Friday, March 21, 2008

Cabal Online Launch @ Suntec Atrium

Cabal Online was launched by AsiaSoft on 3rd March 2008. Today at the Suntec Atrium, there is a Cabal Online Carnival (o.k. it's not a launch but still within the same month)! Only realised at the Carnival that 'Cabal' is pronounced as 'Kar Bal' and not 'Cable'. Lolz.



There was a huge crowd, especially in the morning around 11am. Queue for the freebies was especially long, snaking out of the Atrium area. Most of the crowd came in black and/ or green, since wearing the 'Cabal' colours entitle you to a lucky draw coupon.



There were quite a number of games at the Carnival. One of them was the 'combo' competition. For the 20 hits combo, only a few made it to the scoreboard. Another game was the 'showhand' where each person tried to match his card to the one display on the big screen.



I stayed around for a while, watching the demos of the game. The demos are mostly (if not all) level 101 avatars, so the skills demostrated are of course impressive lah. Those without an AsiaSoft account could also sign up for one at the 'aClub' shop on level 3. Organisers are quite thoughtful and had marked out the direction on the ground with these signs:



I went to take a look, and there was also a long line of people waiting to 'verify' their accounts. Actually, if not for these signs, I would never be able to find this shop hidden in that obscure corner of Suntec.





Overall it was a nice experience going to the carnival. There is quite a large group of online gamers around, especially the students group. Seen a few more matured adults as well. Compared to the two other 'carnivals' / 'launches' (MapleStory & WoW Burning Crusade) that I've been to, the Cabal Online carnival was not as crowded. I guess it's the nature of the games, those games with less grinding needed would attract more gamers, especially casual garmers who may be more willing to participate in such offline activities. Just my 2 cents worth of thought.



Oh yah, I got the goodies when the queue shortened sufficiently. Since I was not among the first, I didn't get the bags with a t-shirt inside. Got the free CDs, lanyard, poster & a few other kit knacks. Here's the pic of what I got. Guess it pays to go earlier to queue, at least you will get the T-shirt!

Monday, March 17, 2008

NUS has a Second Life Campus!

I've just read on the tomorrow.sg site that NUS (National University of Singapore) students had set up a virtual campus in Second Life! It is not that big a deal since there are many other universities (e.g. Ohio, Princeton...etc) who already experiment with such a concept sometime back. The idea of using virtual worlds as educational tool has also been covered by many others.

Heh, but it's still worthwhile to go in and take a look right? I went in, and well the campus looked quite empty except for a NUS team member (I took a pic of his avatar, see below). The objects are quite well done up, and hopefully there will be more activities inside the NUS island soon.

According to the Campus Observer, the NUS campus was launched only fairly recently. So perhaps in a couple of weeks time there will be more folks in the virtual campus. It will be interesting to participate in the virtual world market place and the dance floor once the students start coming in. I wonder if there will be a parallel Union Bash in Second Life as the real one proceeds?

Here's the place where I first teleported to:



Here's a view of the University Hall, and I got into the Tan Chin Tuan wing for a closer look of the area:



There are nice posters on the wall detailing the NUS life.



Maybe I should log on during school hours, and hopefully I can sneak into one of the lectures? Will visit the place again, especially when it's fully completed in June 2008. I saw this dancer in one of the areas inside the island, and he passed me a website, with more details about the NUS Second Life project. It seems he is the Chief Administrator of the NUS Second Life. The website has news highlights, blog highlights, and calendar of events.



There are also other interactive objects at the NUS Island, including this bot who gives away tokens. For a moment I thought they will give away Linden Dollars, lolz.



Went to this colourful area which I suspect is the dance floor? Oh well, I will explore more of the area the next time.



Afternote:
They did more publicity and here's one of the posters found around the NUS campus.


File-sharing via P2P - Japanese ISPs as judges?

