rewarded with more gold that could be used to buy better or more weapons. New weapons and buildings are also unlocked along the way for more options, e.g. a new goo gun that slows down the enemy. As the game progress, you could purchase special buildings that allow for 'missiles' (area effect bombing) or 'walls' (obstructions) as benefits.

There are three maps for the player to choose from, and each map has three different difficulties (in terms of attack waves). Here's a few pics of the game in progress. The only thing I don't like about the game is the background music, a tad too noisy I feel.



Sunday, June 1, 2008

Ban from accessing Slashdot?!

I was browsing the websites, including Slashdot, when I realised that I'm banned from Slashdot!?

Here's what it says:

...due to script flooding that originated from your network or ip address -- or this IP might have been used to post comments designed to break web browser rendering. Or you crawled us with a rude robot, especially one that doesn't understand RFCs very well.

If you feel that this is unwarranted, feel free to include your IP address (165.21.154.114) in the subject of an email, and we will examine why there is a ban. If you fail to include the IP address (again, in the subject!), then your message will be deleted and ignored. I mean come on, we're good, we're not psychic.

If you think your IP number is different from 165.21.154.114, tell us both.

If you are using a browser with some kind of add-on that crawls or caches pages for you, tell us what it is.

Since you can't read the FAQ because you're banned, here's the relevant portion:

The strange thing is that my IP address should start from 220.XXX.XXX.XXX and not 165 as described. So weird. I did a Google search of the 165 IP address and 'ban' and it seems this address was banned once back in 2005. Here's a pic of the page:


Monday, May 26, 2008

MyMiniCity Mechanics & Pictures

Now that my city has reached population of 100, there are more games mechanics that I have to be aware of . After a couple of search I found a fair bit of information, and surprisingly the info is mainly in chinese and japanese. I guess a lot of players are from China, Taiwan, and Japan. I would use my city name "scraze" as the illustration. For other players, please replace the 'scraze' with the correct city name.



Here's what I could gather from these blogs and sites. Seems like there are 6 milestones. Once a city hits population of 50, there will be unemployment. With this milestone, another option of factory creation would appear, for the player to create factory. This is done via clicking the original url with a'/ind/' behind. For example, instead of 'scraze.myminicity.com', the person should enter 'scraze.myminicity.com/ind/'. Without factory there will be unemployment. Once unemployment hits certain figures, the people will leave the city. Each factory can create jobs for 3 population. Here's a picture of some factory



Once the city hits 100 population, there is need for better transportation. With more population, the 'transport' indicator would slowly drop from 100%. Thus another option would appear, where people can enter 'scraze.myminicity.com/tra' to increase the transport facility. Each facility can provide good transport for 10 population.

When the city reaches 300 population, there is need for social security, else the crime rate would increase from zero onwards. So the fourth option is security, where players click scraze.myminicity.com/sec/ to improve the security features. Each feature can help to decrease crime rate for a further growth of 15 population.

The fifth milestone is parks and recreational facilities. This comes about when the population hits 500, and the url to click would be scraze.myminicity.com/env/. I have seen some parks in other cities which are quite interesting. Here's a list of the different indicators, which could be iewed on the webpage itself.



The last stage is the commercial stage, where there is need for commercial investments. By pressing 'scraze.myminicity.com/com', commercial buildings could be built. So there will be high rise features in the cities. Commercial building can also help to decrease unemployment rates.

While it is a simple game, there is satisfaction in seeing it grow, especially when the buildings upgrade themselves to become something else. It's a pity there is no option to rotate the city, else there would be more fun to look at the city from various angles. Here's a picture of how a small yellow church could grow to become something nicer.



Other than the factory figures, I couldn't verify other figures accurately yet. Nonetheless, the purpose of the game is to have fun, so the mechanics need not be so detailed I guess. It seems after the commercial stage, there is chances of 'accidents' e.g. chemical factory explosion, happening. Well if it happens I guess I would update it here. Not sure at what stage would I decide to let the city stagnant, since to grow a city beyond 1,000 population takes a fair bit of effort. :)