Monday, September 1, 2008

Update about Smallworlds

Smallworlds has added more features to their service, which will be released in early September. With the new release, Smallworlds players can (thru the new Arcade Game Widget) design, build and submit their own games. Features of games ratings, high scores ladder and search capabilities will also be added. Those in-world games developers can gain fame and the in-world tokens for these player generated games, and potentially earn real money for these production. This design capability is extended to allow players to design their own missions, i.e. in-world quests / tasks.

Smallworlds players can also add 'spells, potions, stinkbombs...etc as part of their interaction with other players. It should be fun to throw stinkbombs at other players. Take a look at this YouTube for the demos on stinkbombs and rockets.

More interactivities will also be added to enable players to 'fly around', with special wings and gears. Players can also set up portals and doors to lead to different parts / extension of the players' rooms. These doors and portals could be activated via different puzzles like equipments. Players could also embed flash-like widgets to their own websites, including blogs or MySpace. I'm not sure how large (in kilobytes) or how 'smooth' would the interaction be, in the event when the website visitors want to interact with the SmallWorlds widget.

Last but not least is the function to buy and sell in-world spaces (i.e. properties), and items. This brings Smallworlds to the same level as other virtual worlds like Second Life. It is not clear whether such sales proceeds could be 'legally' converted back to real world cash subsequently. Smallworlds has a lot of potential due to its browser based concept with enhanced integration with other browser apps / sites (e.g. embedded YouTube), and hopefully they can achieve some level of mainstream recognition.

Related Posts:
- Simple Review of SmallWorlds - New Virtual World
- Smallworlds application in Facebook

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