Have just read the article about how Japanese Internet Service Providers, i.e. the ISPs, will cut off the Internet access of subscribers found in illegal sharing of computer games, animes and music files. This is quite a recent development, i.e. in March 2008. In the proposed plan, it seems that
...copyright organizations would notify providers of Internet protocol addresses used by those who repeatedly make copies illegally, using special detection software. The providers would then send warning e-mails to the users based on the IP addresses of the computers used to connect to the Internet. If contacted users did not then stop their illegal copying, the providers would temporarily disconnect them from the Internet for a specified period of time or cancel their service-provision contracts.
What is interesting is that the court is not involved. Thus copyright organisations would play the role of judges? This cannot be, since technically speaking these copyright organisations play the role of plaintiff when they first complain about infringements. Thus, to put it more accurately, the ISPs will be the ones playing judges.

Dangerous.

In any copyright regime, there will always be circumstances for fair dealing clauses where using a copyright works without the explicit permission from the owners are allowed. Examples include news reporting, and educational uses. If we ask the ISPs to play the roles of judges, it is likely they will simply ignore the 'fair dealing' uses, since it will be too much trouble for them.

Compare the Japanese case with the Sweden case where the court is involved, it seems to be more prudent actually. In this article on Wired News about the Sweden development, a spokesman for the Swedish ISPs said that
"It's good in the way that we don't have to judge whether an Internet activity is legal or illegal," he said.
I agree with him. Leave the ISPs to do what they know best, i.e. provide Internet access, and let the courts and judges come in for the legal matters. It is only natural to get some checks and balances to prevent any systems from being abused. In these whole scenarios of ISPs, copyright owners, and uses (both legal and illegal), it is tough to determine what is right or wrong. Take a look at this discussion about the class action suit against the RIAA in the States for some different perspective.

Wednesday, March 12, 2008

Samorost 1 - equally interesting game

After playing Samorost 2 (review of the game here) and finding that it's a great game, it is only naturally to play Samorost 1. Overall I would think that Samorost 2 is better, with more interesting graphics and background music. The 'tricks' in Samorost 2 is also more challenging, which requires more 'thinking'. Nonetheless Samorost 1 is still worth a try.

In Samorost 1, you play a character on a 'rock' who realises that another 'rock' is heading for a collision with the same rock. So you set out for a rescue project to change the course of the alien rock. I realised that some readers may want to have a 'walkthru' of the Samorost 1. So I added the tips at the end of this post, but it's in 'dark grey' colour. If you need the tips, highlight to reveal them. Else scrolling down to look at the pictures still will not spoil the fun of the game.



When you landed on the planet surface, you will find a colony of farmers. Wonder if the face of the farmer belongs to one of the game creators?


Here starts the trip to the centre of the Earth, oops, no, it's the centre of the rock!


Don't worry if you're stuck. You got birds and squirrel as company.


The creature is more interested in ants than you. Heh, I guess humans in weird colour pajamas is less appetising.


You'll reach the main steam engine room. You will save your home!


Change your fate, change the direction!


It's not that hard isn't it?



Tips:
click the tower!
The burning tobacco. The Ski line. Press the button. Adjust the direction! Pinch his butt. Click me to fly!
Fish is biting. Get rid of pests! Shoo the bird.
Rotate the rock. Black hole is fun. Black holes are really fun. Light bulb. Open the hatch and get in!
Worms are irritating. Squirrel likes records. There are many records. Dancing owl is cute, don't you think so?
Don't block the ants! Open the hatch. He is busy during meals. The box. The lights on the door.
The blinking light. It says Q.50. Middle. Where the ladder points.

Monday, March 10, 2008

Samorost by Amanita Design

Read about this excellent Flash based games Samorost 2 by Amanita Design. This game has won an award, the Winner for Best Web Browser Game, Nominee for Excellence in Visual Art at the IGF, the Independent Games Festival. Try the game, it's quite fun. A point and click game with no need for any instruction.

