Saturday, January 17, 2009

Blooming of the free browser based online games

Those who have played MUD (pure text based multi-user dungeon) games in the past would know that there were a large number of different MUDs to choose from. When online games with graphical interfaces became popular, there were inclinations of free games with large thick clients, i.e. you have to download a large files (typically in the hundreds of megabytes) before you can play the game. In part this is due to lack of high speed connectivity since graphics and video will consume a large Internet bandwidth. In part the advance of gaming interfaces with ever more realisetic graphics for PC games, demand that other online games provide a minimal degree of good graphics.

Today, despite the increase in bandwidth, there seems to be a trend of a blooming free browser based online games. A simple search would have reveal many. Other than Travian (browser based strategy game), which I covered quite extensively in other blog posts, let me give a few other examples.

Thos who prefer Role-playing games with character stats to manage, we have Domain of Heroes. This is truly a simple RPG game; nothing complicated about skills or character stats. Items and quests are fairly straight forward. There is a good story plot, but the overall simplicity may not attract a large group of gamers. Domain of Heroes is part of the examples of newly created browser based games on the Internet. Revenue is earned by advertising and also user purchase of 'wishes' that allow for other in games activity, e.g. creation of guilds.



Not everything is new in these fields of browser based games. A different example would be Nile Online. Those who have played Children of Nile (e.g. me!) would find this game particularly interesting because it is sort of the same game, i.e. playing Children of the Nile together with hundreds of other players. Trading becomes important, and yes, Nile Online allows for trading of the 'bread' (in game currency) with resources. Would there be a trend of translating existing popular PC based games (e.g. Children of the Nile) into multiplayer persistent online games? Perhaps... there are a large potential and attractiveness for such games because the learning curve o play the online version would be much shorter.



Another category of free browser based games would be those provided via social networking sites. An example is Elven Blood that one could access via Facebook. The interface, gameplay and other mechanics are simple, and there is the added advantage of you playing with those among your own social network. The drawback is that you have to invite more people in order to explore certain part of the game realm. Nonehteless, the fact the game provides certain interface with your own social network is enough to draw more casual players into the game.



These are but examples of a few free browser based online games, and I'm sure there are many other categories of such games.

Friday, January 2, 2009

Gold farmers will be taxed?

It is interesting how the world of gold farming has evolved. Sometime back in August 2008, there was a report of an academic analysis of gold farming and I must say the report gave a pretty decent coverage of the entire gold farming industry, from the historical development to the breakdown of the different industry elements.

Subsequently in October 2008, there were some journalists in Singapore who decided to give the whole gold farm / transaction a try (i.e. purchase gold), and they provided a good account of the whole incident.

In a short span of a few months, i.e. 17 December 2008, an article (Straits Times) about gold farming taxes appeared in the news. Lolz. The article reported that the Korean National Tax Service had declared that gold farmers who earn more than 12 million won in 6 months would have to register as a business, declare their earnings and pay income tax. Apparently there are also gold farmers in Singapore, who earn income of about S$2,000 a month.

Wow! I wonder what next? A global conference for gold farmers? Legal debates about the legalities with gold farmers defending themselves in public against the anit-farmers? Would paying tax legalise and legitimise gold farming? Hmm interesting development of a semi-legitimate sub-industry.

Saturday, December 20, 2008

Death Knight in Wrath of the Lich King

There are many discussions and blog posts about the new hero class - Death Knight (DK), released in the latest WoW expansion "Wrath of the Lich King" (魔兽世界:巫妖王之怒). Instead of launching into the merits or a guide of how to play the DK, let me show a few screen shots I took of the initial quests of DK. These initial quests provide talent points for the level 55 DK, and give an introductory story to guide DK into the WoW (魔兽世界) .



The conversations in the screen shots above and below hinted at the life of the player before he/she turned into a DK, and alluded to the possibility of a DK to turn 'good' again in WoW.



Here's the other screen shots of the 'final battle' at Eastern Plagueland between Arthas (i.e. Lich King)'s forces and the Scarlet / Argent Dawn armies. It is this battle where the DK forces 'turned' good when the commander of the DK forces awakened from the dark side.





Again the conversations are pretty interesting. The entire 'introductory' quest and story of DK are well planned, and I think this is what sets WoW apart from many other 'hack and slash' MMORPG with little storyline to offer.



Thursday, December 18, 2008

Singapore's Tangs joined others in Second Life

Seems like our famous shopping retailer in Orchard has joined others in setting up a Second Life store. Folks who want to buy the clothes and items from the Tangs store could use Linden dollars or the First Meta credit cards to pay.

pay for their purchases in Linden dollars, the game's currency, or via a virtual credit card. Credit card bills are paid monthly in Linden dollars, which can be traded for real money

The Second Life craze has caught up with our local retailers, but I just wonder if it is a bit too late in joining the craze. Earlier retailers who joined Second Life has reaped all the good publicity. Maybe Tangs should look at Facebook with its 140 million users instead of Second Life with its 13 million users. Oh well, NUS's second Life is also hyping up, and so there are still a good number of users who would be interested.

After Second Life, what's next? Facebook, Twitter, and?

Monday, December 8, 2008

Anime downloaders being sued by the anime studios

I read on the 'Banzai Effect' about how downloaders managed to get a lawyer for two folks currently being sued by the anime studios. The case would set a lot of precedents about the details for online unauthorised download.

Other than the legal stuff, I'm actually quite puzzled by the studios' actions. I guess over the past many years, we saw how music studios first decided to sue unauthorised downloaders, and later realised that there is actually money to be made from online sales of songs. It took Apple iTunes and others to show the music studios about the business models, which means Apple iTunes would be the main beneficiary of the system. A real pity, since the music studios are the guys who 'produced' the files.

Now, anime studios deciding to sue downloaders. Haven't they learn anything from the music studios examples? I think anime fans are simply that - anime fans! They would pay, given the right incentives, e.g. faster availability of animes with good subtitles. Look at the amount of money and effort put in for the anime related events - cosplay!

It doesn't help that the local newspapers always portray the downloaders as illegal pirates - it would be good if the journalists at least put in some sane reasons instead of quoting official statistics about the 'number of people bothered about infringement'. People are not bothered by the so called infringement precisely because there is a mis-match of views about what constitutes infringement.

Give the downloaders and studios a chance to work things out in a business sense. Lawsuits benefit no one except lawyers!

Thursday, December 4, 2008

Real Life Financial Crisis - Virtual World Woes

It is interesting how the current global financial crisis has resulted in adverse impact for the virtual world. I was reading the newspapers and an article remarked about the changes at Google, including the impending shutdown of Google Lively.

Lively was launched just a few months ago, and earlier articles even commented that there are monetization potential for Lively, and now it's Lively No More, cos' Google has to "prioritize our resources and focus more on our core search, ads and apps business."

Now I wonder if other worlds will be 'hit' similarly by the financial tsunami. Would subscription based VWs suffered loss of gamer base, and the 'free to play' VWs (e.g. Second Life) crashed like what happened to Lively? Interesting to see articles that draw parallels between the VWs and real world economy, especially how they described the financial woes, e.g. Second Life's Ginko Bank.

Oh well, at the end of the day, both VWs and real world are inextricably linked by people like you and me; if we are hit by any woes, both type of worlds will 'feel it'.

Wednesday, November 12, 2008

1 more day to the Wrath of the Lich King launch

One more day to a new cap level of 80...

One more day to new maps / continent of Northrend...

One more day to a new character class...

I bet after 13 November where the Wrath of the Lich King is launched, there will again be WoW players who take leave and race each other to reach the new max. level of 80. In the mean time, here's the trailer (which you can also obtain from the WoW page) and enjoy!