In the game you played a human who lost his dog to a bunch of aliens. The aliens are picking your pears for their big boss, and you embarked on an adventure to get your dog back. That's Part 1, which is free to play. To play Part 2, you'll need to pay for the game. Here's the starting planet where you live.


Here's when the aliens arrived to steal your pears.


You have to think of a way to feed the snail properly, such that it will sleep after its meal.


Here you meet the aliens again, who is filling the bottle of pears to feed his boss.


Here you meet the alien boss who is eating your pear, while making your dog works like a hamster to fan him!


Do something to trick the alien boss and your dog is saved!


However, when you are on your way back, the fuel runs out and you will crashed onto another planet. That's where part 2 of the game starts.


The company also produces the Samorost 1, as well as other games and flash animations. This is an interesting company to watch.

Sunday, March 9, 2008

Beijing Olympics vs The Pencil Farm

Earlier I mentioned that China is quite big about virtual world and games development. Apparently they still have some way to go in the area of respecting intellectual property.

Read on the Slashdot website about how Beijing Olympics website has a game that is very similar to the 'Snow Day' from Pencil Farm. Went to both the website and took a look. The similarities are striking, very striking indeed. Pencil Farm noted the similarities and has taken some actions.

Here's the link to the original Pencil Farm's 'Snow Day'. It is a nice game and worth a try when you have 5-10 minutes to spare.


An Update:
Seems like the Pencil Farm managed to get the game removed from the Beijing Olympics website. Pencil Farm also provided a link to Sydney Morning Herald article covering the issue. A happy turn of event for Pencil Farm, don't you think so? Though I don't think he will get much compensation out of the Olympics.

Saturday, March 8, 2008

Travian Guide Part 2

Not much to add since different travian players have different style of play, which is also dependent on which race you choose. There are two more points for reference, one on the Gaul traps, and the other for End Game.


1) Gauls Traps

Travian Gauls are the only race who can build traps. Plus the point that they have double cranny size, they are a good defence race to have. To attack a Gaul village, try to have more than 200 troops. This is because a fully extended trapper can have only 200 traps at maximum. Try to use attack as well instead of raids, since attack may free up the trapped troops.

No worries if your troops are trapped, they are still alive. The player cannot kill them and the trapped troops consume your crops. So it may be good to have a chat with the person to release them, or simply wait till the player's village get attacked and the troops are freed. The players can release the imprisoned troops by clicking on the rally point and select "Release".

2) End game

Towards the end of the game (some said it happens about 1 year or less from the start of the server), there will be news about End Game. Many Natars villages will sprint up, at quite predictable locations, e.g. -125, -125 or 0, -1. Once the natars villages are captured, the owner can change the name of the village. During End Game session, there will also be a 'WW' (World Wonder) tab under the "Statistics" button where you could see who are the natars village owners, and the level of WW that they have built.


Since there about about only 13 Natars villages, only 13 players can compete in building the World Wonder. There will be plenty of competition among alliances and players to capture and hold each village. Once all natars villages are conquered, the old Natars Ruin at the 400, 400 will start sending troops to attack these original natars villages. Some said attacks will come in waves when WW reaches certain fixed level, e.g. every 5th level, others said it's per level of WW built from level 90th onwards. This I'm not completely sure. What is sure is that the owners of these natars villages will need plenty of crops to feed their troops. This is how their alliances can come in, other than providing high level defensive troops.


It is also worthwhile to look at the marketplace. If there is large shift in demand where certain players stop asking for crops. It could be a sign that they lost their troops in the WW defence or from other enemies. This could be time to farm or destroy them.


Travian tools:
Other than the inactive player trackers, there are two more useful tools for travian players. Here's battle reporter
http://travilog.org.ua/en

Here's a Travian map function to view player / alliance details.
http://travianmap.nl/?ln=en

Related Posts: Travian Guide - In the Beginning - Protect Resources and Build Up Defences, Simple Review of the browser game - Travian